Skip to content

add: Flipping helper #21531

add: Flipping helper

add: Flipping helper #21531

Triggered via pull request September 23, 2024 18:03
Status Failure
Total duration 2m 14s
Artifacts

ci.yml

on: pull_request
Run Linters
2m 5s
Run Linters
Compile All Maps
21s
Compile All Maps
Matrix: Unit Tests + SQL Validation
Fit to window
Zoom out
Zoom in

Annotations

15 errors and 9 warnings
Compile All Maps
Process completed with exit code 1.
Unit Tests + SQL Validation (/datum/map/cyberiad, STABLE)
Process completed with exit code 1.
Unit Tests + SQL Validation (/datum/map/cerestation, STABLE)
Process completed with exit code 1.
Unit Tests + SQL Validation (/datum/map/delta, STABLE)
Process completed with exit code 1.
Unit Tests + SQL Validation (/datum/map/celestation, STABLE)
Process completed with exit code 1.
Run Linters: code/game/objects/structures/tables_racks.dm#L526
got ')', expected one of: '{', ';', if, while, do, for, spawn, switch, try, set, break, continue, del, var, return, CRASH, throw, goto, operator, term
Run Linters: code/game/objects/items/stacks/sheets/mineral.dm#L360
failed to resolve path /obj/structure/table/tray
Run Linters: code/game/objects/items/stacks/sheets/sheet_types.dm#L19
failed to resolve path /obj/item/rack_parts
Run Linters: code/game/objects/items/stacks/sheets/sheet_types.dm#L19
failed to resolve path /obj/item/gunrack_parts
Run Linters: code/game/objects/items/stacks/sheets/sheet_types.dm#L189
failed to resolve path /obj/structure/tribune
Run Linters: code/game/objects/items/shooting_range.dm#L19
undefined type: /obj/structure/target_stake
Run Linters: code/game/objects/items/shooting_range.dm#L29
undefined type: /obj/structure/target_stake
Run Linters: code/game/objects/items/shooting_range.dm#L31
undefined type: /obj/structure/target_stake
Run Linters: code/game/objects/items/shooting_range.dm#L32
undefined type: /obj/structure/target_stake
Run Linters: code/game/objects/items/shooting_range.dm#L33
undefined type: /obj/structure/target_stake
Run Linters: code/game/objects/items/shooting_range.dm#L31
field access requires static type: "currently_moving"
Run Linters: code/game/objects/items/shooting_range.dm#L32
proc call requires static type: "Move"
Run Linters: code/game/objects/items/shooting_range.dm#L33
proc call requires static type: "set_glide_size"
Run Linters: code/game/objects/items/shooting_range.dm#L34
field access requires static type: "currently_moving"
Run Linters: code/game/objects/items/shooting_range.dm#L35
field access requires static type: "loc"
Run Linters: code/game/objects/items/shooting_range.dm#L36
proc call requires static type: "forceMove"
Run Linters: code/game/objects/items/shooting_range.dm#L54
proc call requires static type: "add_fingerprint"
Run Linters: code/game/objects/items/shooting_range.dm#L55
proc call requires static type: "set_density"
Run Linters: code/game/objects/items/shooting_range.dm#L59
field access requires static type: "pinned_target"