Skip to content

Accelerate HTML5 playable ad development and production across different ad networks, with a single tool, which offering both a streamlined CLI and a flexible API.

License

Notifications You must be signed in to change notification settings

smoudjs/playable-scripts

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

24 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

@smoud/playable-scripts

npm version Downloads DeepScan grade License

The Ultimate Build Tool for HTML5 Playable Ads

@smoud/playable-scripts is a powerful CLI and API tool designed to streamline the development, optimization, and packaging of HTML5 playable ads for multiple ad networks. Whether you're building playables for Google Ads, Meta (Facebook), AppLovin, Unity, IronSource, Vungle, Mintegral, and more, this tool provides a one-command solution to handle network-specific requirements, asset optimization, and build automation.

Features

  • 🚀 One-Command Build Process – Easily generate builds for different ad networks.
  • ⚡ Automatic Optimizations – Includes minification, tree-shaking, and dead code elimination.
  • 🎯 Pre-configured for Major Ad Networks – Works out of the box with Google Ads, Meta (Facebook), AppLovin, Unity, IronSource, Vungle, Mintegral, and many more.
  • 🛠️ Customizable – Extend the default build pipeline as needed.

Installation

npm install --save-dev @smoud/playable-scripts

Quick Start

  1. Install the package
  2. Create a basic project structure:
your-playable/
  ├── src/
  │   ├── index.html
  │   └── index.ts
  ├── package.json
  └── build.json (optional)
  1. Add scripts to your package.json:
{
  "scripts": {
    "dev": "playable-scripts dev",
    "build": "playable-scripts build"
  }
}
  1. Start development:
npm run dev
  1. Build for google:
npm run build google

🎮 Playable SDK

While @smoud/playable-scripts handles the build process, you'll need additional functionality to make your playable ads fully compatible across different ad networks. This is where @smoud/playable-sdk comes in.

✨ Why Use Playable SDK?

@smoud/playable-sdk is a powerful, unified SDK that:

  • 🔄 Seamlessly integrates with multiple ad network SDKs (MRAID, Google, Facebook, Vungle, etc.)
  • 🎯 Provides a standardized interface for all networks
  • 🚀 Ensures cross-platform compatibility and optimization
  • 🛠️ Handles ad network-specific requirements automatically
  • đź’Ş Lets you focus on creating engaging interactive ads

đź”§ Implementation Guide

1. Installation

npm install @smoud/playable-sdk

2. Basic Setup

import { sdk } from '@smoud/playable-sdk';

// Initialize SDK with container dimensions
sdk.init((width, height) => {
  new Game(width, height);
});

3. Event Handling

sdk.on('resize', game.resize, game);
sdk.on('pause', game.pause, game);
sdk.on('resume', game.resume, game);
sdk.on('volume', game.volume, game);
sdk.on('finish', game.finish, game);

4. Playable Lifecycle

// Mark as resources loaded and gameplay started
sdk.start();

// Mark as complete
sdk.finish();

// Handle CTA clicks
installButton.onclick = () => sdk.install();

🔍 Alternative Approach

If you choose not to use @smoud/playable-sdk, you'll need to:

  • Implement network-specific requirements manually
  • Handle compatibility issues across different platforms
  • Manage SDK integrations individually

For detailed implementation guidelines, visit our GitHub repository.

CLI Arguments

Option Description Default Example
Ad Network Target ad network preview applovin
--out-dir Output directory template for build files dist --out-dir build/{version}
--build-config Path to build.json configuration file build.json --build-config custom.json
--ts-config Path to tsconfig.json configuration file tsconfig.json --ts-config tsconfig.prod.json
--js-config Path to jsconfig.json configuration file jsconfig.json --js-config jsconfig.prod.json
--protocol Ad protocol to use none --protocol mraid
--port Development server port number 3000 --port 8080
--open Open browser automatically false --open
--dev Enable development mode true for dev
false for build
--dev false
--filename Template for output filename See Build Configuration --filename {app}-{version}
--app Application name See Build Configuration --app MyGame
--name Concept name See Build Configuration --name Concept1
--version Build version See Build Configuration --version v2.1
--language Language code See Build Configuration --language fr
--skip-recommended-meta Skip recommended meta tags injection - --skip-recommended-meta
--debugger URL of debugger script to inject - --debugger http://...

Target Ad Network

Specify the target network directly as a command argument:

playable-scripts build unity

Supported Networks

  • preview (Preview) - Browser preview
  • applovin (AL) - AppLovin
  • unity (UNITY) - Unity Ads
  • google (GOOGLE) - Google Ads
  • ironsource (IS) - ironSource
  • facebook (FB) - Facebook
  • moloco (MOLOCO) - Moloco
  • adcolony (ADCOLONY) - AdColony
  • mintegral (MINTEGRAL) - Mintegral
  • vungle (VUNGLE) - Vungle
  • tapjoy (TAPJOY) - Tapjoy
  • snapchat (SNAPCHAT) - Snapchat
  • tiktok (TIKTOK) - TikTok / Toutiao
  • appreciate (APPRECIATE) - Appreciate
  • chartboost (CHARTBOOST) - Chartboost
  • pangle (PANGLE) - Pangle
  • mytarget (MYTARGET) - MyTarget
  • liftoff (LIFTOFF) - Liftoff

Supported Protocols

  • none - No specific ad protocol
  • mraid - Mobile Rich Media Ad Interface Definitions
  • dapi - Display Advertising Programming Interface

Note: MRAID protocol is automatically used for ironSource, AppLovin, Unity, Appreciate, Snapchat, Chartboost, MyTarget, Liftoff, and AdColony networks.

Build Configuration (build.json)

The build.json file allows you to customize build options. Here's the format:

{
  "filename": "{app}_{name}_{version}_{date}_{language}_{network}",
  "app": "AppName",
  "name": "ConceptName",
  "version": "v1",
  "language": "EN",
  "google_play_url": "https://play.google.com/store/games",
  "app_store_url": "https://www.apple.com/app-store/"
}

All fields are optional and will use the default values shown here if not specified.

Check Default options to see full list of available options.

Output directory and filename template

The outDir and filename templates supports the following variables:

  • {app} - Application name
  • {name} - Concept name
  • {version} - Build version
  • {date} - Current date
  • {language} - Language code
  • {network} - Target ad network
  • {hash} - Unique build identifier

Defines

The following global defines are automatically available in your code during development and build:

Define Description Example Value
__DEV__ Boolean flag indicating development mode true or false
GOOGLE_PLAY_URL Google Play Store URL constant "https://play.google.com/store/"
APP_STORE_URL App Store URL constant "https://www.apple.com/app-store/"
AD_NETWORK Current advertising network identifier "google", "facebook", etc.
AD_PROTOCOL Current advertising protocol "none", "mraid", "dapi"
APP Application name constant "AppName"
NAME Build name constant "ConceptName"
VERSION Build version constant "v1"
LANGUAGE Current language code "en", "es", etc.
BUILD_HASH Unique build hash "a1b2c3d4"

These defines can be used in your code for conditional logic:

if (__DEV__) {
  console.log('Dev mode is active');
}

if (AD_NETWORK === 'google') {
  // google network specific code
}

console.log(`Current language: ${LANGUAGE}`);

You can also add custom defines by modifying the defines property in your build.json file:

{
  "defines": {
    "CUSTOM_DEFINE": "'custom value'",
    "FEATURE_FLAG": "true"
  }
}

Meta Tags

@smoud/playable-scripts automatically manages viewport meta tags for optimal display across devices.

Do not specify your own viewport meta tag as it will be handled and injected into your HTML automatically:

  • <meta name="viewport" content="width=device-width,initial-scale=1.0,viewport-fit=cover,maximum-scale=1.0,user-scalable=no">

For Mintegral network, a special viewport configuration is used: <meta name="viewport" content="width=device-width,user-scalable=no,initial-scale=1.0,minimum-scale=1.0,maximum-scale=1.0">

Additionally, unless --skip-recommended-meta is provided, the following recommended meta tags are automatically injected:

<meta name="HandheldFriendly" content="True" />
<meta name="cleartype" http-equiv="cleartype" content="on" />
<meta name="apple-mobile-web-app-capable" content="yes" />
<meta name="mobile-web-app-capable" content="yes" />
<meta http-equiv="X-UA-Compatible" content="IE=10" />

Examples

Development

Start development server:

playable-scripts dev --port 3000 --open

Building

Build for AppLovin:

npx playable-scripts build applovin
npm run build applovin

Build with DAPI protocol with specific version:

npx playable-scripts build ironsource --protocol dapi --version endcard_2
npm run build ironsource -- --protocol dapi --version endcard_2

API Reference

The package provides a programmatic API for integration into your build tools:

Default Options

const options = {
  outDir: 'dist', // Output directory for build files
  buildConfig: 'build.json', // Path to build.json configuration file
  tsConfig: 'tsconfig.json', // For TypeScript projects, path to tsconfig.json file
  jsConfig: 'jsconfig.json', // For JavaScript projects, path to jsconfig.json file
  port: 3000, // Development server port number
  open: false, // Whether to open browser automatically
  protocol: 'none', // Ad protocol to use (none, mraid, or dapi)
  network: 'preview', // Target Ad network
  filename: '{app}_{name}_{version}_{date}_{language}_{network}', // Template for output filename
  app: 'AppName', // Application name used in build filename and BUILD_APP define
  name: 'ConceptName', // Concept name used in build filename and BUILD_NAME define
  version: 'v1', // Version name used in build filename and BUILD_VERSION define
  language: 'en', // Language code for localization
  google_play_url: 'https://play.google.com/store/games', // Google Play Store URL
  app_store_url: 'https://www.apple.com/app-store/', // App Store URL
  dev: undefined, // Development mode flag
  skipRecommendedMeta: undefined, // Skip recommended meta tags injection
  debugger: undefined, // URL of debugger script to inject
  defines: {} // Defines options
};

Configuration

const { options, mergeOptions, parseArgvOptions } = require('@smoud/playable-scripts');

// Merge custom options with defaults
const customOptions = mergeOptions(options, {
  outDir: 'custom-dist',
  network: 'applovin'
});

// Parse CLI arguments
const newOptions = parseArgvOptions([
  {
    name: 'custom-option',
    hasValue: true,
    defaultValue: 'default'
  }
]);

// Change build options
newOptions.app = 'Example';
newOptions.version = 'v4';

// Change defines options
newOptions.defines = {
  APP_STORE_URL: JSON.stringify('https://www.apple.com/app-store/');
  __DEV__: JSON.stringify(false);
}

// Merge new options with defaults
const finalOptions = mergeOptions(options, newOptions);

Webpack Configuration

const { makeWebpackDevConfig, makeWebpackBuildConfig } = require('@smoud/playable-scripts');
const { webpackCommonConfig } = require('@smoud/playable-scripts');
const { merge } = require('webpack-merge');

// Create development configuration
const devConfig = makeWebpackDevConfig(customOptions);

// Create production configuration
const buildConfig = makeWebpackBuildConfig();

// Create production configuration with custom definitions
const buildConfig2 = makeWebpackBuildConfig(customOptions, customDefinitions);

// Create production configuration with custom definitions and custom webpack config to merge
const buildConfig3 = makeWebpackBuildConfig(customOptions, customDefinitions, customWebpackConfig);

// Create your own webpack config, based on webpackCommonConfig
const customConfig = merge(webpackCommonConfig, {
  // ...
});

Development Server

const { runDev } = require('@smoud/playable-scripts');

// Start development server with custom config
runDev(webpackDevConfig);

// Start development server with default config
runDev();

// Start development server with custom definitions
runDev(null, null, customDefines);

Production Build

const { runBuild } = require('@smoud/playable-scripts');

// Run production build with custom config
runBuild(webpackBuildConfig);

// Run production build with default config
runBuild();

// Run production build with custom options
runBuild(null, customOptions);

Plugins

The package includes several webpack plugins for ad network integration:

const { ExitAPIInjectorPlugin, DebuggerInjectionPlugin } = require('@smoud/playable-scripts');

// Google Ads ExitAPI integration
new ExitAPIInjectorPlugin();

// Custom debugger integration
new DebuggerInjectionPlugin('http://debugger-url');

Demo Projects

Get started quickly with our template projects:

Issues

Report issues at GitHub Issues

About

Accelerate HTML5 playable ad development and production across different ad networks, with a single tool, which offering both a streamlined CLI and a flexible API.

Topics

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published