Effect mutations no longer persist between rounds. #32257
Merged
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About the PR
Effect mutations on plants will no longer carry over between rounds. Making a plant glow or slippery will no longer have that plant start out glowing or slipper on future rounds until a server reboot.
Why / Balance
Getting mutations is fun, already having mutations is not.
Technical details
Lists are a reference type, so each component should get a new one, not point at the previous one.
Media
fix, no images.
Requirements
Breaking changes
Changelog
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