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Buff python #33306
Buff python #33306
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explain how this is a buff |
If you want AP python, you can buy it for 4 tc and ap rounds for 3 tc, so 7 tc total for it being the same as now with 6 extra regular rounds |
just because you get to spend the same TC for two things doesnt mean its a buff. explain how making it have less DPS and locking the greater DPS bullets behind spending the same TC for a normal version is a buff? if you want to make it useful, increase its fire speed. thats the main reasons it's rarely used |
AP bullets do LESS damage than regular ones (26 vs 35). With that change, an unarmored target will die to just 3 bullets (instead of 4), and that would cost 2 times less |
Label gaming yupiii |
Hello! Sorry for taking time in processing this one. I've gone through the numbers a bit and here are my thoughts: Removing the AP rounds from the Python removes its uniqueness as an option in the uplink, making it at best a Viper sidegrade. It's "niche" is its AP rounds, so with a lower price and no AP we get two guns (Viper & Python) with the role of "just shoot them" with no forethought. We largely want every option in the uplink to shine in different circumstances and imo this makes them too similar. Like you say, Python with AP becomes a preferable option over the Viper at Sec Hardsuit levels of armor and above; the DPS is the same but the Viper lacks the necessary magsize at those percentages. So its niche, as to be expected with AP rounds, is armored targets. Making a correct choice to go with the Python versus a highly armored target should be rewarded. All that being said, a buff does seem to be warranted. The total damage you get from the Python is 156. Viper gets 160. Add in 5x .35 rounds to the Viper total make up for the TC difference and that's 960. Let's be nice and add Captain's Carapace armor res to the calculation and that turns into 576. I suggest to not do any changes regarding AP/regular .45 rounds at all. All I see necessary is the TC tweak; going down to 4 TC seems strong but reasonable. That way it's preferable to the Viper against regular SecOffs since you get more mag damage (156 vs 112) but with AP rounds still being costly you end up economically disadvantaged if you rely on it in the long run. Don't forget to adjust the fake cap gun too! |
What about the gatfruit? I think it should probably be 4 TC now |
I've seen botanists grow, no joke, 100s of Pythons with gatseeds. I think they're fine TC and balancewise, you basically become Reaper from Overwatch throwing guns away whenever they're spent. |
gatfruit grown pythons doesn't have AP ammo loaded |
Gatfruit change reverted |
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Looking good to me!
About the PR
Python now costs only 4 tc, but is discounted rarer (as Cobra) and comes with regular non-AP rounds.
Non-AP speedloaders are added to the uplink, costing 2 TC.
AP speedloaders are unaffected, and you can buy Python, unload it, then buy and load an AP speedloader to get the current Python for 7 TC total.
Nevermind, python now just costs 4 tc.
Why / Balance
Technical details
yml changes only
Media
Requirements
Breaking changes
none
Changelog
🆑 pheenty