Prevent food/drink randomization from having a resource value of 0 #1078
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If a mod customizing the randomisation percent below 50% then it's possible that single use food/drink will roll a 0 resource value which renders the items unusable due to being depleted.
Med items can still roll 0 if they are intended to have 0 resource value (bandages for example)
Food/Drink items that have a resource value of 1 will still roll 1.
Edgecase is if a mod changes the randomization resource percent to 0 for food/drink.
If this happens, then single use food/drink will potentially still rarely roll 0.