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Manual Valves Resprite #34378

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About the PR

Resprites manual valves to have a more obvious indication of on/off status.

Why / Balance

Original sprite relied on a single red/green pixel to determine status, which for folks with red-green colourblindness, is unusable. The new sprite physically changes depending on status, meaning it should be much more obvious at a glance.

Technical details

Changed two sprites, and meta.json for credit

Media

Before:
pumpManualValveOn
pumpManualValve

After:
3

Requirements

Changelog

🆑

  • tweak: Improved the readability of the manual valve sprite.

@github-actions github-actions bot added size/XS Denotes a PR that changes 0-9 lines. S: Untriaged Status: Indicates an item has not been triaged and doesn't have appropriate labels. Changes: No C# Changes: Requires no C# knowledge to review or fix this item. Changes: Sprites Changes: Might require knowledge of spriting or visual design. labels Jan 11, 2025
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github-actions bot commented Jan 11, 2025

RSI Diff Bot; head commit a537306 merging into 3439b77
This PR makes changes to 1 or more RSIs. Here is a summary of all changes:

Resources/Textures/Structures/Piping/Atmospherics/pump.rsi

State Old New Status
pumpManualValve Modified
pumpManualValveOn Modified

Edit: diff updated after a537306

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Please link the PR

@lzk228 lzk228 added P3: Standard Priority: Default priority for repository items. S: Needs Review Status: Requires additional reviews before being fully accepted DB: Beginner Friendly Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result. A: Art Area: Art with no implications for other areas. A: Engineering Area: Engineering department, including Atmospherics. T: Visual Change Type: Deals with changes to art, sprites or other visuals in the game. and removed S: Untriaged Status: Indicates an item has not been triaged and doesn't have appropriate labels. labels Jan 11, 2025
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Please link the PR

done 👍

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Labels
A: Art Area: Art with no implications for other areas. A: Engineering Area: Engineering department, including Atmospherics. Changes: No C# Changes: Requires no C# knowledge to review or fix this item. Changes: Sprites Changes: Might require knowledge of spriting or visual design. DB: Beginner Friendly Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result. P3: Standard Priority: Default priority for repository items. S: Needs Review Status: Requires additional reviews before being fully accepted size/XS Denotes a PR that changes 0-9 lines. T: Visual Change Type: Deals with changes to art, sprites or other visuals in the game.
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4 participants