The year is 1835. Charles Darwin has just reached the Galapagos, only to find that the island hides a terrifying secret...
LD48 submission here: http://www.ludumdare.com/compo/ludum-dare-24/?action=preview&uid=7913
Builds available for OSX and Windows
Please contact twitter.com/kurrik with feedback, especially if it doesn't work!
- Load a level and construct a scene (DONE)
- Actor class for monsters, player (DONE)
- Player controls (DONE)
- Collision detection (DONE)
- Timer (DONE)
- Screen overlay (DONE)
- Physics (DONE)
- Monsters (DONE)
- Collisions (DONE)
- Points (DONE)
- Death (DONE)
- 1ups (DONE)
- Better sprites (DONE)
- Hit points (DONE)
- Death animation (DONE)
- Tune controls (DONE)
- Ending? (DONE)
- Don't jump forever (DONE)
- Enemies spawn others (DONE)
- Bigger map
- Music
- Parallax
- Player z-index (FIXED)
- Powerup by losing a life
- This will make the mechanic mostly around trying to get 1ups
- Start with none, so the player won't be so powerful
- On your 10th life or so you should be pretty awesome
- Obviously monsters need to spawn a lot of small monsters
- Fight through increasingly complex monsters
- Giant boss monster, spawns tons of small monsters
64bit! http://tdm-gcc.tdragon.net/
Seems to work from the "Git Bash" env Build GLEW http://stackoverflow.com/questions/6005076/building-glew-on-windows-with-mingw Copy GLEW includes to C:\Mingw64 includes Copy GLEW /lib output (.a files!) to C:\MinGW64\lib Copy GLEW DLLs to C:\Windows\System32
Get GLFW Binary dist Copy glfw-2.7.6.bin.WIN32/lib-mingw/x64 stuff to C:\MinGW64\lib Copy dist include to gcc include Copy glfw.dll to C:\Windows\System32
go get github.com/banthar/gl
go get github.com/metaleap/go-glfwdll-win64 //go get github.com/jteeuwen/glfw