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import { Component } from "react"; | ||
import { MSG_PLAY_CHANGE } from "../constants"; | ||
import KillFeed from "./KillFeed"; | ||
import './Map.css'; | ||
import MapBomb from "./MapBomb"; | ||
import MapNade from "./MapNade"; | ||
import MapPlayer from "./MapPlayer"; | ||
import MapShot from "./MapShot"; | ||
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class Map2d extends Component { | ||
constructor(props) { | ||
super(props); | ||
this.state = { | ||
mapName: "de_dust2", | ||
players: [], | ||
shots: [], | ||
nades: [], | ||
nadeExplosions: [], | ||
bomb: {x: -100, y: -100}, | ||
} | ||
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props.messageBus.listen([4], this.onMessage.bind(this)) | ||
props.messageBus.listen([1], this.tickUpdate.bind(this)) | ||
props.messageBus.listen([9], this.handleShot.bind(this)) | ||
props.messageBus.listen([MSG_PLAY_CHANGE], function () { | ||
this.setState({ | ||
shots: [], | ||
nadeExplosions: [], | ||
}) | ||
}.bind(this)) | ||
props.messageBus.listen([14], this.handleNadeExplosion.bind(this)) | ||
} | ||
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||
tickUpdate(message) { | ||
if (message.tickstate.playersList) { | ||
this.setState({ | ||
players: message.tickstate.playersList, | ||
nades: message.tickstate.nadesList, | ||
bomb: message.tickstate.bomb, | ||
}) | ||
} | ||
} | ||
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handleShot(msg) { | ||
this.setState({ | ||
shots: [...this.state.shots, msg.shot] | ||
}) | ||
} | ||
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handleNadeExplosion(msg) { | ||
this.setState({ | ||
nadeExplosions: [...this.state.nadeExplosions, msg.grenadeevent] | ||
}) | ||
} | ||
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onMessage(message) { | ||
switch (message.msgtype) { | ||
case 4: | ||
console.log(message.init.mapname) | ||
this.setMapName(message.init.mapname) | ||
break; | ||
default: | ||
console.log("unknown message [Map2d.js]", message) | ||
} | ||
} | ||
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setMapName(name) { | ||
this.setState({ | ||
mapName: name, | ||
} | ||
) | ||
} | ||
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removeNade(index) { | ||
const newState = this.state.nadeExplosions | ||
newState[index] = null | ||
this.setState({ | ||
nadeExplosions: newState, | ||
}) | ||
} | ||
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removeShot(index) { | ||
const newState = this.state.shots | ||
newState[index] = null | ||
this.setState({ | ||
shots: newState, | ||
}) | ||
} | ||
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render() { | ||
const style = { | ||
backgroundImage: `url("https://raw.githubusercontent.com/sparkoo/csgo-overviews/master/overviews/${this.state.mapName}.jpg")`, | ||
} | ||
const playerComponents = [] | ||
if (this.state.players && this.state.players.length > 0) { | ||
this.state.players.forEach(p => { | ||
playerComponents.push(<MapPlayer | ||
key={p.playerid} | ||
player={p}/>) | ||
}) | ||
} | ||
const shots = this.state.shots.map((s, i) => { | ||
if (s === null) { | ||
return null | ||
} | ||
return <MapShot key={i} shot={s} removeCallback={this.removeShot.bind(this)} index={i}/> | ||
}) | ||
const nadeComponents = [] | ||
if (this.state.nades && this.state.nades.length > 0) { | ||
this.state.nades.forEach(n => { | ||
nadeComponents.push(<MapNade key={n.id} nade={n}/>) | ||
}) | ||
} | ||
const nadeExplosions = this.state.nadeExplosions.map((n, i) => { | ||
if (n != null && n.id) { | ||
return <MapNade key={n.id} nade={n} hide={true} removeCallback={this.removeNade.bind(this)} index={i}/> | ||
} | ||
return null | ||
}) | ||
return ( | ||
<div className="map-container" id="map" style={style}> | ||
<KillFeed messageBus={this.props.messageBus}/> | ||
{playerComponents} | ||
{nadeComponents} | ||
{shots} | ||
{nadeExplosions} | ||
<MapBomb bomb={this.state.bomb}/> | ||
</div> | ||
) | ||
} | ||
} | ||
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export default Map2d | ||
import { Component } from "react"; | ||
import { MSG_PLAY_CHANGE } from "../constants"; | ||
import KillFeed from "./KillFeed"; | ||
import './Map.css'; | ||
import MapBomb from "./MapBomb"; | ||
import MapNade from "./MapNade"; | ||
import MapPlayer from "./MapPlayer"; | ||
import MapShot from "./MapShot"; | ||
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||
class Map2d extends Component { | ||
constructor(props) { | ||
super(props); | ||
this.state = { | ||
mapName: "de_dust2", | ||
players: [], | ||
shots: [], | ||
nades: [], | ||
nadeExplosions: [], | ||
bomb: {x: -100, y: -100}, | ||
} | ||
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||
props.messageBus.listen([4], this.onMessage.bind(this)) | ||
props.messageBus.listen([1], this.tickUpdate.bind(this)) | ||
props.messageBus.listen([9], this.handleShot.bind(this)) | ||
props.messageBus.listen([MSG_PLAY_CHANGE], function () { | ||
this.setState({ | ||
shots: [], | ||
nadeExplosions: [], | ||
}) | ||
}.bind(this)) | ||
props.messageBus.listen([14], this.handleNadeExplosion.bind(this)) | ||
} | ||
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||
tickUpdate(message) { | ||
if (message.tickstate.playersList) { | ||
this.setState({ | ||
players: message.tickstate.playersList, | ||
nades: message.tickstate.nadesList, | ||
bomb: message.tickstate.bomb, | ||
}) | ||
} | ||
} | ||
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handleShot(msg) { | ||
this.setState({ | ||
shots: [...this.state.shots, msg.shot] | ||
}) | ||
} | ||
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handleNadeExplosion(msg) { | ||
this.setState({ | ||
nadeExplosions: [...this.state.nadeExplosions, msg.grenadeevent] | ||
}) | ||
} | ||
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onMessage(message) { | ||
switch (message.msgtype) { | ||
case 4: | ||
console.log(message.init.mapname) | ||
this.setMapName(message.init.mapname) | ||
break; | ||
default: | ||
console.log("unknown message [Map2d.js]", message) | ||
} | ||
} | ||
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setMapName(name) { | ||
this.setState({ | ||
mapName: name, | ||
} | ||
) | ||
} | ||
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removeNade(index) { | ||
const newState = this.state.nadeExplosions | ||
newState[index] = null | ||
this.setState({ | ||
nadeExplosions: newState, | ||
}) | ||
} | ||
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removeShot(index) { | ||
const newState = this.state.shots | ||
newState[index] = null | ||
this.setState({ | ||
shots: newState, | ||
}) | ||
} | ||
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render() { | ||
const style = { | ||
backgroundImage: `url("https://raw.githubusercontent.com/zoidyzoidzoid/csgo-overviews/master/overviews/${this.state.mapName}.png")`, | ||
} | ||
const playerComponents = [] | ||
if (this.state.players && this.state.players.length > 0) { | ||
this.state.players.forEach(p => { | ||
playerComponents.push(<MapPlayer | ||
key={p.playerid} | ||
player={p}/>) | ||
}) | ||
} | ||
const shots = this.state.shots.map((s, i) => { | ||
if (s === null) { | ||
return null | ||
} | ||
return <MapShot key={i} shot={s} removeCallback={this.removeShot.bind(this)} index={i}/> | ||
}) | ||
const nadeComponents = [] | ||
if (this.state.nades && this.state.nades.length > 0) { | ||
this.state.nades.forEach(n => { | ||
nadeComponents.push(<MapNade key={n.id} nade={n}/>) | ||
}) | ||
} | ||
const nadeExplosions = this.state.nadeExplosions.map((n, i) => { | ||
if (n != null && n.id) { | ||
return <MapNade key={n.id} nade={n} hide={true} removeCallback={this.removeNade.bind(this)} index={i}/> | ||
} | ||
return null | ||
}) | ||
return ( | ||
<div className="map-container" id="map" style={style}> | ||
<KillFeed messageBus={this.props.messageBus}/> | ||
{playerComponents} | ||
{nadeComponents} | ||
{shots} | ||
{nadeExplosions} | ||
<MapBomb bomb={this.state.bomb}/> | ||
</div> | ||
) | ||
} | ||
} | ||
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export default Map2d |