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Create ko_kr.json #7

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38 changes: 38 additions & 0 deletions common/src/main/resources/assets/vitalize/lang/ko_kr.json
Original file line number Diff line number Diff line change
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{
"item.vitalize.experience_cubed": "§aXP³",
"item.vitalize.experience_squared": "§aXP²",
"item.vitalize.experience": "§aXP¹",
"block.vitalize.soul_revitalizer": "영혼 소생기",
"block.vitalize.pylon_base": "첨탑",
"block.vitalize.pylon_speed": "속도의 첨탑",
"block.vitalize.pylon_recursive": "재귀의 첨탑",
"block.vitalize.pylon_looting": "약탈의 첨탑",
"block.vitalize.pylon_experience": "경험의 첨탑",
"block.vitalize.pylon_flame": "화염의 첨탑",
"block.vitalize.pylon_efficiency": "효율의 첨탑",
"block.vitalize.pylon_beheading": "참수의 첨탑",
"block.vitalize.more_info": "§8[%s§8]§r를 누르면 상세 정보가 표시됩니다",
"block.vitalize.shift": "SHIFT",
"block.vitalize.pylon_beheading.info": "§6☠§r 참수 확률: %s %%",
"block.vitalize.pylon_experience.info_one": "§6♺§r 첨탑당 기회 +1",
"block.vitalize.pylon_experience.info_two": "§6🧪§r 기회당 §aXP §r획득 확률: %s %%",
"block.vitalize.pylon_experience.info_three": "§6⁺¹§r 첨탑당 §aXP §r의 등급 +1",
"block.vitalize.pylon_flame.info": "§6🔥§r 화염 적용",
"block.vitalize.pylon_looting.info": "§6🗡§r 첨탑당 약탈 +1",
"block.vitalize.pylon_recursive.info_one": "§6♺§r 발동 확률: %s %%",
"block.vitalize.pylon_recursive.info_two": "§6☠§r 발동시 영혼 +1",
"block.vitalize.pylon_speed.info": "§6⌚§r 시간 -%s %%",
"block.vitalize.max_pylons": "§6♦§r 최대 %s 개",
"block.vitalize.pylon_energy_modifier": "§6⚡§r 사용량 %s%s %%",
"gui.vitalize.energy_tooltip": "⚡: %s ⚡ / %s ⚡",
"gui.vitalize.work_tooltip": "⌚: %s t / %s t",
"gui.vitalize.summoning": "§6☠§r %s",
"gui.vitalize.tier": "§6♦§r %s 단계",
"gui.vitalize.consuming": "§6⚡§r %s ⚡/t",
"gui.vitalize.spawn_count": "§6🗡§r %s 마리",
"gui.vitalize.work_time": "§6⌚§r %s 초",
"gui.vitalize.missing_pylons": "§4⚠§r 첨탑이 누락됨",
"gui.vitalize.missing_inventory": "§4⚠§r 저장공간이 누락됨",
"gui.vitalize.missing_energy": "§4⚠§r 에너지가 필요함",
"gui.vitalize.rarity": "★ %s"
}