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Add comments to ILocationBase, #965

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Dec 2, 2024
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13 changes: 13 additions & 0 deletions project/src/models/eft/common/ILocationBase.ts
Original file line number Diff line number Diff line change
Expand Up @@ -12,23 +12,36 @@ export interface ILocationBase {
Banners: IBanner[];
BossLocationSpawn: IBossLocationSpawn[];
BotAssault: number;
/** Weighting on how likely a bot will be Easy difficulty */
BotEasy: number;
/** Weighting on how likely a bot will be Hard difficulty */
BotHard: number;
/** Weighting on how likely a bot will be Impossible difficulty */
BotImpossible: number;
BotLocationModifier: IBotLocationModifier;
BotMarksman: number;
/** Maximum Number of bots that are currently alive/loading/delayed */
BotMax: number;
/** Is not used in 33420 */
BotMaxPlayer: number;
/** Is not used in 33420 */
BotMaxTimePlayer: number;
/** Does not even exist in the client in 33420 */
BotMaxPvE: number;
/** Weighting on how likely a bot will be Normal difficulty */
BotNormal: number;
/** How many bot slots that need to be open before trying to spawn new bots. */
BotSpawnCountStep: number;
/** How often to check if bots are spawn-able. In seconds */
BotSpawnPeriodCheck: number;
/** The bot spawn will toggle on and off in intervals of Off(Min/Max) and On(Min/Max) */
BotSpawnTimeOffMax: number;
BotSpawnTimeOffMin: number;
BotSpawnTimeOnMax: number;
BotSpawnTimeOnMin: number;
/** How soon bots will be allowed to spawn */
BotStart: number;
/** After this long bots will no longer spawn */
BotStop: number;
Description: string;
DisabledForScav: boolean;
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