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Go Notes

Learn Go - Introduction

From The Get Go

  • Developed by Google
  • Sits between low-level & high-level
  • Produces code that runs fast and uses little memory
    • Has garbage collection
  • Some object oriented features

Compiling Files

  • To make a .go file into an executable we need to compile it via the go build command
    • E.g. go build greet.go
    • After this by doing an ls in the directory we can now see that we have an executable called greet
ls
greet     greet.go
  • This can be executed via ./greet

Running Files

  • We can directly run a file instead of the two step process shown above of compilation and then running
    • The go run command compiles the code and then runs it
    • But an executable won't be created in our directory
    • E.g. go run greet.go
  • Useful for quick testing of code

Packages

  • Projects can have multiple .go files organised into packages
    • Essentially like a directory
    • E.g. calculator program would have calculation .go files in calc package
      • I/O related go files in io package
  • Simple example
    • 1st line below package main tells compiler which package file belongs to
      • It is package declaration
      • Specifying package main ensures program compiles into executable
    • 2nd line of code imports function from another package via import command
      • Notice that package name is in quotes
package main 

import "fmt" 

func main () {
  fmt.Println("Hello World") 
}

Main Function

  • To define a function in Go use the func keyword
    • Followed by name of function E.g. main
    • After this we need a set of parentheses i.e. ()
    • Any code inside the function needs to be within set of curly braces i.e. {}
      • Also needs to be indented
    • E.g.
func main () {
    fmt.Println("Hello World") 
}
  • Having a main function inside main.go is special to Go
    • Created executable when compiled
    • Also starts executing code in here as starting point
      • Same as python
  • Defining a function doesn't call it
    • Same as python

Importing Multiple Packages

  • There are two main ways to import multiple palcage
    • USe multiple import statements
    • Or use single statement with parentheses
      • E.g.
import (
  "package1"
  "package2"
)
  • We can also give a package an alias
    • Then refer to this instead inside code
    • As we do in python using as keyword
    • E.g.
import (
  p1 "package1"
  "package2"
)

Comments

  • There are two different types of comment in Go
    • Single-line using //
      • E.g.
// This entire line is ignored by the compiler
// fmt.Println("Does NOT print")
fmt.Println("This gets printed!") // This part gets ignored
  • Block comments a.k.a multi-line using /* */
    • E.g.
/*
This is ignored.
This is also ignored. 
fmt.Println("This WON'T print!")
*/

Go Resources

  • Golang includes go doc tool for viewing documentation about packages and their functions
    • E.g.
$ go doc fmt.Println
package fmt // import "fmt"

func Println(a ...interface{}) (n int, err error)
    Println formats using the default formats for its operands and writes to
    standard output. Spaces are always added between operands and a newline is
    appended. It returns the number of bytes written and any write error
    encountered.

Learn Go - Variables & Types

Literals

  • Literals a.k.a values can be anything from number or text
    • Essentially unnamed things
      • i.e. not assigned to variables
  • We can do normal arithmetic on integer literals
    • Or add strings together
    • But we can't multiply string and int like we can in python
      • i.e. print string x no. of times

Constants

  • One type of named values
  • Can't be updated while program running
    • Helps conveys intent of keeping consistent value
  • We use const keyword to create constant
  • E.g.
const funFact = "Hummingbirds' wings can beat up to 200 times a second."

fmt.Println("Did you know?")
fmt.Println(funFact)
  • We must use camelCase or PascalCase for constants

Data Types

  • Programming languages like Go store data as binary numbers in memory
  • Go has 3 basic data types for numbers
    1. Integers - int
      • Can be positive or negative
      • E.g. 22 and -1500
    2. Floating-point - float
      • Numbers with a decimal point
      • Can also be positive or negative
      • E.g. 1458.2 and -1900.001
    3. Complex Numbers - complex
      • Can also be +ve or -ve
      • Used in 2D coordinates or calculation include sq roots
      • E.g. 3i and -14 - -.05i

Basic Numeric Types in Go

  • There are 15 ways to describe a number in Go
    • 2 types for floating-point
    • 11 types for integer
    • 2 types for complex
  • The different types dictate how much memory number takes to store
    • As well as how many binary digits it uses to store it
      • Less bits means fewer possible values i.e. min/max values
    • Better to use types with smaller range if possible
  • Integers can be signed or unsigned
    • Unsigned can only be positive
      • Minimum value is 0
    • Signed can be either -ve or +ve
      • Max value lower than unsigned for same no. of bits vs unsigned
  • Boolean type only uses 1 bit
  • Numeric Data Types Table

Numeric Types

  • Floats and complex no. don't have max. or min. numbers
  • Floats can be float32 or float64
    • Difference is how much data used to ensure value's precision

What is a Variable

  • Variables in Go are defined using var keyword
    • They also need their type defined
    • E.g. var neighbourUp bool
  • Should also be in camelCase
  • Other examples
    • var lengthOfSong uint16 - Unsigned 16-bit integer
    • var songRating float32 - 32-bit float

Reading Go Errors

  • When Go compiler raises error code cannot be turned into binary
    • Thus code can't be run
  • An example of an error is when we define variable but don't use it
    • E.g. ./main.go:4:7: numberWheels declared and not used
      • Unused variables are waste of space

Assigning Variables

  • After defining a variable we can assign it a value
    • E.g.
var ipAddress string
ipAddress = "192.168.1.2"
  • We could also define and assign a value in one line
    • E.g. var kilometersToMars int32 = 62100000
  • Strings can't have single quotes
    • USed for specific character called rune

Zero Values

  • Variables of different types have default values
    • i.e. String defaults to "", int to 0 and boolean to false
    • E.g.
var classTime uint32
var averageGrade float32
var teacherName string
var isPassFail bool

fmt.Println(classTime) // Prints 0
fmt.Println(averageGrade) // Prints 0
fmt.Println(teacherName) // Doesn't print anything
fmt.Println(isPassFail) // Prints false

Inferring Values

  • In Go we don't have to specify variable type if we use := operator
    • Called short decleration operator
    • We can use this if we know what variable should hold when creating it
  • E.g.
nuclearMeltdownOccurring := true
radiumInGroundWater := 4.521 //Type float64
daysSinceLastWorkplaceCatastrophe := 0 //Type int32/int64
externalMessage := "Everything is normal. Keep calm and carry on."
  • Notice we don't need to use var keyword
  • The long way to do the above is:
var nuclearMeltdownOccurring = true
var radiumInGroundWater = 4.521
var daysSinceLastWorkplaceCatastrophe = 0
var externalMessage = "Everything is normal. Keep calm and carry on."

Default int Type

  • We can assign an integer uint or int type
  • If computer architecture is 32-bit it will use int32/uint32
    • If 64-bit then int64/uint64
  • Usually recommended to use either uint or int
    • Instead of specifying no. of bits
    • E.g.
var timesWeWereFooled int
var foolishGamesPlayed uint
  • When we use value inferring with integers it defaults to int
    • E.g. consolationPrizes := 2

Updating Variables

  • As with Python we can update variables in Go
    • In below e.g. basketTotal var defaults to 0
      • Wouldn't be the case in Python
var basketTotal float64
carrotPrice := 0.75

basketTotal = basketTotal + carrotPrice
fmt.Println(basketTotal) // Prints: 0.75
  • Same as Python we can also use += above instead
    • Also works on strings
    • Others operators are: *=, /= and -=

Multiple Variable Declaration

  • We can declare multiple variables in single line
    • E.g.
var part1, part2 string
part1 = "To be..."
part2 = "Not to be..."
  • Same goes for inferring also
    • E.g. quote, fact := "Bears, Beets, Battlestar Galactica", true

Learn Go: FMT Package

The fmt Package

  • fmt is one of Go's core packages
    • Also has utilities that help us format data
      • Apart from printing things
  • Other supported methods
    • fmt.Print()
    • fmt.Printf()
    • The below format but doesn't print anything to the console
    • fmt.Sprint()
    • fmt.Sprintln()
    • fmt.Sprintf()
    • To get user input
        • fmt.Scan()

The Print Method

  • The fmt.Println() method does some formatting for us by default
    • It adds a space to the arguments inside it and adds line break at the end
  • Sometimes we may not want this behaviour
    • i.e don't want the extra space or the line break
  • E.g.
fmt.Print("The answer is", ": ")
fmt.Print("12")
// Prints: The answer is: 12

The Printf Method

  • The fmt.Printf() method allows us to do string interpolation
    • Like f-strings
  • Example
    • %v part is called verb
      • Specific letter after % tells it what exactly to put in placeholder
selection1 := "soup"
selection2 := "salad"
fmt.Printf("Do I want %v or %v?", selection1, selection2)
// Prints: Do I want soup or salad?

Different Verbs

  • Another verb is %T which prints out type of 2nd argument
    • E.g.
specialNum := 42
fmt.Printf("This value's type is %T.", specialNum)
// Prints: This value's type is int.

quote := "To do or not to do"
fmt.Printf("This value's type is %T.", quote)
// Prints: This value's type is string.
  • The %d verb prints out a number in string format
    • E.g.
votingAge := 18
fmt.Printf("You must be %d years old to vote.", votingAge)
// Prints: You must be 18 years old to vote. 
  • The %f verb to print out a float in string format
    • E.g.
gpa := 3.8
fmt.Printf("You're averaging: %f.", gpa)
// Prints: You're averaging 3.800000.
  • We can also control number of decimals in float
    • E.g.
gpa := 3.8
fmt.Printf("You're averaging: %.2f.", gpa)
// Prints: You're averaging 3.80.

Sprint and Sprintln

  • These methods allow us to format strings without printing them
    • E.g.
grade := "100"
compliment := "Great job!"
teacherSays := fmt.Sprint("You scored a ", grade, " on the test! ", compliment)

fmt.Print(teacherSays)
// Prints: You scored a 100 on the test! Great job!
  • As before Sprintln adds spacing and a new line
    • E.g.
quote = fmt.Sprintln("Look ma,", "no spaces!")
fmt.Print(quote) // Prints Look ma, no spaces!

Sprintf Method

  • Method a bit like using python f-string without print statement
    • Let's us do interpolation
  • Uses same verbs as Printf
correctAns := "A"
answer := fmt.Sprintf("And the correct answer is… %v!", correctAns)

fmt.Print(answer) // Prints: And the correct answer is… A!

Getting User Input

  • We can use the fmt.Scan method to get input from user
    • E.g. below would take in single word from user
      • If we entered 2 words separated by space only 1st one taken
fmt.Println("How are you doing?") 

var response string 
fmt.Scan(&response)

fmt.Printf("I'm %v.", response) 
  • Below example takes 2 arguments i.e. 2 words
fmt.Println("How are you doing?") 

var response1 string 
var response2 string 
fmt.Scan(&response1)
fmt.Scan(&response2)

fmt.Printf("I'm %v %v", response1, response2)
  • The & character used references addresses as fmt.Scan() expects these
    • Without it the program will not actually ask for any input

Conditionals

If Statement

  • Our condition can be within parenthesis but not mandatory
  • Code to be executed if condition is true needs to be within curly braces
    • No colon needed like Python
  • Booleans in Go are all lowercase. E.g. true
  • E.g.
alarmRinging := true
if alarmRinging {
  fmt.Println("Turn off the alarm!!") 
}

The Else Statement

  • Else block will also need to have it's code in curly braces
    • E.g.
isHungry := false
if isHungry {
  fmt.Println("Eat the cookie") 
} else {
  fmt.Println("Step away from the cookie...")
}

Comparison Operators

  • Comparison operators work in the exact same way as Python

Logical Operators

  • Different to Python
    • Not is !
    • And is &&
    • Or is ||
  • E.g.
if storeLights == "on" && doorsOpen {
  fmt.Println("You can enter the store!")
} 

Not Operator

  • Essentially reverses value of a boolean
    • E.g.
bored := true
fmt.Println(!bored) // Prints false

tired := false;
fmt.Println(!tired) // Prints true
  • We can also add them to if statements
    • E.g.
if !readyToGo {
		fmt.Println("Start the car!")
}

Else if Statement

  • Instead of elif in Python in Go we use else if
    • E.g.
position := 2

if position == 1 {
  fmt.Println("You won the gold!")
} else if position == 2 {
  fmt.Println("You got the silver medal.")
} else if position == 3 {
  fmt.Println("Great job on bronze.")
} else {
  fmt.Println("Sorry, better luck next time?")
}

Switch Statement

  • Instead of the verbosity of writing multiple else if statements we can use switch and match
  • switch is followed by variable the conditional is looking at
  • case is followed by value it should be equal to and colon
    • Then code that should be run for condition is indented below
    • Can also use comparsion operators
  • Finally the default keyword is used at the end like an else
  • E.g.
    • Using else if
clothingChoice := "sweater"

if clothingChoice == "shirt" {
  fmt.Println("We have shirts in S and M only.")
} else if clothingChoice == "polos" {
  fmt.Println("We have polos in M, L, and XL.")
} else if clothingChoice == "sweater" {
  fmt.Println("We have sweaters in S, M, L, and XL.")
} else {
  fmt.Println("Sorry, we don't carry that.")
}
  • Same example now using switch
clothingChoice := "sweater"

switch clothingChoice {
case "shirt":
  fmt.Println("We have shirts in S and M only.")
case "polos":
  fmt.Println("We have polos in M, L, and XL.")
case "sweater":
  fmt.Println("We have sweaters in S, M, L, and XL.")
case "jackets":
  fmt.Println("We have jackets in all sizes.")
default:
  fmt.Println("Sorry, we don't carry that")
}
// Prints: We have sweaters in S, M, L, and XL.

Scoped Short Decleration Statement

  • We can declare variables within an if or switch statement
    • Done using := straight after if keyword
    • But before the comparison
    • Separated by ;
    • E.g.
x := 8
y := 9
if product := x * y; product > 60 {
  fmt.Println(product, "  is greater than 60")
}
  • E.g. below shows how to do it within switch statement
switch season := "summer" ; season {
case "summer":
  fmt.Println("Go out and enjoy the sun!")
}
  • Variable defined like this are only valid within the block
    • i.e. Trying to use these after outside of the block will throw an error

Randomising

  • Go has a math/rand library which can generate random numbers for us
    • E.g. of usage
      • below should print a random number from 0 to 99 but it will always print 81
import (
  "math/rand"
  "fmt"
)

func main() {
  fmt.Println(rand.Intn(100))
}

Seeding

  • The reason the above code did not give us random number was due to how Go chooses starting no.
    • i.e. starting point for generating random number
    • Known as seed number which defaults to 1
  • To actually get random number we need to pass in unique seed number
    • To get seed no. we use rand.Seed() method
    • One way to do this is to use the time via time library
      • As it's always different
      • E.g.
package main

import (
  "fmt"
  "math/rand"
  "time"
)

func main() {
  // Gives us time difference since 1 Jan 1970 UTC in us thus different seed no.
  rand.Seed(time.Now().UnixNano())
  fmt.Println(rand.Intn(100))
}
  • Essentially this line will give us random number: rand.seed(time.Now().UnixNano())

Functions

What is a function

  • In Go we use func keyword to define a function
    • Type hints are mandatory unlike python
    • E.g. below shows function with input and output being ints
      • Code also needs to be in curly braces
func doubleNum(num int) int {
  return num * 2
}
  • main function doesn't have to be called as compiler already knows to do it
    • Unlike Python
  • A function is called in the exact same way as python
    • E.g. fmt.Println(doubleNum(x)) // Prints: 10

Scope

  • There are 3 scopes for variables inside Go as with Python
    • Global
    • Within function
    • Within main function

Returning Values from Functions

  • Works in similar way to Python

Using Function Parameters

  • As with python we can call a function with some arguments
    • Then these parameters are used within the function
  • If multiple parameters have the same type we don't need to specify each time
    • E.g.
func multiplier(x, y int32) int32 {
  return x * y
}

Returning Multiple Values

  • As in Python we can also return multiple values in a function
    • We can then unpack them in exactly the same way also
      • As well as being able to use special variable _
    • E.g.
package main

import "fmt"

func getLengthOfCentralPark() (int32, string) {
	var lengthInBlocks int32
	lengthInBlocks = 51
	unit := "m"
	return lengthInBlocks, unit
}

func main() {
	len, unit := getLengthOfCentralPark()
	fmt.Print(len, unit)
}

Deferring Resolution

  • We can use the defer keyword to do something at the end of a function call
    • Usually call another function
  • Useful if we have multiple return statements in code
    • As any code aftrer a return statement is not run
  • Feature can be used logging and writing to file etc.
    • Or doing things like disconnecting from DB aftrer we run a query
  • Typically added at the top of a function definition
  • E.g.
func calculateTaxes(revenue, deductions, credits float64) float64 {
  defer fmt.Println("Taxes Calculated!")
  taxRate := .06143
  fmt.Println("Calculating Taxes")

  if deductions == 0 || credits == 0 {
    return revenue * taxRate
  }
  

  taxValue := (revenue - (deductions * credits)) * taxRate
  if taxValue >= 0 {
    return taxValue
  } else {
    return 0
  }
}

// Output
Calculating Taxes
Taxes Calculated!

Addresses & Pointers

The Point of Pointers and Addresses

  • Go is pass-by-value language
    • Functions are passed value of argument
      • Not argument itself
      • Means changes that happen in function stay within function
  • Analogy of a teacher with a worksheet
    • She has original copy but hands copies to students
    • Student's don't write/change the original
  • We can change values from different scopes using below:
    • Addresses
    • Pointers
    • Dereferencing

Addresses

  • When we declare a variable in Go the computer sets aside space in memory to store value
    • Called address and is unique numerical value
  • When we use variable we get value stored at address
    • Use the & operator to print variable' address
      • Followed by name of variable
      • Gives us value in Hex
x := "My very first address"
fmt.Println(&x) // Prints 0x414020

Pointers

  • Pointers are variables that store addresses
    • * operator used to signify variable stores address
    • E.g. var pointerForInt *int
      • We specify address of variable is holding an int
  • Full example
var pointerForInt *int

minutes := 525600

pointerForInt = &minutes

fmt.Println(pointerForInt) // Prints 0xc000018038
  • Another way we can declare a pointer is via inferring
    • E.g.
minutes := 55

pointerForInt := &minutes

Dereferencing

  • We can use this if we want address to store different value
    • i.e. change what's stored there
  • A.k.a indirecting
  • We still need to use * operator
    • E.g.
lyrics := "Moments so dear" 
pointerForStr := &lyrics
// use dereferencing to point to address in memory and assign new value
*pointerForStr = "Journeys to plan" 

fmt.Println(lyrics) // Prints: Journeys to plan

Changing Values in Different Scopes

  • In Go when we call function with value as input we don't pass actual address of variable
    • But just it's value
  • We have below e.g. where x does not change
func addHundred(num int) {
  num += 100
}

func main() {
  x := 1
  addHundred(x)
  fmt.Println(x) // Prints 1
}
  • To make sure x changes we would have to do this
    • addHundred func now takes in pointer as parameter
    • We then reference it and give it new value in memory address
    • In main func we also need to give pointer using address via & operator
func addHundred (numPtr *int) {
  *numPtr += 100
}

func main() {
  x := 1
  addHundred(&x)
  fmt.Println(x) // Prints 101
}

Loops

Classic For Loop

  • A for loop in Go has 3 components
    • 1st part is where we define starting value for loop variable
    • 2nd is the condition that needs to be true
    • 3rd is what to do after each iteration
      • i.e. increment loop variable
  • E.g.
for number := 0; number < 5; number++ {
  fmt.Print(number, " ")
}
// Output: 0 1 2 3 4
  • For loop in Go is unlike for loop in Python

For as a While Loop

  • Sometimes we don't know how many iterations of loop we need
    • Here we use indefinite loops
      • Repeat whilst condition is true
  • Go uses for statement for these types of loop too
    • But there are 2 main differences
      1. Loop variable needs to defined outside of block
      2. Update to loop variable after each iteration needs to be within block
        • Unlike in definite loop
  • E.g.
    • Output of below and above example are the same
number := 0 // Initialize a variable to be used inside the loop
for number < 5 {
  fmt.Println(number)
  number++ // Update the variable being used
}

Infinite Loop

  • These are usually dangerous but can also be useful
    • In case of something like web server that needs to run always
      • But we can break out of the loop
  • E.g.
for {
  // Loop body logic
  // This repeats forever
}
// This is never reached

Break and Continue

  • As with python we can use these two keywords to break out of a loop
    • Or current iteration
  • Example of break keyword
// Init slice of strings - dynamically sized flexible view into array elements
animals := []string{"Cat", "Dog", "Fish", "Turtle"}
for index := 0; index < len(animals); index++ {
  if animals[index] == "Dog" {
    fmt.Println("Found the perfect animal!")
    break // Stop searching the array
  }
}
  • Example of continue keyword
jellybeans := []string{"green", "blue", "yellow", "red", "green", "yellow", "red"}
for index := 0; index < len(jellybeans); index++ {
  if jellybeans[index] == "green" {
    continue
  }
  fmt.Println("You ate the", jellybeans[index], "jellybean!")
}

Looping and Arrays

  • We can use the range keyword with maps and arrays
    • To loop through their elements
    • E.g. below shows usage
      • range letters gives us 2 things back always
        • array index and actual element
        • So below syntax needed
letters := []string{"A", "B", "C", "D"}
for index, value := range letters {
  fmt.Println("Index:", index, "Value:", value)
}
  • Output:
Index: 0 Value: A
Index: 1 Value: B
Index: 2 Value: C
Index: 3 Value: D
  • For maps the syntax is the same but range gives key, value instead
    • E.g.
addressBook := map[string]string{
  "John": "12 Main St",
  "Janet": "56 Pleasant St",
  "Jordan": "88 Liberty Ln",
}
for key, value := range addressBook {
  fmt.Println("Name:", key, "Address:", value)
}
  • Output:
Name: John Address: 12 Main St
Name: Janet Address: 56 Pleasant St
Name: Jordan Address: 88 Liberty Ln

Arrays & Slices

Intro to Arrays

  • Fixed size collection of data elements of same type
    • Unlike python where they can be mixed and variable size
    • We can still use indexing to access them

Array Creation

  • Before using an array we need to declare and name it
  • When a variable is declared in Go compilor finds space in memory for it
    • Associates name with variable too
    • Issue is that compilor needs to find enough space for several occurances of data type
    • Thus we need to provide no. of elements
  • Once declared the no. of elements can't be changed
    • Workaround is to declare new array
  • Array's can be created with inital set of elements
    • But not mandatory
    • E.g. below defines empty array with 4 elements of type int
var playerScores [4]int
fmt.Println(playerScores)
// [0 0 0 0]

Array Creation with Elements

  • To give an array elements at creation we need to use square brackets {}
    • E.g. triangleSides := [3]int{15, 26, 30}
  • We could also make the compiler dynamically determine array length
    • Using ellipsis syntax i.e. ...
    • E.g. triangleAngles := [...]int{30, 60, 90}

Access Array Values with Indices

  • As with Python we can access individual elements via it's index
    • But unlike Python we can't use a negative index
      • Workaround is to use length := len() and use length-1 index
        • E.g. fmt.Println("Last", slice[length-1])
        • Or slice[len(slice)-1] = newName
students = [3]string{"Jill", "Fred", "Sasha"}
// Access the first element of the array
fmt.Println(students[0])
// Output: Jill
// Access the third element of the array
fmt.Println(students[2])
// Output: Sasha
// Store the second element into a variable
secondStudent := students[1]
// Print it
fmt.Println(secondStudent)
// Output: Fred

Modifying Array Values

  • As with Python we can change array values via index
    • E.g.
myArray := [4]int{10, 24, 5, 47}
myArray[2] = 33

Intro to Slices

  • Slices are similar type to arrays but can change size
  • There are different ways to create slices
    • E.g.
// Each of the following creates an empty slice
var numberSlice []int
stringSlice := []string{}

// The following creates a slice with elements
names := []string{"Kathryn", "Martin", "Sasha", "Steven"}
  • We can also create a slice based on existing array
  • Updating an element in a slice also updates the original array
  • E.g.
array := [5]int{2, 5, 7, 1, 3}
// This is a slice of the whole array
sliceVersion := array[:]
fmt.Println(sliceVersion)
// prints
// [2 5 7 1 3]

// Change slide element
sliceVersion[1] = 6
fmt.Println(array)
// prints - original array also changed
// [2 6 7 1 3]
  • As with python we can use slicing to get sub-set of array
    • E.g.
partialSlice := array[2:5]
fmt.Println(partialSlice)
// [7 1 3]
  • Unlike arrays we don't need to specify no. of elements
  • We can access elements normally via indexes
    • E.g.
var names = []string{"Kathryn", "Martin", "Sasha", "Steven"}
fmt.Println(names[1])
// Martin
names[3] = "Bishop"
fmt.Println(names[3])
// Bishop

Length and Capacity

  • As with python we can use the len() function get the length of array/slice
    • E.g.
favoriteThings := [2]string{"Raindrops on Roses", "Whiskers on Kittens"}
fmt.Println(len(favoriteThings))
// 2
  • Slices also have concept of capacity as they are re-sizable
    • Defines as max no. of elements it can hold before needing to re-size
    • We use cap() function to figure out capacity
    • E.g. below shows how capacity of slice doubles when we try to append element to it
      • Slice is already at full capacity
slice := []string{"Fido", "Fifi", "FruFru"}
// The slice begins at length 3 and capacity 3
fmt.Println(slice, len(slice), cap(slice))
// [Fido Fifi FruFru] 3 3
slice = append(slice, "FroFro")
// After appending an element when the slice is at capacity
// The slice will double in capacity, but increase its length by 1
fmt.Println(slice, len(slice), cap(slice))
// [Fido Fifi FruFru FroFro] 4 6
  • Slices can still have elements added if they are at full capacity

Append to Slices

  • We can use the append() function to add elements to slices
    • Syntax is slice name then element to add
    • We need to re-assign slice for it to work
    • Slice re-sizes automatically
    • E.g.
books := []string{"Tom Sawyer", "Of Mice and Men"}
books = append(books, "Frankenstein")
books = append(books, "Dracula")
fmt.Println(books)

Arrays and Slices in Functions

  • To pass in an array into a function as parameter we give the name, [] with no. of elements and element data type
    • For slices we don't need no. of elements just []
    • E.g.
func printFirstLastArray(array [4]int) {
    fmt.Println("First", array[0])
    fmt.Println("Last", array[3])
}

func printFirstLastSlice(slice []int) {
    length := len(slice)
    if (length > 0) {
        fmt.Println("First", slice[0])
        fmt.Println("Last", slice[length-1])
    }
}
  • Modifying an array parameter only does so locally within function
    • As Go in pass-by-value language

    • E.g.

// Changes to the array will only be local to the function
func changeFirst(array [4]int, value int) {
    array[0] = value
}
  • Other option is to return the array within function
  • If we want to retain changes made use a slice
    • E.g.
// Changes to the slice parameter will be permanent
func changeFirst(slice []int, value int) {
    if (len(slice) > 0) {
        slice[0] = value
    }
}
  • Slices act as pointers

Go Maps

Intro to Maps

  • Essentially a python dictionary
    • But we need to specify type of key and value
  • Syntax is map[key_type]value_type
    • E.g.
package main
import "fmt"

func main() {
	// Create a simple contact list.
	contacts := map[string]int{
		"Joe":    2126778723,
		"Angela": 4089978763,
		"Shawn":  3143776876,
		"Terell": 5026754531,
	}
	// Print out all the contacts
	fmt.Println(contacts)
}
// Prints: map[Angela:4089978763 Joe:2126778723 Shawn:3143776876 Terell:5026754531]
  • We access value's the same way we do in python

Map Creation

  • To create an empty map we can use the make() function
    • Passing in map definition
    • E.g. prices := make(map[string]float32)
  • To create a map with values already we don't need to use make()
contacts := map[string]int{
    "Joe":    2126778723,
    "Angela": 4089978763,
    "Shawn":  3143776876,
    "Terell": 5026754531,
}

Accessing Values in Maps

  • We access values in a map the same way we do with Python dictionaries
    • But if the key doesn't exist we're returned default value for type
    • We can also get another value which is boolean telling us if key's in the map
    • E.g. below unpacks map key where status var tells us if key is in map or not
      • Customer gives us actualy value
customer,status := customers["billy"]

if status {
  fmt.Println("we found the customer")
} else {
  fmt.Println("no such customer!")
}

Adding and Modifying

  • We can add a new key: value pair to a map using same syntax as Python
    • Updating an existing key's value is done in the same way also

Removing

  • To remove a key from a map we need to use the delete() function
    • Syntax: delete(mapName, keyName)
      • E.g. delete(contacts, "Gary")
  • Trying to delete a key that doesn't exist has no effect
    • i.e. no error or exception thrown unlike Python

Extra

  • To format go code use gofmt -w fileName
    • E.g. gofmt -w test.go

Structs in Go

Introduction

  • Somewhat similar to a Python class where we can have different types together

Defining a Struct

  • We define a struct via the type keyword
    • Syntax: type StructName Struct
    • Once defines we can then use it as a type in our code
    • E.g.
type Point struct {
  x int
  y int
}
var firstPoint Point

Creating Instance of a Struct

  • To use a struct defined we create instance of it
    • E.g. p1 := Point{x: 10, y: 12}
  • We can omit single or multiple fields when creating instances
    • Default value will be used for type
p1 := Point{}
// x and y will be set to 0
  • Another option is to omit the label names i.e. x and y
    • But this way providing values for all fields is mandatory
    • E.g.
p1 := Point{10, 12}
// Same as var p1 = Point{10, 12}

Accessing and Modifying Struct Variables

  • Once we've defining and created struct instance we can access fields
    • By using dot notation similar to how we access Python class attributrs
    • E.g.
john := Student{"John", "Smith", 14, 9}
fmt.Println(john.firstName)
  • We can change a field's value within a struct
    • E.g. john.age = 15

Functions that Access Struct

  • We can use functions to do operations on structs
    • E.g. struct representing shape has functions to compute area/perimeter
  • Example below is struct representing rectangle
type Rectangle struct {
  length float32
  width  float32
}
  • We can then have a function that computes area of rectangle
    • (rectangle Rectangle) means func belong to Rectangle struct
    • area() is name of function
func (rectangle Rectangle) area() float32 {
  return rectangle.length * rectangle.width
}
rect := Rectangle{1, 2}
rect.area()
  • Functions associated with struct are written outside it
    • Unlike Python classes and methods
  • Defining func in this was we only pass in copy of rectangle
    • Function can't change value of field
    • If we wanted func to modify struct field's value we need to pass pointer into struct

Pointers to a Struct

  • Without a pointer only copies of variables are passed into function
    • Therefore using one allows us to modify original values
  • Example below uses Employee struct
type Employee struct {
  firstName string
  lastName string
  age int
  title string
}

func main() {
  steve := Employee{"Steve", "Stevens", 34, "Junior Manager"}
  // Point to instance by getting address
  pointerToSteve := &steve
}
  • There are two ways we can use pointer to change steve field values
      1. (*pointerToSteve).firstName
      1. Simpler way: `pointerToSteve.firstName
  • Below e.g. show's us another way we can modify a struct's field within a func
func (rectangle *Rectangle) modify(newLength float32){
  rectangle.length = newLength
}
  • In above function rectangle is pointer
    • Dereferenced without need for &

Arrays of Structs

  • When we have multiple structs with same type we can put them into array
    • E.g. points := []Point{{1, 1}, {7, 27}, {12, 7}, {9, 25}}
    • If each point is set to anamed variable we could also do this:
a = {1, 1}
b = {7, 27}
c = {12, 7}
d = {9, 25}

points := []Point{a, b, c, d}
fmt.Println(points[0]) // Output will be {1, 1}
  • We can also access the struct's values like this
    • E.g.
points := []Point{{1, 1}, {7, 27}, {12, 7}, {9, 25}}

points[1].x = 8
points[1].y = 16

fmt.Println(points[1]) // Output will be {8, 16}

Nested Structs

  • We can have fields in a struct that reference other structs
    • E.g.
type Name struct{
  firstName string
  lastName string
}

type Employee struct{
  name Name // references Name struct above
  age int
  title string
}
// Create instance of employee
carl := Employee{Name{"Carl", "Carlson"}, 32, "Engineer"}
fmt.Println(carl.name.lastName) // Output will be "Carlson"
  • We could access the firstName and lastName fields directly from Employee struct
    • But we'd have to define struct like this with anonymous field
type Employee struct{
  Name
  age int
  title string
}
  • Here we could now do this: fmt.Println(carl.firstName) instead of the above
  • But we couldn't have 2 anonymous fields of the same type
    • i.e. of Name type

Extra Notes

PacketCoders

  • Golang doesn't have package manager like Python's PyPi
    • URL usually used e.g. go mod init github.com/suhaibasaeed/Go/codecademy/code
      • Creates a go.mod file
        • E.g below shows how file first looks
          • If we use 3rd party modules it will appear here
            • go.sum file would also be here in this case
module github.com/suhaibasaeed/Go/codecademy/code

go 1.21.4
  • The go mod tidy command installs all imported dependencies
    • Creating go.sum for us
  • Another way to install dependencies is via go get command
    • E.g. go get github.com/howeyc/gopass
  • The go run . command compiles everythign in current dir
  • Best practice to put compiled binaries from go build command in bin directory
    • Then put this into .gitignore
    • E.g. command go build -o ./bin/myapp main.go
  • Go built in formatter works via go fmt command

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