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refactor(all): change the set function to be called init since it's doing more than just setting properties, it's also giving defaults and initializing other properties
refactor(sprite): change vector.init to take an object of properties instead of x,y to match all other init calls
refactor(sprite): made the advance and draw helper functions private (advanceSprite, advanceAnimation, drawRect, drawImage, drawAnimation)
refactor(animation): change frameSpeed to frameRate for better api
refactor(animation): make advance and draw functions private
chore(coverage): adding code coverage using coveralls.io