v0.0.8
New in 0.0.8
API breaking changes:
t3.Model.from_obj
is now deprecated, uset3.Model(t3.Mesh.from_obj(obj))
instead.- Fix the coordinate system to be right-handed: +X right, +Y up, +Z forward; +Z points FROM scene TO camera.
Notable changes:
- Set up a node-alike system for materials, see
examples/physics_based_rendering.py
for example. - Add
t3.Geometry.cube()
,t3.Geometry.cylinder()
for creating mesh without reading disk. - Support Temporal Anti-Aliasing (TAA), use
t3.Camera(taa=True)
to enable it. - Support
t3.readobj('cube.obj', orient='xyZ')
for orientation fixes. - Add
t3.MeshMakeNormal
,t3.MeshGrid
, andt3.QuadToTri
mesh nodes.
Minor updates:
- Add
t3.objmerge
,t3.objbreakdown
andt3.objautoscale
for OBJ editing helpers. - Fix broken
t3.ScatterModel
.