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Releases: tconkling/flump

v1.5.3

23 Aug 18:37
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Exporter:

  • Better error messages for movie parse failures
  • Regenerate signing certificate

Runtime:

  • Build against Starling 2.2

UPGRADE TROUBLESHOOTING:
If you're upgrading from a previous version of the Flump Export tool, you may (will?) see an error about a damaged installer or signing certificate. To fix this, you'll likely need to completely uninstall your previous version first, because the signing certificate has been changed.

1.5.1

30 Sep 18:59
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Exporter:

  • Fixed: Don't pad single textures that fit exactly in an atlas
  • Added: AutomaticExporter: '--unmodified' flag to force exporting regardless of 'modified' status

Runtime:

  • Added: Movie.setLayerEnabled()
  • Fixed: proper handling of Movie.removeChild()
  • Changed: Build against Starling 2.1

1.5.0

12 Jun 23:47
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Runtime:

  • Built against Starling 2.0.1

Includes changes from 1.4.2 and 1.4.3:

Runtime:

  • Fixed: MoviePlayer better detects whether it should manage a Movie or not
  • Added: Library.getSymbolCreator()
  • Added: Movie.recursiveGoTo()

Exporter:

  • Changed: command-line exporter doesn't publish "combined" formats if they haven't been modified

1.4.1

14 May 22:27
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Exporter:

  • Fixed: "export combined" projects with varying FLA framerates properly report errors now. (A regression in 1.4 caused any project with varying framerates to simply fail to load.)

Flump 1.4

26 Apr 01:40
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Runtime:

  • License changed to ever-so-slightly more permissive MIT (from BSD)

Exporter:

  • added: "Combine" project option. This lets you combine a project's output into a single texture atlas/JSON combo, which is especially useful for mobile games, where avoiding GPU state changes can result in much better performance. (Thanks, Nathan Curtis.)
  • added: Mac command line exporting. There's a bash script in the Exporter's rsrc/ directory that launches Flump and exports the given .flump project, so Flump can be part of your automated build process. (Thanks, Nathan Curtis.)
  • added: The "additionalScaleFactors" project setting is replaced with "scaleFactors." This allows you to, e.g., just export @2x textures without getting 1X textures as well. (Thanks, Nathan Curtis.)
  • updated: Use the MaxRect algorithm for texture packing. This speeds up the export process a bit. (Thanks, matyasatfp.)

1.3

11 Mar 20:34
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1.3
1.3 release