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FIX for #88: Address decay issues #92

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See #88. Passing animation back to 'pointerOffTarget' when mouse moves back away from target.

… 'pointerOffTarget' when mouse moves back away from target.
// Stop the timer when the the pointer hits target
targetFn = targetOutside;
}
};
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NOTE: Fixing spacing issues here where both spaces and tabs were used.

…followPointer'.by removing need for separate on/off frame animation functions.
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