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Randomized maints rooms #33619
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Randomized maints rooms #33619
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Damn, this is really gonna change the maints experience. |
something something i need to add the prototype i made somewhere? I don't really know where |
1 step closer to full procgen stations :godo: |
Just FYI the test fail appears to be real! |
You need to add Maints tag prototype |
What about wires? |
doesn't include wires or atmos, each maints may or may not choose to have them plus you cant really know where its gonna be (to avoid stacking wires) so its better just to have the mapper manually add it if they wish |
To fix the orientation issues (the orientation/rotation of each room is random when it is spawned) I'm going to replace the mapped items with spawners/crates/lockers |
As I understand, that spawns a room centered at a specific marker right? It probably would be good to use two corner markers that are linked together somehow (same multitool linking even), so that rooms of different sizes are possible |
No, it spawns the bottom left corner of the room at the marker Rooms of different sizes are already possible edit: i also didn't make this system, i hardly know how it works. |
is it only 5x5? no varying size? |
also zone code when 👀 |
consistency is key |
About the PR
I used the roomfill vgroid exped gen thing to make some maints rooms.
Mostly made as a test,
more rooms of are planned to be addededit: I added more. now we force jr mappers to make even more for usWhy / Balance
Randomized maints adds more variety
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