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#--------------------------------------------------------------------------------- | ||
.SUFFIXES: | ||
#--------------------------------------------------------------------------------- | ||
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ifeq ($(strip $(DEVKITPRO)),) | ||
$(error "Please set DEVKITPRO in your environment. export DEVKITPRO=<path to>/devkitpro") | ||
endif | ||
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TOPDIR ?= $(CURDIR) | ||
include $(DEVKITPRO)/libnx/switch_rules | ||
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#--------------------------------------------------------------------------------- | ||
# TARGET is the name of the output | ||
# BUILD is the directory where object files & intermediate files will be placed | ||
# SOURCES is a list of directories containing source code | ||
# DATA is a list of directories containing data files | ||
# INCLUDES is a list of directories containing header files | ||
# ROMFS is the directory containing data to be added to RomFS, relative to the Makefile (Optional) | ||
# | ||
# NO_ICON: if set to anything, do not use icon. | ||
# NO_NACP: if set to anything, no .nacp file is generated. | ||
# APP_TITLE is the name of the app stored in the .nacp file (Optional) | ||
# APP_AUTHOR is the author of the app stored in the .nacp file (Optional) | ||
# APP_VERSION is the version of the app stored in the .nacp file (Optional) | ||
# APP_TITLEID is the titleID of the app stored in the .nacp file (Optional) | ||
# ICON is the filename of the icon (.jpg), relative to the project folder. | ||
# If not set, it attempts to use one of the following (in this order): | ||
# - <Project name>.jpg | ||
# - icon.jpg | ||
# - <libnx folder>/default_icon.jpg | ||
# | ||
# CONFIG_JSON is the filename of the NPDM config file (.json), relative to the project folder. | ||
# If not set, it attempts to use one of the following (in this order): | ||
# - <Project name>.json | ||
# - config.json | ||
# If a JSON file is provided or autodetected, an ExeFS PFS0 (.nsp) is built instead | ||
# of a homebrew executable (.nro). This is intended to be used for sysmodules. | ||
# NACP building is skipped as well. | ||
#--------------------------------------------------------------------------------- | ||
TARGET := $(notdir $(CURDIR)) | ||
BUILD := build | ||
SOURCES := source | ||
DATA := data | ||
INCLUDES := include | ||
#ROMFS := romfs | ||
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#--------------------------------------------------------------------------------- | ||
# options for code generation | ||
#--------------------------------------------------------------------------------- | ||
ARCH := -march=armv8-a+crc+crypto -mtune=cortex-a57 -mtp=soft -fPIE | ||
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CFLAGS := -g -Wall -O2 -ffunction-sections \ | ||
$(ARCH) $(DEFINES) `curl-config --cflags` | ||
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CFLAGS += $(INCLUDE) -D__SWITCH__ | ||
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CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions | ||
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ASFLAGS := -g $(ARCH) | ||
LDFLAGS = -specs=$(DEVKITPRO)/libnx/switch.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map) | ||
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LIBS := `curl-config --libs` | ||
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#--------------------------------------------------------------------------------- | ||
# list of directories containing libraries, this must be the top level containing | ||
# include and lib | ||
#--------------------------------------------------------------------------------- | ||
LIBDIRS := $(PORTLIBS) $(LIBNX) | ||
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#--------------------------------------------------------------------------------- | ||
# no real need to edit anything past this point unless you need to add additional | ||
# rules for different file extensions | ||
#--------------------------------------------------------------------------------- | ||
ifneq ($(BUILD),$(notdir $(CURDIR))) | ||
#--------------------------------------------------------------------------------- | ||
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export OUTPUT := $(CURDIR)/$(TARGET) | ||
export TOPDIR := $(CURDIR) | ||
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export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \ | ||
$(foreach dir,$(DATA),$(CURDIR)/$(dir)) | ||
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export DEPSDIR := $(CURDIR)/$(BUILD) | ||
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CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c))) | ||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp))) | ||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s))) | ||
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*))) | ||
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#--------------------------------------------------------------------------------- | ||
# use CXX for linking C++ projects, CC for standard C | ||
#--------------------------------------------------------------------------------- | ||
ifeq ($(strip $(CPPFILES)),) | ||
#--------------------------------------------------------------------------------- | ||
export LD := $(CC) | ||
#--------------------------------------------------------------------------------- | ||
else | ||
#--------------------------------------------------------------------------------- | ||
export LD := $(CXX) | ||
#--------------------------------------------------------------------------------- | ||
endif | ||
#--------------------------------------------------------------------------------- | ||
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export OFILES_BIN := $(addsuffix .o,$(BINFILES)) | ||
export OFILES_SRC := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o) | ||
export OFILES := $(OFILES_BIN) $(OFILES_SRC) | ||
export HFILES_BIN := $(addsuffix .h,$(subst .,_,$(BINFILES))) | ||
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export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \ | ||
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \ | ||
-I$(CURDIR)/$(BUILD) | ||
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export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) | ||
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ifeq ($(strip $(CONFIG_JSON)),) | ||
jsons := $(wildcard *.json) | ||
ifneq (,$(findstring $(TARGET).json,$(jsons))) | ||
export APP_JSON := $(TOPDIR)/$(TARGET).json | ||
else | ||
ifneq (,$(findstring config.json,$(jsons))) | ||
export APP_JSON := $(TOPDIR)/config.json | ||
endif | ||
endif | ||
else | ||
export APP_JSON := $(TOPDIR)/$(CONFIG_JSON) | ||
endif | ||
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ifeq ($(strip $(ICON)),) | ||
icons := $(wildcard *.jpg) | ||
ifneq (,$(findstring $(TARGET).jpg,$(icons))) | ||
export APP_ICON := $(TOPDIR)/$(TARGET).jpg | ||
else | ||
ifneq (,$(findstring icon.jpg,$(icons))) | ||
export APP_ICON := $(TOPDIR)/icon.jpg | ||
endif | ||
endif | ||
else | ||
export APP_ICON := $(TOPDIR)/$(ICON) | ||
endif | ||
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ifeq ($(strip $(NO_ICON)),) | ||
export NROFLAGS += --icon=$(APP_ICON) | ||
endif | ||
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ifeq ($(strip $(NO_NACP)),) | ||
export NROFLAGS += --nacp=$(CURDIR)/$(TARGET).nacp | ||
endif | ||
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ifneq ($(APP_TITLEID),) | ||
export NACPFLAGS += --titleid=$(APP_TITLEID) | ||
endif | ||
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ifneq ($(ROMFS),) | ||
export NROFLAGS += --romfsdir=$(CURDIR)/$(ROMFS) | ||
endif | ||
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.PHONY: $(BUILD) clean all | ||
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#--------------------------------------------------------------------------------- | ||
all: $(BUILD) | ||
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$(BUILD): | ||
@[ -d $@ ] || mkdir -p $@ | ||
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile | ||
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#--------------------------------------------------------------------------------- | ||
clean: | ||
@echo clean ... | ||
ifeq ($(strip $(APP_JSON)),) | ||
@rm -fr $(BUILD) $(TARGET).nro $(TARGET).nacp $(TARGET).elf | ||
else | ||
@rm -fr $(BUILD) $(TARGET).nsp $(TARGET).nso $(TARGET).npdm $(TARGET).elf | ||
endif | ||
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#--------------------------------------------------------------------------------- | ||
else | ||
.PHONY: all | ||
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DEPENDS := $(OFILES:.o=.d) | ||
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#--------------------------------------------------------------------------------- | ||
# main targets | ||
#--------------------------------------------------------------------------------- | ||
ifeq ($(strip $(APP_JSON)),) | ||
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all : $(OUTPUT).nro | ||
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ifeq ($(strip $(NO_NACP)),) | ||
$(OUTPUT).nro : $(OUTPUT).elf $(OUTPUT).nacp | ||
else | ||
$(OUTPUT).nro : $(OUTPUT).elf | ||
endif | ||
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else | ||
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all : $(OUTPUT).nsp | ||
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$(OUTPUT).nsp : $(OUTPUT).nso $(OUTPUT).npdm | ||
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$(OUTPUT).nso : $(OUTPUT).elf | ||
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endif | ||
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$(OUTPUT).elf : $(OFILES) | ||
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$(OFILES_SRC) : $(HFILES_BIN) | ||
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#--------------------------------------------------------------------------------- | ||
# you need a rule like this for each extension you use as binary data | ||
#--------------------------------------------------------------------------------- | ||
%.bin.o %_bin.h : %.bin | ||
#--------------------------------------------------------------------------------- | ||
@echo $(notdir $<) | ||
@$(bin2o) | ||
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-include $(DEPENDS) | ||
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#--------------------------------------------------------------------------------------- | ||
endif | ||
#--------------------------------------------------------------------------------------- |
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// Include the most common headers from the C standard library | ||
#include <stdio.h> | ||
#include <stdlib.h> | ||
#include <string.h> | ||
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// Include the main libnx system header, for Switch development | ||
#include <switch.h> | ||
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#include <curl/curl.h> | ||
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// This example shows how to use libcurl. For more examples, see the official examples: https://curl.haxx.se/libcurl/c/example.html | ||
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void network_request(void) { | ||
CURL *curl; | ||
CURLcode res; | ||
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printf("curl init\n"); | ||
curl_global_init(CURL_GLOBAL_DEFAULT); | ||
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curl = curl_easy_init(); | ||
if (curl) { | ||
curl_easy_setopt(curl, CURLOPT_URL, "https://example.com/"); | ||
curl_easy_setopt(curl, CURLOPT_USERAGENT, "libnx curl example/1.0"); | ||
// Add any other options here. | ||
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printf("curl_easy_perform\n"); | ||
consoleUpdate(NULL); | ||
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res = curl_easy_perform(curl); | ||
if (res != CURLE_OK) printf("curl_easy_perform() failed: %s\n", curl_easy_strerror(res)); | ||
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// In an actual app you should return an error on failure, following cleanup. | ||
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printf("cleanup\n"); | ||
curl_easy_cleanup(curl); | ||
} | ||
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curl_global_cleanup(); | ||
} | ||
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// Main program entrypoint | ||
int main(int argc, char* argv[]) | ||
{ | ||
// This example uses a text console, as a simple way to output text to the screen. | ||
// If you want to write a software-rendered graphics application, | ||
// take a look at the graphics/simplegfx example, which uses the libnx Framebuffer API instead. | ||
// If on the other hand you want to write an OpenGL based application, | ||
// take a look at the graphics/opengl set of examples, which uses EGL instead. | ||
consoleInit(NULL); | ||
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socketInitializeDefault(); | ||
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printf("curl example\n"); | ||
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network_request(); | ||
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// Main loop | ||
while(appletMainLoop()) | ||
{ | ||
//Scan all the inputs. This should be done once for each frame | ||
hidScanInput(); | ||
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// hidKeysDown returns information about which buttons have been | ||
// just pressed in this frame compared to the previous one | ||
u64 kDown = hidKeysDown(CONTROLLER_P1_AUTO); | ||
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if (kDown & KEY_PLUS) | ||
break; // break in order to return to hbmenu | ||
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// Your code goes here | ||
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// Update the console, sending a new frame to the display | ||
consoleUpdate(NULL); | ||
} | ||
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socketExit(); | ||
// Deinitialize and clean up resources used by the console (important!) | ||
consoleExit(NULL); | ||
return 0; | ||
} |