-
Notifications
You must be signed in to change notification settings - Fork 290
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Merge branch 'AddPhonemizer' of https://github.com/rokujyushi/OpenUtau …
…into AddPhonemizer
- Loading branch information
Showing
3 changed files
with
142 additions
and
12 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
97 changes: 97 additions & 0 deletions
97
OpenUtau.Core/DiffSinger/Phonemizers/DiffSingerARPAPlusEnglishPhonemizer.cs
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,97 @@ | ||
using System; | ||
using System.Collections.Generic; | ||
using System.IO; | ||
using System.Linq; | ||
using System.Text; | ||
using OpenUtau.Api; | ||
using OpenUtau.Core.G2p; | ||
|
||
namespace OpenUtau.Core.DiffSinger { | ||
[Phonemizer("DiffSinger English+ Phonemizer", "DIFFS EN+", language: "EN", author: "Cadlaxa")] | ||
public class DiffSingerARPAPlusEnglishPhonemizer : DiffSingerG2pPhonemizer | ||
// cadlaxa here, this diffsinger english phonemizer just uses the ARPA+ G2p so arpasing+ and this phonemizer | ||
// have same g2p mechanics such as triggering of glottal stop with ('), manual relaxed consonants | ||
// plus other ds features | ||
{ | ||
protected override string GetDictionaryName() => "dsdict-en.yaml"; | ||
protected override string GetLangCode() => "en"; | ||
protected override IG2p LoadBaseG2p() => new ArpabetPlusG2p(); | ||
protected override string[] GetBaseG2pVowels() => new string[] { | ||
"aa", "ae", "ah", "ao", "aw", "ax", "ay", "eh", "er", | ||
"ey","ih", "iy", "ow", "oy","uh", "uw" | ||
}; | ||
protected override string[] GetBaseG2pConsonants() => new string[] { | ||
"b", "ch", "d", "dh", "dr", "dx", "f", "g", "hh", "jh", | ||
"k", "l", "m", "n", "ng", "p", "q", "r", "s", "sh", "t", | ||
"th", "tr", "v", "w", "y", "z", "zh" | ||
}; | ||
public override Result Process(Note[] notes, Note? prev, Note? next, Note? prevNeighbour, Note? nextNeighbour, Note[] prevs) { | ||
|
||
if (notes[0].lyric == "-") { | ||
return MakeSimpleResult("SP"); | ||
} | ||
if (notes[0].lyric == "br") { | ||
return MakeSimpleResult("AP"); | ||
} | ||
if (!partResult.TryGetValue(notes[0].position, out var phonemes)) { | ||
throw new Exception("Result not found in the part"); | ||
} | ||
var processedPhonemes = new List<Phoneme>(); | ||
|
||
for (int i = 0; i < phonemes.Count; i++) { | ||
var tu = phonemes[i]; | ||
|
||
// Check for "n dx" sequence and replace it with "n" | ||
// the actual phoneme for this is "nx" like (winner [w ih nx er]) | ||
if (i < phonemes.Count - 1 && tu.Item1 == "n" && phonemes[i + 1].Item1 == "dx") { | ||
processedPhonemes.Add(new Phoneme() { | ||
phoneme = "n", | ||
position = tu.Item2 | ||
}); | ||
// Skip the next phoneme ("dx") | ||
i++; | ||
} else if (ShouldReplacePhoneme(tu.Item1, prev, next, prevNeighbour, nextNeighbour, out string replacement)) { | ||
processedPhonemes.Add(new Phoneme() { | ||
phoneme = replacement, | ||
position = tu.Item2 | ||
}); | ||
} else { | ||
processedPhonemes.Add(new Phoneme() { | ||
phoneme = tu.Item1, | ||
position = tu.Item2 | ||
}); | ||
} | ||
} | ||
return new Result { | ||
phonemes = processedPhonemes.ToArray() | ||
}; | ||
} | ||
|
||
// Method to determine if a phoneme should be replaced based on specific conditions | ||
private bool ShouldReplacePhoneme(string phoneme, Note? prev, Note? next, Note? prevNeighbour, Note? nextNeighbour, out string replacement) { | ||
replacement = phoneme; | ||
if (phoneme == "q") { | ||
replacement = "cl"; | ||
return true; | ||
} | ||
if (phoneme == "q") { | ||
// vocal fry the vowel is the prevNeighbour is null | ||
if (!prevNeighbour.HasValue || string.IsNullOrWhiteSpace(prevNeighbour.Value.lyric)) { | ||
replacement = "vf"; | ||
return true; | ||
} | ||
} | ||
// automatic relaxed consonants | ||
if ((phoneme == "t" || phoneme == "d") && (nextNeighbour.HasValue && IsVowel(nextNeighbour.Value))) { | ||
replacement = "dx"; | ||
return true; | ||
} | ||
return false; | ||
} | ||
// Method to check if a phoneme is a vowel | ||
private bool IsVowel(Note note) { | ||
string[] vowels = GetBaseG2pVowels(); | ||
return vowels.Contains(note.lyric); | ||
} | ||
} | ||
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters