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Effect mutations no longer persist between rounds. #32257

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merged 1 commit into from
Sep 17, 2024

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drakewill-CRL
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@drakewill-CRL drakewill-CRL commented Sep 17, 2024

About the PR

Effect mutations on plants will no longer carry over between rounds. Making a plant glow or slippery will no longer have that plant start out glowing or slipper on future rounds until a server reboot.

Why / Balance

Getting mutations is fun, already having mutations is not.

Technical details

Lists are a reference type, so each component should get a new one, not point at the previous one.

Media

fix, no images.

Requirements

Breaking changes

Changelog

🆑

  • fix: Fixed plant mutations carrying over to other plants and future rounds.

@github-actions github-actions bot added the Status: Needs Review This PR requires new reviews before it can be merged. label Sep 17, 2024
@JIPDawg
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JIPDawg commented Sep 17, 2024

looks like this will fix #32229

@Partmedia Partmedia merged commit 337af48 into space-wizards:master Sep 17, 2024
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Thanks!

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4 participants