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Adds space ticks to vent spawn event #33190
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Testing alone on Bagel, I killed about 9 or so ticks around the station. Most of them were alone but there were a few groupings of two or three. They are very easy to dispatch but inject a lot of poison, probably won't pose as much threat compared to spiders |
Maintainer team is discussing this type of PR at the moment, as merely adding a new vent creature event increases the overall chance for vent spawns, which can make that type of event happen more often than desirable. #32742 is an example of this being observed. We'll get back to you once the discussion has finished. |
Is it not possible to just proportionally reduce weights for each new added vent event |
Using the same spawn table is far easier than manually curating. |
About the PR
Adds space ticks to vent spawn event.
Why / Balance
Not enough variety in the vent spawn event, and ticks seemed to make sense as infestations on space stations.
They are fast, bunch up and inject a lot of poison, but are easy to take down with two or so crowbar swings.
Technical details
yml changes only
Resources/Prototypes/GameRules/events.yml
(adds space ticks game rule and event itself)Requirements
Breaking changes
N/A
Changelog
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