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Removes autoCycle field in flare gun's components and fixes shell gun
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SpaceRox1244 committed Nov 13, 2024
1 parent 210f629 commit 688894b
Showing 1 changed file with 5 additions and 9 deletions.
14 changes: 5 additions & 9 deletions Resources/Prototypes/Entities/Objects/Weapons/Guns/flare_gun.yml
Original file line number Diff line number Diff line change
Expand Up @@ -25,7 +25,6 @@
capacity: 1
soundInsert:
path: /Audio/Weapons/Guns/MagIn/shotgun_insert.ogg
autoCycle: false
boltClosed: true
cycleable: false
soundBoltClosed: /Audio/Weapons/Guns/Cock/revolver_cock.ogg
Expand Down Expand Up @@ -60,14 +59,11 @@
- type: Item
size: Small
sprite: Objects/Weapons/Guns/Shotguns/flaregun_security.rsi
- type: ItemSlots
slots:
gun_chamber:
name: Chamber
priority: 1
whitelist:
tags:
- ShellShotgun
- type: BallisticAmmoProvider
whitelist: ## TODO: Add a risk of the gun blowing up if using non-light shotgun shells, and then re-enable them.
tags:
- ShellShotgun
proto: null
- type: Tag
tags:
- Sidearm

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