See in each subfolder for screenshots if any
DoF/
includes a shader which shows a separable hexagonal filtering kernel DoF effectGGX
includes some shaders trying out GGX Smith PBR materialsimportance_sampling/
is just a test of importance sampling for raytracing.LTC/
contains some tests of Linearly Transformed Cosines for Polygonal Area Light Shading and an implementationopengl/
is me learning how to opengl