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...hods and processes/10-why-design-is-needed in-oss-and-Internet-freedom-tools.md
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# Executive Summary | ||
# Workshop Methods and processes / 工作坊的方法和過程 | ||
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## Why design is needed in OSS and Internet Freedom tools / | ||
為什麼開源軟體(OSS)和網際網路自由工具需要設計 | ||
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One of the main purposes of encouraging designers to participate in OSS and Internet Freedom tool workshops and hackathons is that commonly, these OSS tools and Internet Freedom technologies don't have dedicated design support or design contributions. Hence these tools lack the kind of usability, design and interfaces that regular people expect from technology. They can have difficult to use interfaces, unusual settings, difficult technical language and non-supportive help text or error text. These are just some of the ways in which OSS and Internet Freedom technology can be 'lacking' in terms of design than other commonly used proprietary and commercial technologies and tools. | ||
We focus on showing and communicating the lack of consistent design support for these technologies to help the designers present in the workshop understand the impact they will be able to make on these tools even with limited time in a workshop. Design is an underserved function across OSS and the Internet Freedom space, though there are talented and dedicated designers in the space they can be supported immensely by designers volunteering at events like these workshops. One of the fantastic things about running workshops on these topics around the globe is that these technologies are able to gain perspective from multiple citizens and user perspectives. These OSS internet freedom tools can then be designed with many cultural and contextual scenarios which makes them more usable, relevant and useful world-wide. | ||
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鼓勵設計師參與開源軟體和網際網路自由工具的工作坊及黑客松的主要原因,是因為這些工具往往缺乏專業的設計支持與貢獻。由於缺少設計資源,這些工具在可用性、設計和介面上常常難以達到一般使用者對科技產品的期望。它們可能擁有不易操作的介面、不直觀的設定、晦澀難懂的技術語言,以及缺乏說明文字或錯誤的提醒。這些問題使得開源軟體和網際網路自由技術在設計方面,相較於商業專有技術工具存在明顯差距。 | ||
我們致力於向工作坊中的設計師展示這些技術在設計上的不足,幫助他們理解即便在工作坊的短暫時間內,他們的設計貢獻也能產生顯著影響。設計在開源軟體和網際網路自由領域是一個被忽視的環節,儘管這個領域中已經有不少才華洋溢且充滿熱情的設計師,但通過這類活動中的志願設計貢獻,可以為他們提供更多的支持。 | ||
在全世界舉辦此類主題工作坊的一大優勢在於,可以從不同國家的公民和使用者角度中獲取寶貴的見解。這些開源的網際網路自由工具因此能在設計過程中融入多元的文化和情境,使其在世界各地更具其可用性、相關性和實用性。 | ||
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**“Internet Freedom and OSS technology is not so easy to use. After the workshop I recognised that some technologies are trying to be implemented for the general public and reduce its relatively high technological entry barrier.” - Taro from Team Hotpot** | ||
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 | ||
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Image caption: A screengrab image of a slide from the workshop. The text reads: “Design in OSS: Why?. Design in OSS is not new by any means! Designers and those that work on the design of OSS tools have been around since the beginning. But they might have called themselves usability experts or maybe HCI (Human computer interaction)Regardless of when designers in FL/OSS started, the trend and increase of interest for design in OSS in the last 5+ years is becoming clearer. Design is mentioned and has a presence across all technology tools in the proprietary or commercial world and more and more organizations and companies are getting on board with the design process and designers as part of technology projects. | ||
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 | ||
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Image caption: A screengrab image of a slide from the workshop. The text reads: “Designers are users advocates. Designers are typically focussed on ensuring that the FLOSS's users needs are being met in the way that most works for them. This might not always be a technical answer to a problem, sometimes it's about refining, clarifying and exploring alternate pathways and 'hacks' users use. Designers are there to translate those user needs for the technology they design for. Balancing 'business wants' and stakeholder needs (among other needs and wants!) is the designer's domain. | ||
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...ing Internet Shutdowns Workshop/2-workshop methods and processes/11-personas.md
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# Executive Summary | ||
# Workshop Methods and processes / 工作坊的方法和過程 | ||
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## Personas | ||
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Once the tool landscape has been explored, discussed and understood, the next critical component to explore are the users, their needs, threats and experiences. These are critical in order to better understand under what conditions the OSS, Internet Freedom technology will be used. These personas exercises help anyone, designer, developer or human rights activist explore these experiences and helps when making assumptions, asking questions about the users and coming up with hypotheses for use of the technology. | ||
In order to optimize the time in the workshop, the facilitators created 3 user personas based on our own knowledge of similar situations and country contexts. These personas were intended to “spark ideas” and were there to be remixed and edited by workshop participants. This was the first activity the attendees worked on together in their groups. The personas could be read and used by the teams at the workshop as their 'key persona' to design and consider. What we found though, was that the participants in the workshop wanted to analyze and understand these personas, written by people outside Taiwan and then re-contextualise them in a Taiwanese way. Hence, some groups used a majority of a persona’s information and then edited small details. Other groups completely re-wrote their own personas using information from all 3 examples and also information from their own experiences of internet shutdown situations. | ||
These new personas ended up being vital to better understanding the needs and experiences from South East Asian perspectives including folks from Taiwan, Hong Kong and China. Personas, when used as a device to explore needs, threats and feelings, gives anyone reading them a look at people in certain countries with certain struggles and problems. This is how designers build understanding and empathy for users and can later match technological ideas, features and improvements to goals, needs and threats of personas and then, validate whether those features help solve those problems. | ||
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一旦工具已被充分探討、討論並理解後,下一個關鍵步驟是深入探索使用者-他們的需求、面臨的威脅和使用體驗。這些對於更全面地理解開源軟體和網路自由技術將在何種條件下使用至關重要。透過這些人物角色練習有助於設計師、開發者或人權貢獻者,都能更深入地探索這些使用體驗。並做出假設、引導我們詢問更關鍵的使用者問題,並為技術應用提出更有根據的假設。 | ||
為了優化工作坊的時間,主持人根據我們對類似情境和國家背景的了解,設計了 3 個代表性的使用者角色。這些角色旨在「啟發想法」,並供工作坊參與者重新組合和編輯。這是與會者在小組中一起進行的第一個活動。工作坊的小組可以將這些預設角色作為參考並以此定調他們的「主要角色」,用於進行設計和討論。 | ||
然而,我們發現工作坊的參與者希望分析和理解這些由非台灣人的角色,然後再以台灣的方式重塑角色。因此,有些小組使用了大部分原始的角色資訊,僅對細節進行微調。其他小組則完全徹底的重寫了角色,使用了所有 3 個範例的元素,以及融入了他們對網路中斷情況的經驗。 | ||
這些重新設計的角色設定,能讓我們更好地從東南亞視角來理解,使用者的需求和經驗,這是至關重要的,包括來自台灣、香港和中國人的觀點。當角色被用作挖掘使用者的需求、威脅和感受體驗的工具時,它能讓任何理解它們的人了解某些國家中具有特定困境和問題的人。對設計師而言,這是建立對使用者深刻理解和同理心的關鍵途徑。透過深入的洞察後續可以將技術理念、功能特性和改進與角色的目標、需求和威脅相匹配,然後驗證這些功能是否有助於解決這些使用者面臨的問題。 | ||
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**“As a team we wanted to explore the relationship between Taiwanese citizens and local journalists. The members of this team believe there are two types of journalists. The most common journalist is someone who works to gain views. Then there's also a rarer journalist that informs the public about important social issues, and serves as a watchdog to ensure transparency and accountability while working towards societal solutions.” - Biscuit from Team Cheesecake** | ||
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Image caption: A photo of Team Mojito’s persona. There is a simple person drawing in the top left, name and then bio details including his role and other information about his needs, threats, goals and struggles. |
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...ack-from-users-and-broader-design-challenges-in-the-internet-shutdowns-space.md
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...ternet Shutdowns Workshop/2-workshop methods and processes/14-user-scenarios.md
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...Shutdowns Workshop/2-workshop methods and processes/15-simulating-a-shutdown.md
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...nternet Shutdowns Workshop/2-workshop methods and processes/16-user-journeys.md
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...net Shutdowns Workshop/2-workshop methods and processes/17-ideate-and-design.md
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...nternet Shutdowns Workshop/2-workshop methods and processes/18-documentation.md
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# Documentation | ||
# Workshop Methods and processes / 工作坊的方法和過程 | ||
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