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{ | ||
"printWidth": 140, | ||
"tabWidth": 2, | ||
"useTabs": false, | ||
"semi": false, | ||
"singleQuote": true, | ||
"trailingComma": "none", | ||
"bracketSpacing": true, | ||
"jsxBracketSameLine": true | ||
} |
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{ | ||
"name": "particles", | ||
"version": "1.0.0", | ||
"description": "", | ||
"keywords": [], | ||
"main": "src/index.js", | ||
"dependencies": { | ||
"@react-three/xr": "2.0.1", | ||
"@types/react": "16.9.35", | ||
"@types/react-dom": "16.9.8", | ||
"@types/three": "0.126.0", | ||
"drei": "2.2.21", | ||
"react": "16.13.1", | ||
"react-dom": "16.13.1", | ||
"react-scripts": "3.4.1", | ||
"react-three-fiber": "5.3.19", | ||
"three": "0.126.1" | ||
}, | ||
"devDependencies": {}, | ||
"scripts": { | ||
"start": "react-scripts start", | ||
"build": "react-scripts build", | ||
"test": "react-scripts test --env=jsdom", | ||
"eject": "react-scripts eject" | ||
}, | ||
"browserslist": [ | ||
">0.2%", | ||
"not dead", | ||
"not ie <= 11", | ||
"not op_mini all" | ||
] | ||
} |
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<!DOCTYPE html> | ||
<html lang="en"> | ||
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<head> | ||
<meta charset="utf-8"> | ||
<meta name="viewport" content="width=device-width, initial-scale=1, shrink-to-fit=no"> | ||
<meta name="theme-color" content="#000000"> | ||
<!-- | ||
manifest.json provides metadata used when your web app is added to the | ||
homescreen on Android. See https://developers.google.com/web/fundamentals/engage-and-retain/web-app-manifest/ | ||
--> | ||
<link rel="manifest" href="%PUBLIC_URL%/manifest.json"> | ||
<link rel="shortcut icon" href="%PUBLIC_URL%/favicon.ico"> | ||
<!-- | ||
Notice the use of %PUBLIC_URL% in the tags above. | ||
It will be replaced with the URL of the `public` folder during the build. | ||
Only files inside the `public` folder can be referenced from the HTML. | ||
Unlike "/favicon.ico" or "favicon.ico", "%PUBLIC_URL%/favicon.ico" will | ||
work correctly both with client-side routing and a non-root public URL. | ||
Learn how to configure a non-root public URL by running `npm run build`. | ||
--> | ||
<title>React App</title> | ||
</head> | ||
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<body> | ||
<noscript> | ||
You need to enable JavaScript to run this app. | ||
</noscript> | ||
<div id="root"></div> | ||
<!-- | ||
This HTML file is a template. | ||
If you open it directly in the browser, you will see an empty page. | ||
You can add webfonts, meta tags, or analytics to this file. | ||
The build step will place the bundled scripts into the <body> tag. | ||
To begin the development, run `npm start` or `yarn start`. | ||
To create a production bundle, use `npm run build` or `yarn build`. | ||
--> | ||
</body> | ||
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||
</html> |
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��i���Zv�(u�����*?��hi�?�ǫ����7�����y�x�G�������o���zw�� |
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{ | ||
"infiniteLoopProtection": false, | ||
"hardReloadOnChange": false, | ||
"view": "browser" | ||
} |
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import { DefaultXRControllers, useXREvent, VRCanvas, XRController } from '@react-three/xr' | ||
import { Plane } from 'drei/shapes' | ||
import { OrbitControls } from 'drei/OrbitControls' | ||
import React, { useMemo, useRef } from 'react' | ||
import { useFrame } from 'react-three-fiber' | ||
import { BufferGeometry, InterleavedBuffer, InterleavedBufferAttribute, Vector3 } from 'three' | ||
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const count = 50_000 | ||
const stride = 10 | ||
const total = count * stride | ||
const dots = new Float32Array(total) | ||
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const random = (min: number, max: number) => Math.random() * (max - min) + min | ||
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const offset = [0, 1.2, -0.4] | ||
// Init | ||
{ | ||
let i | ||
for (i = 0; i < total; i += stride) { | ||
let d = 0.05 | ||
let x = random(-1, 1) * d | ||
let y = random(-1, 1) * d | ||
let z = random(-1, 1) * d | ||
// home position | ||
dots[i] = x + offset[0] | ||
dots[i + 1] = y + offset[1] | ||
dots[i + 2] = z + offset[2] | ||
// position | ||
dots[i + 3] = x + offset[0] | ||
dots[i + 4] = y + offset[1] | ||
dots[i + 5] = z + offset[2] | ||
// velocity | ||
dots[i + 6] = 0 | ||
dots[i + 7] = 0 | ||
dots[i + 8] = 0 | ||
// damp | ||
dots[i + 9] = random(0.005, 0.008) | ||
} | ||
} | ||
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const pointer = { | ||
prev: new Vector3(), | ||
position: new Vector3(), | ||
force: 0 | ||
} | ||
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const step = () => { | ||
let i | ||
for (i = 0; i < total; i += stride) { | ||
const p = pointer.position | ||
const dx = p.x - dots[i + 3] | ||
const dy = p.y - dots[i + 4] | ||
const dz = p.z - dots[i + 5] | ||
const distanceSquared = dx * dx + dy * dy + dz * dz | ||
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if (pointer.force > 0) { | ||
const powerMult = Math.max(Math.min(128, pointer.prev.distanceTo(pointer.position) * 256), 1) | ||
const dsq = (1 / (Math.max(0.1, distanceSquared) * 16)) * pointer.force * powerMult | ||
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dots[i + 6] += dx * dsq | ||
dots[i + 7] += dy * dsq | ||
dots[i + 8] += dz * dsq | ||
} else { | ||
dots[i + 6] += (-dots[i + 3] + dots[i]) * 0.01 | ||
dots[i + 7] += (-dots[i + 4] + dots[i + 1]) * 0.01 | ||
dots[i + 8] += (-dots[i + 5] + dots[i + 2]) * 0.01 | ||
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if (distanceSquared < 0.01) { | ||
dots[i + 6] -= dx * 2 | ||
dots[i + 7] -= dy * 2 | ||
dots[i + 8] -= dz * 2 | ||
} | ||
} | ||
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const hm = 0.982 | ||
dots[i + 6] *= hm | ||
dots[i + 7] *= hm | ||
dots[i + 8] *= hm | ||
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const r = 0.03 | ||
dots[i + 6] += random(-r, r) | ||
dots[i + 7] += random(-r, r) | ||
dots[i + 8] += random(-r, r) | ||
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// apply force | ||
dots[i + 3] += dots[i + 6] * dots[i + 9] | ||
dots[i + 4] += dots[i + 7] * dots[i + 9] | ||
dots[i + 5] += dots[i + 8] * dots[i + 9] | ||
} | ||
} | ||
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function DotsRender() { | ||
const { buffer, geometry } = useMemo(() => { | ||
const geometry = new BufferGeometry() | ||
const buffer = new InterleavedBuffer(dots, stride) | ||
const position = new InterleavedBufferAttribute(buffer, 3, 3) | ||
const color = new InterleavedBufferAttribute(buffer, 3, 6) | ||
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geometry.setAttribute('position', position) | ||
geometry.setAttribute('color', color) | ||
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return { buffer, position, geometry } | ||
}, []) | ||
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useFrame(() => { | ||
buffer.needsUpdate = true | ||
}) | ||
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return ( | ||
<points frustumCulled={false}> | ||
<primitive object={geometry} attach="geometry" /> | ||
<pointsMaterial size={0.0001} vertexColors /> | ||
</points> | ||
) | ||
} | ||
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function Dots() { | ||
const controller = useRef<XRController>() | ||
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useXREvent('selectstart', (e) => { | ||
controller.current = e.controller | ||
pointer.force = 1 | ||
pointer.prev.copy(e.controller.controller.position) | ||
pointer.position.copy(e.controller.controller.position) | ||
}) | ||
useXREvent('selectend', (e) => { | ||
if (e.controller === controller.current) pointer.force = 0 | ||
}) | ||
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useFrame(() => { | ||
if (controller.current) { | ||
pointer.prev.copy(pointer.position) | ||
pointer.position.copy(controller.current.controller.position) | ||
} | ||
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step() | ||
}) | ||
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return null | ||
} | ||
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export function App() { | ||
return ( | ||
<VRCanvas> | ||
<DefaultXRControllers /> | ||
<Plane args={[55, 55, 25, 25]} rotation={[-Math.PI / 2, 0, 0]}> | ||
<meshPhongMaterial color="#222" attach="material" wireframe /> | ||
</Plane> | ||
<OrbitControls /> | ||
<Dots /> | ||
<ambientLight /> | ||
<DotsRender /> | ||
<pointLight position={[10, 10, 10]} /> | ||
<color args={[0x000000]} attach="background" /> | ||
</VRCanvas> | ||
) | ||
} |
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import ReactDOM from 'react-dom' | ||
import React from 'react' | ||
import {App} from "./App"; | ||
import './styles.css' | ||
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ReactDOM.render(<App />, document.getElementById('root')) |
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* { | ||
box-sizing: border-box; | ||
} | ||
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html, | ||
body, | ||
#root { | ||
width: 100%; | ||
height: 100%; | ||
margin: 0; | ||
padding: 0; | ||
} | ||
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body { | ||
/* background: aquamarine; */ | ||
} |
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{ | ||
"compilerOptions": { | ||
"outDir": "build/dist", | ||
"module": "esnext", | ||
"target": "es5", | ||
"lib": [ | ||
"es6", | ||
"dom" | ||
], | ||
"sourceMap": true, | ||
"allowJs": true, | ||
"jsx": "react", | ||
"moduleResolution": "node", | ||
"rootDir": "src", | ||
"forceConsistentCasingInFileNames": true, | ||
"noImplicitReturns": true, | ||
"noImplicitThis": true, | ||
"noImplicitAny": true, | ||
"strictNullChecks": true, | ||
"suppressImplicitAnyIndexErrors": true, | ||
"noUnusedLocals": true, | ||
"allowSyntheticDefaultImports": true | ||
} | ||
} |