-
Notifications
You must be signed in to change notification settings - Fork 3
5. Tested Games and Games Marked For Testing
True Abstraction Rewind Demo: https://store.steampowered.com/app/2463360/True_Abstraction_Rewind/
-
Menu: Works
-
Controls: Work with action map remapping (motion controls emulate gamepad, emulate mouse option on, stick turn off, roomscale on; make sure to turn off pointers immediately after entering game). Need to reload controls after each level by holding left hand up over head and pressing B/Y button as it appears game tries to impose its original action map each time a map loads.
-
Issues: Was having crashing every time scene switched after entering roomscale mode but this appears to be fixed after newest code. Will continue to test.
Road to Vostok Demo: https://store.steampowered.com/app/1963610/Road_to_Vostok/
-
Menu: Works (but see issues below)
-
Controls: Works with action map remapping (motion controls emulate gamepad, emulate mouse option on, stick turn off, adjust player height when in game; roomscale option on; attempt_to_use_camera_to_adjust_roomscale_height on, roomscale_height_adjustment = 0.15; make sure to turn off pointers immediately after entering game). Additional actions that will not fit on game pad can be placed on hand radial menu.
-
Issues: Aiming weapons is not as precise as ideal, but using roomscale cursor3d and long range cursor3d options, reasonably possible to shoot enemies. Works very well though with experimental weapon reparenting code. For demo v2 can’t seem to trigger swimming and need to figure out how to “use” items.
Live at Strummer's Pond: https://store.steampowered.com/app/1806910/Live_at_Strummers_Pond/
-
Menu: Works (but see issues below)
-
Controls: Work fully with base controls (motion controls emulate gamepad, emulate mouse option on, stick turn off, recommend NOT adjusting player height)
-
Issues: Menu in game displays pink when not in menu because of broken pixelation shader. Works really well moving to wrist so it's out of player view, and rescaling viewport resolution makes menu perfect.
- LOTS OF ISSUES, injects but controls don't seem to work as expected, may be a "3d in 2d" style game with no real 3d camera parent.
Driving Homeicide: https://store.steampowered.com/app/2720210/Driving_Homeicide/ (free demo: https://chimeracoast.itch.io/drivinghomeicide)
-
Menu: Works (although displays three versions on main menu screen) in DEMO. In MAIN GAME, need to adjust height (put right hand on head and press B/Y button) and then you'll see menu is on the dashboard of the car, otherwise you won't see the menu. Menu after crash in MAIN GAME is blurry, you have to walk around in roomscale to face the dash of the car again to see the menu clearly and select the option to continue or replay.
-
Controls: Works with base controls, adjust player height when in game to "sit" in car, may need to slightly move real world position to be "in" seat.
-
Issues: None so far but under investigation; active camera movement in game may create nausea. May need a "freeze camera" option someday. Looks really cool in VR.
-
Menu: Works (although displays three versions on main menu screen). Need to use "exclusive fullscreen" mode to have menu work otherwise pointer coordinates are off for some reason.
-
Controls: Works with remapped controls, no VR turning, stick emulates mouse, roomscale mode on, reverse player direction option on.
-
Issues: Annoying "ghost" view of UI at top of screen, under investigation as to why this is.
- NOT RELEASED YET, MONITORING
-
Menu: Works perfectly.
-
Controls: This game is great because it has button prompts that are adaptive to the custom action map. That said, there are a LOT of controls to map and a perfect mapping will likely take a lot of play time or a veteran player weighing in. Can use radial menu to trigger some of the actions to make controls more comfortable. Use roomscale movement, use reverse roomscale, no height adjustment, do not attempt to use camera to adjust roomscale, snap turn is fine, do not use stick emulate mouse.
-
Issues: There is a sky shader that uses math based on the camera position that is distracting because it appears only to work in one eye and moves with the player's head. Could benefit from HUD possibly being on an arm to see if that takes that shader out of the main view.
Sins Ov Cigar: https://store.steampowered.com/app/2626410/Sins_OV_Cigar/
- NOT GODOT 4
- NOT RELEASED YET, MONITORING
Gunmetal Gothic: https://store.steampowered.com/app/2248150/Gunmetal_Gothic/
- NOT RELEASED YET, MONITORING
- NOT RELEASED YET, MONITORING
- Not sure if this is Godot 4 or 3, under investigation
Missiles Away: https://store.steampowered.com/app/2361450/Missiles_Away/
- Not sure if this is Godot 4 or 3, under investigation
Legendary Pilots: https://store.steampowered.com/app/2393730/Legendary_Pilots/
-
Not sure if this is Godot 4 or 3, under investigation
-
NOT RELEASED YET, MONITORING
Hanctt Origins: https://store.steampowered.com/app/2438290/Hanctt_Origins/
- NOT RELEASED YET, MONITORING
- GAME CRASHES FOR SOME REASON, NOT SURE WHY
Night of the Slayors: https://store.steampowered.com/app/2549040/Night_of_the_Slayers/
- NOT RELEASED YET, MONITORING
Parking Garage Rally Circuit: https://store.steampowered.com/app/2737300/Parking_Garage_Rally_Circuit/
-
NOT RELEASED YET, MONITORING
-
Demo available at: https://walaber-ent.itch.io/parking-garage-rally-circuit (works fully with default controls, though menu is tiny)
-
For steam playtest:
-
Menu: Works (with rescaling)
-
Controls: Works with base controls
-
Issues: Need to use manual setting of camera to display in world, otherwise game displays on 2d screen in VR once you start race. There is a very aggressive "wobbly" shader though that makes the game basically unplayable in VR unless you have an iron stomach, otherwise game would work fine.
Full Scale Invasion: https://store.steampowered.com/app/2749940/FullScale_Invasion/
- NOT RELEASED YET, MONITORING
- NOT RELEASED YET, MONITORING
Ocean Mirror: https://store.steampowered.com/app/2725640/Ocean_Mirror/
- NOT RELEASED YET, MONITORING
The Void Project: https://store.steampowered.com/app/2681270/The_Void_Project/
- NOT RELEASED YET, MONITORING
- NOT RELEASED YET, MONITORING
Exhibition of Speed - no store page yet, twitter: https://x.com/exhspd
- NOT RELEASED YET, MONITORING
Sacred Forest - https://store.steampowered.com/app/2864350/Sacred_Forest/
- NOT RELEASED YET, MONITORING
Keep it Running: https://store.steampowered.com/app/2863530/Keep_It_Running/
- NOT RELEASED YET, MONITORING
-
Menu: Works as long as you set full screen mode in game settings first before opening the game in VR mode; however game uses some sort of shifting 2D camera that does not work well in VR so you can't really see the secondary menu screens in the tree. May need to think about rescaling menu and see if that helps show the other screens.
-
Controls: Works with base controls
-
Issues: Need to use manual setting of camera to display in world, otherwise game displays on 2d screen in VR once you start race.
Grave Gunner: https://store.steampowered.com/app/2701900/Grave_Gunner/
- NOT RELEASED YET, MONITORING
Experiment Newman64: https://futureprimitive.itch.io/experiment-newman-64
-
Menu: Works (but see issues below)
-
Controls: Work fully with base controls (motion controls emulate gamepad, emulate mouse option on, stick turn off, recommend NOT adjusting player height). Use wrist placement of menu and downscale viewport size to make menus easier to use.
-
Issues: Manual camera picture zoom in/out does not work as intended.
-
Menu: Works fully
-
Controls: Works with action remapping (motion controls emulate gamepad, emulate mouse option on, stick turn off, adjust player height, roomscale movement on) (but see issues below)
-
Issues: Need to play more but this seems to work well, but regular jitter caused by assets loading/unloading in the base game are more jarring in VR.
Buckshot Roulette: https://mikeklubnika.itch.io/buckshot-roulette
- VERY BROKEN, DOES NOT WORK ON MANY FRONTS
Cubiix Project: https://selkspace.itch.io/cubiix-project/devlog/680985/cubiix-project-alpha-02-01-release
-
Menu: Works (but see issues below)
-
Controls: Under testing, needs action remapping, need to play on flat as it seems some functions do not seem to exist.
-
Issues: Menu in game is smaller than optimal.
Hypermanic Hypermania https://i-play-kindred.itch.io/hyperhyper-public
-
Menu: Works (but see issues below)
-
Controls: Work with default controls, recommend NOT remapping player height, NOT using right stick emulates mouse
-
Issues: Some menu options are very small, don't work well, to get back to main menu, button for settings is in the way left top of view almost unseeable
Garage42: https://github.com/todogodotcom/Garage42
-
Menu: Does not work, menu appears to be set to trigger popups on screen that do not presently work in VR
-
Controls: No real controls here other than menu you just look at the car
Jungle Demo: https://wrobot.itch.io/jungledemo
-
Menu: Works
-
Controls: No real controls here just look at the jungle scene
- Marked for testing
Boom Bayou: https://bokonon-yossarian.itch.io/boom-bayou
- INJECTS BUT FOR SOME REASON CAN'T START GAME, MAYBE BOUND TO "SPACE" WITHOUT ACTION BIND?
- Marked for testing
Gleaming Fear: https://darksignal.itch.io/gleaming-fear
- Marked for testing
Knitting Story: https://wesley-h88.itch.io/grandy-the-wise-a-tale-of-knittining
- Works fine, short experience, click options with pointers on screen to advance story.
Midnight custody: https://eduardscarpato.itch.io/midnight-custody-by-dagon-dev
- Marked for testing
Paul’s Lost Remains: https://nannings.itch.io/pauls-lost-remains
- Marked for testing
Sandfire: https://kmitt.itch.io/sandfire-demo-2024
-
Menu: Works perfectly
-
Controls: Seems to work perfectly; game is made with gamepad support.
-
Issues: None with limited testing so far. Great use case for VR injector. Works well with menu on wrist.
Movement/Parkour Demo: https://jonathanfasth.itch.io/movement-demo
-
Menu: Works perfectly on wrist option.
-
Controls: Seem to work perfectly so far with action map rebinding + stick emulate mouse option + roomscale.
-
Issues: None with limited testing so far. Get password for download from Godot discord: https://discord.com/channels/212250894228652034/1198303097592754206/1216826943882657965 (if you're already a member of the Godot Engine discord)
Damage Report: https://charlie-wagner.itch.io/damage-report
- Game works fine but is monochome because omnilights used for game lighting do not work in VR in compatibility renderer mode.
Silent Abyss: https://thenamelessdev.itch.io/silent-abyss
- MARKED FOR TESTING
Jack of All Cars: https://dashoe1.itch.io/jack-of-all-cars
-
Menu: Works perfectly on camera option.
-
Controls: Seem to work perfectly so far with action map rebinding for the camera switch key. Just have to "rebind" VR controls once in the race with the hand gesture (secondary hand + B/Y button). Really neat with hood cam.
-
Issues: Have to use spin chair or spin around in real life to follow car's forward direction. I may build a future option to lock rotation of the camera to fix this in the future for vehicle based games. But it works really well and is very performant. Highly recommend.
GDQuest TPS Demo: https://github.com/gdquest-demos/godot-4-3d-third-person-controller/
-
Recommend building fresh exe from most recent code as last release is from 2022, rest of info is assuming fresh exe build
-
Menu: Works fully
-
Controls: Works with default controls (motion controls emulate gamepad, emulate mouse option on, stick turn off, recommend NOT adjusting player height) (but see issues below)
-
Issues: Aiming the cannon is not good yet, you can do it with the right thumbstick emulating mouse but it is slow and highly inaccurate, needs more tuning.
Godot Third Person Shooter Demo: https://github.com/godotengine/tps-demo
-
Recommend building fresh exe from most recent code as last release is from 2022, rest of info is assuming fresh exe build
-
Menu: Works fully
-
Controls: Works with remapping default controls (motion controls emulate gamepad, emulate mouse option on, stick turn off, recommend NOT adjusting player height) (but see issues below); default controls bring up menu with gamepad dpad up, which is annoying, recommend remapping that to "JOYPAD START"
-
Issues: Aiming the cannon is not good yet, you can do it with the right thumbstick emulating mouse but it is slow and highly inaccurate, needs more tuning.
-
Menu: Works fully
-
Controls: Works with remapping default controls (motion controls emulate gamepad, emulate mouse option on, stick turn off, not using camera adjust height, worldscale to 0.50.
-
Issues: For some reason when crouching, VR camera does not lower. Needs more investigation of source code. Gun does not work that well even with 3D cursor.
Godot Open Adventure Template (GOAT): https://github.com/miskatonicstudio/goat
-
Menu: Works with issues.
-
Controls: Various issues; right now trying to grab and carry an item causes an error in VR.
-
Issues: Overall, janky experience in VR, needs more investigation.