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Make tricordrazine cheaper to produce #32292

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Blackern5000
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@Blackern5000 Blackern5000 commented Sep 19, 2024

About the PR

Tricordrazine is now cheaper to produce, requiring less commonly used ingredients instead of being a mix of dylovene/inaprovaline

- type: reaction
  id: Tricordrazine
  reactants:
    Copper:
      amount: 1
    Iron:
      amount: 1
    Potassium:
      amount: 1
  products:
    Tricordrazine: 3

Why / Balance

Tricordrazine is a neat chemical to use on not-so-damaged patients, but the recipe for it calls for carbon, oxygen, and sugar, which are all important ingredients in medicines such as bicaridine (and by extension all advanced brutes), dexalin+, dermaline, bruizine, sigynate, etc.
Iron, copper, and potassium all are only used in one significant medicine: dex+, leporazine, and dylovene respectively. They're much more abundant in supply as well.
It's also quite annoying when you're trying to revive someone in a critical state from poisoning, and your inaprovaline mixes with your dylovene to make something entirely useless for the situation at hand.

Media

2024-09-21.04-59-15.mp4

Requirements

Changelog
🆑

  • tweak: Tricordrazine is now mixed using copper, iron, and potassium rather than dylovene and inaprovaline.

@github-actions github-actions bot added the No C# For things that don't need code. label Sep 19, 2024
@ZombieChibiXD
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This reduces the risk factor of medical and makes medical essentially something not specialized enough for crew member.
This breaks the design philosophy written here
Design Principles - Chaos

I agree poisoning is an annoying damage to handle, however this is not the fault of mixture of inap/dylo. Dylo is supposed to be minor poisoning medication (as seen at the rate of 1DMG/0.5u).
However due to chem/doctor not understanding how to counter-play poison does not warrant this change.

Ethylredoxrazine+Dylo is safe enough mix to insert to a patient to stabilize their poisoning, Additionally, if botany can make histamine from nettle or ling zhi for ultravasculine, we have a potent anti-poison meds to counter most poisoning case.

Additionally, for poisoning, Heartbreaker toxin as a poison counter is a valid play to stop the progression of the poison by purposefully killing the patient, rather than making the patient near round removed due to poisoning.

Also lastly. Cryoxadone. Cryomed for severe poisoning cases. Seriously. If medical could stop pressuring Chemist with inefficient reagent request and usage, it'll be for the better.

@Blackern5000
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Blackern5000 commented Sep 19, 2024

This reduces the risk factor of medical and makes medical essentially something not specialized enough for crew member. This breaks the design philosophy written here Design Principles - Chaos

My concern is less about the inaprov/dylo mixture and more about making tricordrazine's cost in-line with it's use. It's too expensive right now for something that you need a lot of to get good use from. I'd rather not get insulted by the chemist for asking for tricord, or get called incompetent for making tricord as a chemist.
Also you can screw up in much, much more catastrophic funny ways as med. Accidentally mixing tricord in someone is just "oh, I gotta get more dylo now. That's annoying."

I agree poisoning is an annoying damage to handle, however this is not the fault of mixture of inap/dylo. Dylo is supposed to be minor poisoning medication (as seen at the rate of 1DMG/0.5u). However due to chem/doctor not understanding how to counter-play poison does not warrant this change.

Ethylredoxrazine+Dylo is safe enough mix to insert to a patient to stabilize their poisoning, Additionally, if botany can make histamine from nettle or ling zhi for ultravasculine, we have a potent anti-poison meds to counter most poisoning case.

Again, this isn't about the difficulty in handling poisoning damage, that's a side effect to my primary goal with this pr.

Additionally, for poisoning, Heartbreaker toxin as a poison counter is a valid play to stop the progression of the poison by purposefully killing the patient, rather than making the patient near round removed due to poisoning.

This is entirely unrelated to the pr?? You can do the same thing with a toolbox, I don't care about high poison damage or unrevivability here.

Also lastly. Cryoxadone. Cryomed for severe poisoning cases. Seriously. If medical could stop pressuring Chemist with inefficient reagent request and usage, it'll be for the better.

I literally never even mentioned cryo.
Quit being so stuck-up about this. Didn't you mention something about "Player agency" and "False choices" in my inaprovaline pr? Where'd that go, why do you only want people using one chemical now?

@ZombieChibiXD
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ZombieChibiXD commented Sep 19, 2024

I don't appreciate your comment saying "stuck-up" when I'm just giving my thoughts.
I don't see where you came from with that "one chemical" reply.

If I mistook this PR as a undercover poison PR (with me bringing up ultravasc/cryo), that's my bad and I'll own up to it.

Either way, I disagree with this PR due to the side effects to the existing chem reaction, in addition to my personal bias of chemistry, since I find the current recipe to my liking. If by cheaper you're not getting enough trico, I suggest increasing the inap/dylo to trico amount to make not as expensive to your liking, while keeping the same reaction combination.

@ZombieChibiXD
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ZombieChibiXD commented Sep 19, 2024

Anyways since you mentioned your other PR, your PRs both involve trico and inap, doesn't this change how MediBot fundamentally work? At the base level I disagree with modifying existing reagents and position myself more in the position of adding new reagents instead of modifying existing ones.

@Blackern5000
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Blackern5000 commented Sep 19, 2024

I don't appreciate your comment saying "stuck-up" when I'm just giving my thoughts. I don't see where you came from with that "one chemical" reply.

You said

Seriously. If medical could stop pressuring Chemist with inefficient reagent request and usage, it'll be for the better.

This is basically just saying "stop asking us to make more options for you cryo is more efficient" which goes directly against the design pillar you mentioned.

Either way, I disagree with this PR due to the side effects to the existing chem reaction, in addition to my personal bias of chemistry, since I find the current recipe to my liking. If by cheaper you're not getting enough trico,

I'll say it again.
You can screw up in much, much more catastrophic funny ways as med. Accidentally mixing tricord in someone is just "oh, I gotta get more dylo now. That's annoying."
Tricord doesn't hurt people, it's not like razorium punishing you for mixing two incompatible medicines, it's just an annoying thing that contributes nothing to gameplay. We'll get much more complex and thought out medicine reactions when newmed eventually comes along, but until then I don't see why this reaction is needed.

I suggest increasing the inap/dylo to trico amount to make not as expensive to your liking, while keeping the same reaction combination.

Conservation of matter or something, just making it produce MORE tricord is lazy and I don't like it.

Anyways since you mentioned your other PR, your PRs both involve trico and inap, doesn't this change how MediBot fundamentally work?

No...? It still injects the same chemicals, you don't need to reload it.

At the base level I disagree with modifying existing reagents and position myself more in the position of adding new reagents instead of modifying existing ones.

That feels like bloat, and leaves some medicines to rot as simple stepping stones to others like normal dexalin does now. (I should make a pr to change that too lol)

@Plykiya
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Plykiya commented Sep 19, 2024

It's also quite annoying when you're trying to revive someone in a critical state from poisoning, and your inaprovaline mixes with your dylovene to make something entirely useless for the situation at hand.

the medibot preventing the crit poison patient from ever recovering because no one in med knows how medibots work:

@thebadman4662
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Mercury/Iodine/Aluminium have like ZERO use for good chems while chemists can run out of potassium just fine already, if you want underused reagents to see more use those would be my suggestions as right now I pretty much empty them all for 10+ extra jugs.

@slarticodefast slarticodefast added the Undergoing Maintainer Discussion This PR is currently going through the 72-hour discussion window as per maintainer policy label Sep 19, 2024
@Blackern5000
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Mercury/Iodine/Aluminium have like ZERO use for good chems while chemists can run out of potassium just fine already, if you want underused reagents to see more use those would be my suggestions as right now I pretty much empty them all for 10+ extra jugs.

Problem is that those don't have any actual sources. Iron/copper can be obtained from steel/cables, and potassium can be ground up from bananas, but mercury, iodine, and aluminum are ONLY obtainable from chemical crates or restock boxes.

@EthanQix
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Mercury/Iodine/Aluminium have like ZERO use for good chems while chemists can run out of potassium just fine already, if you want underused reagents to see more use those would be my suggestions as right now I pretty much empty them all for 10+ extra jugs.

Problem is that those don't have any actual sources. Iron/copper can be obtained from steel/cables, and potassium can be ground up from bananas, but mercury, iodine, and aluminum are ONLY obtainable from chemical crates or restock boxes.

You can get iodine from rock salt.

@Blackern5000
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You can get iodine from rock salt.

You learn something new every day I guess.

@deltanedas
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you can make like 2400u of tricord with the copper since barely anything uses it

@Ilya246
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Ilya246 commented Sep 21, 2024

medibots make tricord for literally free so it should be really cheap

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