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Further favorite item/weapon functionality and fixes (#974)
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- Resolve issue where we were storing favorites in the incorrect format,
resulting in a client error on game load
- Resolve issue where we were clearing favorites when they were meant to
be saved
- On login, fix any previously corrupted favorites array
- Properly implement favorite data in `getOtherProfile`, now shows your
favorites when viewing your profile

Co-authored-by: DrakiaXYZ <[email protected]>
Co-authored-by: Chomp <[email protected]>
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3 people authored Dec 6, 2024
1 parent fdca5d3 commit d34eca3
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Showing 5 changed files with 56 additions and 17 deletions.
23 changes: 8 additions & 15 deletions project/src/controllers/InventoryController.ts
Original file line number Diff line number Diff line change
Expand Up @@ -928,24 +928,17 @@ export class InventoryController {
}

public setFavoriteItem(pmcData: IPmcData, request: ISetFavoriteItems, sessionId: string): void {
if (!pmcData.Inventory.favoriteItems) {
pmcData.Inventory.favoriteItems = [];
}
// The client sends the full list of favorite items, so clear the current favorites
pmcData.Inventory.favoriteItems = [];

for (const itemId of request.items) {
// If id already exists in array, we're removing it
const indexOfItemAlreadyFavorited = pmcData.Inventory.favoriteItems.findIndex((x) => x._id === itemId);
if (indexOfItemAlreadyFavorited > -1) {
pmcData.Inventory.favoriteItems.splice(indexOfItemAlreadyFavorited, 1);
} else {
const item = pmcData.Inventory.items.find((i) => i._id === itemId);

if (item === undefined) {
continue;
}

pmcData.Inventory.favoriteItems.push(item);
// Leaving this in as validation that the item exists in the profile
const item = pmcData.Inventory.items.find((i) => i._id === itemId);
if (item === undefined) {
continue;
}

pmcData.Inventory.favoriteItems.push(itemId);
}
}

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5 changes: 4 additions & 1 deletion project/src/controllers/ProfileController.ts
Original file line number Diff line number Diff line change
Expand Up @@ -401,6 +401,9 @@ export class ProfileController {
return response;
}

/**
* Handle client/profile/view
*/
public getOtherProfile(sessionId: string, request: IGetOtherProfileRequest): IGetOtherProfileResponse {
const player = this.profileHelper.getFullProfile(sessionId);
const playerPmc = player.characters.pmc;
Expand Down Expand Up @@ -431,7 +434,7 @@ export class ProfileController {
Items: playerPmc.Inventory.items,
},
achievements: playerPmc.Achievements,
favoriteItems: playerPmc.Inventory.favoriteItems ?? [],
favoriteItems: this.profileHelper.getOtherProfileFavorites(playerPmc),
pmcStats: {
eft: {
totalInGameTime: playerPmc.Stats.Eft.TotalInGameTime,
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25 changes: 25 additions & 0 deletions project/src/helpers/ProfileHelper.ts
Original file line number Diff line number Diff line change
Expand Up @@ -533,4 +533,29 @@ export class ProfileHelper {
public getQuestItemsInProfile(profile: IPmcData): IItem[] {
return profile.Inventory.items.filter((item) => item.parentId === profile.Inventory.questRaidItems);
}

/**
* Return a favorites array in the format expected by the getOtherProfile call
* @param profile
* @returns An array of IItem objects representing the favorited data
*/
public getOtherProfileFavorites(profile: IPmcData): IItem[] {
let fullFavorites = [];

for (const itemId of profile.Inventory.favoriteItems ?? [])
{
// When viewing another users profile, the client expects a full item with children, so get that
const itemAndChildren = this.itemHelper.findAndReturnChildrenAsItems(profile.Inventory.items, itemId);
if (itemAndChildren && itemAndChildren.length > 0)
{
// To get the client to actually see the items, we set the main item's parent to null, so it's treated as a root item
const clonedItems = this.cloner.clone(itemAndChildren);
clonedItems[0].parentId = null;

fullFavorites = fullFavorites.concat(clonedItems);
}
}

return fullFavorites;
}
}
2 changes: 1 addition & 1 deletion project/src/models/eft/common/tables/IBotBase.ts
Original file line number Diff line number Diff line change
Expand Up @@ -169,7 +169,7 @@ export interface IInventory {
/** Key is hideout area enum numeric as string e.g. "24", value is area _id */
hideoutAreaStashes: Record<string, string>;
fastPanel: Record<string, string>;
favoriteItems: IItem[];
favoriteItems: string[];
}

export interface IBaseJsonSkills {
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18 changes: 18 additions & 0 deletions project/src/services/ProfileFixerService.ts
Original file line number Diff line number Diff line change
Expand Up @@ -64,6 +64,7 @@ export class ProfileFixerService {
this.removeDanglingTaskConditionCounters(pmcProfile);
this.removeOrphanedQuests(pmcProfile);
this.verifyQuestProductionUnlocks(pmcProfile);
this.fixFavorites(pmcProfile);

if (pmcProfile.Hideout) {
this.addHideoutEliteSlots(pmcProfile);
Expand Down Expand Up @@ -341,6 +342,23 @@ export class ProfileFixerService {
}
}

/**
* Initial release of SPT 3.10 used an incorrect favorites structure, reformat
* the structure to the correct MongoID array structure
* @param pmcProfile
*/
protected fixFavorites(pmcProfile: IPmcData): void {
const favoritesAsAny = pmcProfile.Inventory?.favoriteItems as any;
if (favoritesAsAny)
{
const correctedFavorites = favoritesAsAny.map((favorite) => {
return favorite._id ?? favorite;
});

pmcProfile.Inventory.favoriteItems = correctedFavorites ?? [];
}
}

/**
* If the profile has elite Hideout Managment skill, add the additional slots from globals
* NOTE: This seems redundant, but we will leave it here just incase.
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