Jou is an experimental toy programming language. It looks like this:
from "stdlib/io.jou" import puts
def main() -> int:
puts("Hello World")
return 0
See the examples and tests directories for more example programs.
Goals:
- Minimalistic feel of C + simple Python-style syntax
- Possible target audiences:
- People who find C programming fun
- Python programmers who want to try programming at a lower level (maybe to eventually learn C or Rust)
- Compatibility with C, not just as one more feature but as the recommended way to do many things
- Self-hosted compiler
- Eliminate some stupid things in C. For example:
- Many useful warnings being disabled by default
- UB for comparing pointers into different memory areas
(as in
array <= foo && foo < array+sizeof(array)/sizeof(array[0])
) negative % positive
is negative or zero, should IMO be positive or zero (unless that is a lot slower, of course)- Strict aliasing
int
possibly being only 16 bitslong
possibly being only 32 bitschar
possibly being more than 8 bitschar
possibly being signedchar
being namedchar
even though it's really a byte
- Generics, so that you can implement a generic
list
(dynamically growing array) better than in C - Compiler errors for most common bugs in C (missing
free()
, doublefree()
, use after free, etc.) - More keywords (
def
,decl
,forwarddecl
) - Enumerated unions = C
union
together with a Cenum
to tell which union member is active - Windows support that doesn't suck
Non-goals:
- Yet another big language that doesn't feel at all like C (C++, Zig, Rust, ...)
- Garbage collection (should feel lower level than that)
- Wrapper functions for the C standard library
- Wrapper libraries for existing C libraries (should just use the C library directly)
- Trying to detect every possible memory bug at compile time (Rust already does it better than I can, and even then it can be painful to use)
- Copying Python's gotchas (e.g. complicated import system with weird syntax and much more weird runtime behavior)
These instructions are for using Jou. The instructions for developing Jou are in CONTRIBUTING.md.
Linux
- Install the dependencies:
Let me know if you use a distro that doesn't have
$ sudo apt install git llvm-13-dev clang-13 make
apt
, and you need help with this step. - Download and compile Jou.
$ git clone https://github.com/Akuli/jou $ cd jou $ make
- Run the hello world program to make sure that Jou works:
You can now run other Jou programs in the same way.
$ ./jou examples/hello.jou Hello World
- (Optional) If you want to run Jou programs with simply
jou filename
instead of something like./jou filename
or/full/path/to/jou filename
, you can add thejou
directory to your PATH. To do so, edit~/.bashrc
(or whatever other file you have instead, e.g.~/.zshrc
):Add the following line to the end:$ nano ~/.bashrc
Replaceexport PATH="$PATH:/home/yourname/jou/"
/home/yourname/jou/
with the path to the folder (not the executable file) where you downloaded Jou. Note that the~
character does not work here, so you need to use a full path (or$HOME
) instead.
It is also possible to use llvm and clang version 11 instead of 13.
By default, the make
command decides automatically
whether to use LLVM and clang version 11 or 13,
preferring version 13 if it is installed.
You can also specify the version manually by setting the LLVM_CONFIG
variable:
$ sudo apt install llvm-11-dev clang-11
$ make clean # Delete files that were compiled with previous LLVM version
$ LLVM_CONFIG=llvm-config-11 make
64-bit Windows
- Go to releases on GitHub. It's in the sidebar at right.
- Choose a release (latest is probably good) and download a
.zip
file whose name starts withjou_windows_64bit_
. - Extract the zip file somewhere on your computer.
- You should now have a folder that contains
jou.exe
, lots of.dll
files, and subfolders namedstdlib
andmingw64
. Add this folder toPATH
. If you don't know how to add a folder toPATH
, you can e.g. search "windows add to path" on youtube. - Write Jou code into a file and run
jou filename.jou
on a command prompt. Try the hello world program, for example.
Run jou --update
.
On old versions of Jou that don't have --update
,
you need to instead delete the folder where you installed Jou
and go through the setup instructions above again.
Tell your editor to syntax-highlight .jou
files as if they were Python files.
You may want to copy some other Python settings too,
such as how to handle indentations and comments.
If your editor uses a langserver for Python,
make sure it doesn't use the same langserver for Jou.
For example, vscode uses the Pylance language server,
and you need to disable it for .jou
files;
otherwise you get lots of warnings whenever you edit
Jou code that would be invalid as Python code.
For example, I use the following configuration with the Porcupine editor:
[Jou]
filename_patterns = ["*.jou"]
pygments_lexer = "pygments.lexers.Python3Lexer"
syntax_highlighter = "pygments"
comment_prefix = '#'
autoindent_regexes = {dedent = 'return( .+)?|break|pass|continue', indent = '.*:'}
To apply this configuration, copy/paste it to end of Porcupine's filetypes.toml
(menubar at top --> Settings --> Config Files --> Edit filetypes.toml).
See CONTRIBUTING.md.