Skip to content

Commit

Permalink
Update README.md
Browse files Browse the repository at this point in the history
  • Loading branch information
Zac8668 authored Jan 4, 2024
1 parent 5668292 commit 40942eb
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion README.md
Original file line number Diff line number Diff line change
Expand Up @@ -17,11 +17,11 @@ Powered by a similar engine as Noita, made from scratch with Rust.
- GPU rendering optimizations of the sim
- AABB colliders for the player and mobs
- Player with special gun to shoot and suck atoms, and also a jetpack
- Bigger map, with saving/loading

**What's next:**
- More types of atoms! Like lava, acid, seeds, ...
- Rapier2d rigidbodies (with simulated pixels) for things you can throw!
- Bigger map, with saving/loading
- Procedurally generated worlds

In the bigger picture we also aim to achieve intergalactic travel like Starbound, procedurally generated animations inspired by Rainworld, all the cool mechanics you see in Noita, multiplayer and modding, the last two made possible by a future engine migration to [Bones](https://github.com/fishfolk/bones/).
Expand Down

0 comments on commit 40942eb

Please sign in to comment.