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Hey! I'm Tessa!

I am currently working on an open world ocean add on for the Godot Engine, including buoyancy (possibly via an existing buoyancy project), interactive waves (splash ripples, bow and stern wakes, etc.), realistic light interactions, and an integrated LOD system. While there are a couple projects that implement oceans in Godot, and some look incredible, none are built as a complete open world ocean add on. My goal is to make open world ocean games more accessible in Godot.

I have also been familiarizing myself with the Godot Engine code, and plan to start making contributions directly to the engine as time (and my skill) allows.

I currently do all of my open source work in my free time around a full time job, and your sponsorship helps to keep me motivated to keep making progress!

@tessarakkt

A modest first goal! Knowing there are people out there who care enough about the stuff I'm working on to sponsor me will motivate me to spend more time working on it!

Featured work

  1. tessarakkt/godot4-oceanfft

    Tessendorf FFT based ocean waves and buoyancy in Godot 4 using compute shaders

    GDScript 368

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