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v10.0.0

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@straker straker released this 09 Aug 03:45
· 7 commits to main since this release

Migrates the seedRand and randInt functions to a new PRNG module. In so doing this breaks how seedRand and randInt works. It also updated the PRNG algorithm to use SplitMix32 instead of LCG and the string hashing algorithm from xfnv1a to MurmurHash3.

This release also updates TileEngine to support spacing property and renames the frameMargin property to margin and updates it to mean margin around the tilesheet instead of margin between each frame.

Breaking Changes

  • seedRand: no longer returns rand as a function but instead modifies the seed
  • tileEngine: frameMargin renamed to margin and means margin around the tilesheet

Features

  • seedRand: also now accepts a string or defaults to the current time if no value is passed
  • randInt: accepts a function as 3rd parameter which can be used to pass a function that can bias the random number
  • randInt: uses rand function by default instead of Math.random so is affected by seeding the PRNG
  • rand: function that returns a seeded random number between 0 and 1
  • getSeed: function that returns the current random seed value
  • button,scene: expose the HTML node property
  • gameObject: add angular velocity and acceleration
  • tileEngine: support flipped and rotated tiles in Tiled
  • tileEngine: support the spacing property for the whitespace between frames
  • button: allow adding the HTMLButton element to a container
  • tileEngine: add getPosition function

Fixes

  • gameLoop: prevent zombie frame when start is called twice
  • gameLoop: emit tick event every update
  • prevent scrolling page on element focus