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added new physics as only option by removing old physics
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Simon committed Mar 13, 2022
1 parent d6de3e5 commit c9ecbe0
Showing 1 changed file with 8 additions and 24 deletions.
32 changes: 8 additions & 24 deletions Sources/ConfettiSwiftUI/ConfettiSwiftUI.swift
Original file line number Diff line number Diff line change
Expand Up @@ -78,8 +78,7 @@ public struct ConfettiCannon: View {
closingAngle:Angle = .degrees(120),
radius:CGFloat = 300,
repetitions:Int = 0,
repetitionInterval:Double = 1.0,
realisticPhysics: Bool = false
repetitionInterval:Double = 1.0
) {
self._counter = counter
var shapes = [AnyView]()
Expand Down Expand Up @@ -107,8 +106,7 @@ public struct ConfettiCannon: View {
closingAngle: closingAngle,
radius: radius,
repetitions: repetitions,
repetitionInterval: repetitionInterval,
realisticPhysics: realisticPhysics
repetitionInterval: repetitionInterval
))
}

Expand Down Expand Up @@ -186,31 +184,19 @@ struct ConfettiView: View{
}

func getAnimationDuration() -> CGFloat {
if confettiConfig.realisticPhysics {
return 0.2 + confettiConfig.explosionAnimationDuration + getRandomExplosionTimeVariation()
} else {
return confettiConfig.explosionAnimationDuration
}
return 0.2 + confettiConfig.explosionAnimationDuration + getRandomExplosionTimeVariation()
}

func getAnimation() -> Animation {
if confettiConfig.realisticPhysics {
return Animation.timingCurve(0, 1, 0, 1, duration: getAnimationDuration())
} else {
return Animation.timingCurve(0.61, 1, 0.88, 1, duration: getAnimationDuration())
}
return Animation.timingCurve(0, 1, 0, 1, duration: getAnimationDuration())
}

func getDistance() -> CGFloat {
if confettiConfig.realisticPhysics {
return pow(CGFloat.random(in: 0.01...1), 2.0/7.0) * confettiConfig.radius
} else {
return CGFloat.random(in: 0.5...1) * confettiConfig.radius
}
return pow(CGFloat.random(in: 0.01...1), 2.0/7.0) * confettiConfig.radius
}

func getDelayBeforeRainAnimation() -> TimeInterval {
confettiConfig.explosionAnimationDuration * (confettiConfig.realisticPhysics ? 0.1 : 1)
confettiConfig.explosionAnimationDuration * 0.1
}

var body: some View{
Expand Down Expand Up @@ -280,7 +266,7 @@ struct ConfettiAnimationView: View {
}

class ConfettiConfig: ObservableObject {
internal init(num: Int, shapes: [AnyView], colors: [Color], confettiSize: CGFloat, rainHeight: CGFloat, fadesOut: Bool, opacity: Double, openingAngle:Angle, closingAngle:Angle, radius:CGFloat, repetitions:Int, repetitionInterval:Double, realisticPhysics:Bool) {
internal init(num: Int, shapes: [AnyView], colors: [Color], confettiSize: CGFloat, rainHeight: CGFloat, fadesOut: Bool, opacity: Double, openingAngle:Angle, closingAngle:Angle, radius:CGFloat, repetitions:Int, repetitionInterval:Double) {
self.num = num
self.shapes = shapes
self.colors = colors
Expand All @@ -293,8 +279,7 @@ class ConfettiConfig: ObservableObject {
self.radius = radius
self.repetitions = repetitions
self.repetitionInterval = repetitionInterval
self.realisticPhysics = realisticPhysics
self.explosionAnimationDuration = Double(radius / (realisticPhysics ? 1400 : 1500))
self.explosionAnimationDuration = Double(radius / 1400)
self.rainAnimationDuration = Double((rainHeight + radius) / 200)
}

Expand All @@ -310,7 +295,6 @@ class ConfettiConfig: ObservableObject {
@Published var radius:CGFloat
@Published var repetitions:Int
@Published var repetitionInterval:Double
@Published var realisticPhysics:Bool
@Published var explosionAnimationDuration:Double
@Published var rainAnimationDuration:Double

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