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snems authored and Alexandr Bushuev committed Oct 10, 2024
1 parent 14f275b commit 6a6320a
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29 changes: 22 additions & 7 deletions README.md
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This Quake 3 mod is an attempt to recover old OSP mod source codes and improve it.

Based on https://github.com/ec-/baseq3a and OSP files analysis.
Also used code from https://github.com/xq3e/engine and unlagged mod written by Nail Toronto.
Based on vanilla Q3 and OSP files analysis.

## Mod state
Also used code from :

Only cgame now.
- baseq3a from Cyrax: https://github.com/ec-/baseq3a
- XQ3E: https://github.com/xq3e/engine,
- unlagged mod written by Nail Toronto
- Ratmod https://github.com/rdntcntrl/ratoa_gamecode


# Features

- VQ3/Promode physics support
- CPMA like SuperHUD
- Proportional fonts
- Multilevel hitsounds and fragsound
- Crosshair decoration and animations
- Client side /mute for players

Not working yet:
And many other small features

- CQ3/PROMODE
![alt text](https://github.com/snems/OSP2/blob/master/docs/shot.jpg?raw=true)

## Mod state

Only cgame now.

Lot of other things.

## Contacts

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