The Ultimate Build Tool for HTML5 Playable Ads
@smoud/playable-scripts
is a powerful CLI and API tool designed to streamline the development, optimization, and packaging of HTML5 playable ads for multiple ad networks. Whether you're building playables for Google Ads, Meta (Facebook), AppLovin, Unity, IronSource, Vungle, Mintegral, and more, this tool provides a one-command solution to handle network-specific requirements, asset optimization, and build automation.
- 🚀 One-Command Build Process – Easily generate builds for different ad networks.
- ⚡ Automatic Optimizations – Includes minification, tree-shaking, and dead code elimination.
- 🎯 Pre-configured for Major Ad Networks – Works out of the box with Google Ads, Meta (Facebook), AppLovin, Unity, IronSource, Vungle, Mintegral, and many more.
- 🛠️ Customizable – Extend the default build pipeline as needed.
npm install --save-dev @smoud/playable-scripts
- Install the package
- Create a basic project structure:
your-playable/
├── src/
│ ├── index.html
│ └── index.ts
├── package.json
└── build.json (optional)
- Add scripts to your package.json:
{
"scripts": {
"dev": "playable-scripts dev",
"build": "playable-scripts build"
}
}
- Start development:
npm run dev
- Build for google:
npm run build google
While @smoud/playable-scripts
handles the build process, you'll need additional functionality to make your playable ads fully compatible across different ad networks. This is where @smoud/playable-sdk
comes in.
@smoud/playable-sdk
is a powerful, unified SDK that:
- 🔄 Seamlessly integrates with multiple ad network SDKs (MRAID, Google, Facebook, Vungle, etc.)
- 🎯 Provides a standardized interface for all networks
- 🚀 Ensures cross-platform compatibility and optimization
- 🛠️ Handles ad network-specific requirements automatically
- đź’Ş Lets you focus on creating engaging interactive ads
npm install @smoud/playable-sdk
import { sdk } from '@smoud/playable-sdk';
// Initialize SDK with container dimensions
sdk.init((width, height) => {
new Game(width, height);
});
sdk.on('resize', game.resize, game);
sdk.on('pause', game.pause, game);
sdk.on('resume', game.resume, game);
sdk.on('volume', game.volume, game);
sdk.on('finish', game.finish, game);
// Mark as resources loaded and gameplay started
sdk.start();
// Mark as complete
sdk.finish();
// Handle CTA clicks
installButton.onclick = () => sdk.install();
If you choose not to use @smoud/playable-sdk
, you'll need to:
- Implement network-specific requirements manually
- Handle compatibility issues across different platforms
- Manage SDK integrations individually
For detailed implementation guidelines, visit our GitHub repository.
Option | Description | Default | Example |
---|---|---|---|
Ad Network | Target ad network | preview |
applovin |
--out-dir |
Output directory template for build files | dist |
--out-dir build/{version} |
--build-config |
Path to build.json configuration file | build.json |
--build-config custom.json |
--ts-config |
Path to tsconfig.json configuration file | tsconfig.json |
--ts-config tsconfig.prod.json |
--js-config |
Path to jsconfig.json configuration file | jsconfig.json |
--js-config jsconfig.prod.json |
--protocol |
Ad protocol to use | none |
--protocol mraid |
--port |
Development server port number | 3000 |
--port 8080 |
--open |
Open browser automatically | false |
--open |
--dev |
Enable development mode | true for devfalse for build |
--dev false |
--filename |
Template for output filename | See Build Configuration | --filename {app}-{version} |
--app |
Application name | See Build Configuration | --app MyGame |
--name |
Concept name | See Build Configuration | --name Concept1 |
--version |
Build version | See Build Configuration | --version v2.1 |
--language |
Language code | See Build Configuration | --language fr |
--skip-recommended-meta |
Skip recommended meta tags injection | - | --skip-recommended-meta |
--debugger |
URL of debugger script to inject | - | --debugger http://... |
Specify the target network directly as a command argument:
playable-scripts build unity
preview
(Preview) - Browser previewapplovin
(AL) - AppLovinunity
(UNITY) - Unity Adsgoogle
(GOOGLE) - Google Adsironsource
(IS) - ironSourcefacebook
(FB) - Facebookmoloco
(MOLOCO) - Molocoadcolony
(ADCOLONY) - AdColonymintegral
(MINTEGRAL) - Mintegralvungle
(VUNGLE) - Vungletapjoy
(TAPJOY) - Tapjoysnapchat
(SNAPCHAT) - Snapchattiktok
(TIKTOK) - TikTok / Toutiaoappreciate
(APPRECIATE) - Appreciatechartboost
(CHARTBOOST) - Chartboostpangle
(PANGLE) - Panglemytarget
(MYTARGET) - MyTargetliftoff
(LIFTOFF) - Liftoff
none
- No specific ad protocolmraid
- Mobile Rich Media Ad Interface Definitionsdapi
- Display Advertising Programming Interface
Note: MRAID protocol is automatically used for ironSource, AppLovin, Unity, Appreciate, Snapchat, Chartboost, MyTarget, Liftoff, and AdColony networks.
The build.json
file allows you to customize build options. Here's the format:
{
"filename": "{app}_{name}_{version}_{date}_{language}_{network}",
"app": "AppName",
"name": "ConceptName",
"version": "v1",
"language": "EN",
"google_play_url": "https://play.google.com/store/games",
"app_store_url": "https://www.apple.com/app-store/"
}
All fields are optional and will use the default values shown here if not specified.
Check Default options to see full list of available options.
The outDir
and filename
templates supports the following variables:
{app}
- Application name{name}
- Concept name{version}
- Build version{date}
- Current date{language}
- Language code{network}
- Target ad network{hash}
- Unique build identifier
The following global defines are automatically available in your code during development and build:
Define | Description | Example Value |
---|---|---|
__DEV__ |
Boolean flag indicating development mode | true or false |
GOOGLE_PLAY_URL |
Google Play Store URL constant | "https://play.google.com/store/" |
APP_STORE_URL |
App Store URL constant | "https://www.apple.com/app-store/" |
AD_NETWORK |
Current advertising network identifier | "google" , "facebook" , etc. |
AD_PROTOCOL |
Current advertising protocol | "none" , "mraid" , "dapi" |
APP |
Application name constant | "AppName" |
NAME |
Build name constant | "ConceptName" |
VERSION |
Build version constant | "v1" |
LANGUAGE |
Current language code | "en" , "es" , etc. |
BUILD_HASH |
Unique build hash | "a1b2c3d4" |
These defines can be used in your code for conditional logic:
if (__DEV__) {
console.log('Dev mode is active');
}
if (AD_NETWORK === 'google') {
// google network specific code
}
console.log(`Current language: ${LANGUAGE}`);
You can also add custom defines by modifying the defines
property in your build.json file:
{
"defines": {
"CUSTOM_DEFINE": "'custom value'",
"FEATURE_FLAG": "true"
}
}
@smoud/playable-scripts
automatically manages viewport meta tags for optimal display across devices.
Do not specify your own viewport
meta tag as it will be handled and injected into your HTML automatically:
<meta name="viewport" content="width=device-width,initial-scale=1.0,viewport-fit=cover,maximum-scale=1.0,user-scalable=no">
For Mintegral network, a special viewport configuration is used:
<meta name="viewport" content="width=device-width,user-scalable=no,initial-scale=1.0,minimum-scale=1.0,maximum-scale=1.0">
Additionally, unless --skip-recommended-meta
is provided, the following recommended meta tags are automatically injected:
<meta name="HandheldFriendly" content="True" />
<meta name="cleartype" http-equiv="cleartype" content="on" />
<meta name="apple-mobile-web-app-capable" content="yes" />
<meta name="mobile-web-app-capable" content="yes" />
<meta http-equiv="X-UA-Compatible" content="IE=10" />
Start development server:
playable-scripts dev --port 3000 --open
Build for AppLovin:
npx playable-scripts build applovin
npm run build applovin
Build with DAPI protocol with specific version:
npx playable-scripts build ironsource --protocol dapi --version endcard_2
npm run build ironsource -- --protocol dapi --version endcard_2
The package provides a programmatic API for integration into your build tools:
const options = {
outDir: 'dist', // Output directory for build files
buildConfig: 'build.json', // Path to build.json configuration file
tsConfig: 'tsconfig.json', // For TypeScript projects, path to tsconfig.json file
jsConfig: 'jsconfig.json', // For JavaScript projects, path to jsconfig.json file
port: 3000, // Development server port number
open: false, // Whether to open browser automatically
protocol: 'none', // Ad protocol to use (none, mraid, or dapi)
network: 'preview', // Target Ad network
filename: '{app}_{name}_{version}_{date}_{language}_{network}', // Template for output filename
app: 'AppName', // Application name used in build filename and BUILD_APP define
name: 'ConceptName', // Concept name used in build filename and BUILD_NAME define
version: 'v1', // Version name used in build filename and BUILD_VERSION define
language: 'en', // Language code for localization
google_play_url: 'https://play.google.com/store/games', // Google Play Store URL
app_store_url: 'https://www.apple.com/app-store/', // App Store URL
dev: undefined, // Development mode flag
skipRecommendedMeta: undefined, // Skip recommended meta tags injection
debugger: undefined, // URL of debugger script to inject
defines: {} // Defines options
};
const { options, mergeOptions, parseArgvOptions } = require('@smoud/playable-scripts');
// Merge custom options with defaults
const customOptions = mergeOptions(options, {
outDir: 'custom-dist',
network: 'applovin'
});
// Parse CLI arguments
const newOptions = parseArgvOptions([
{
name: 'custom-option',
hasValue: true,
defaultValue: 'default'
}
]);
// Change build options
newOptions.app = 'Example';
newOptions.version = 'v4';
// Change defines options
newOptions.defines = {
APP_STORE_URL: JSON.stringify('https://www.apple.com/app-store/');
__DEV__: JSON.stringify(false);
}
// Merge new options with defaults
const finalOptions = mergeOptions(options, newOptions);
const { makeWebpackDevConfig, makeWebpackBuildConfig } = require('@smoud/playable-scripts');
const { webpackCommonConfig } = require('@smoud/playable-scripts');
const { merge } = require('webpack-merge');
// Create development configuration
const devConfig = makeWebpackDevConfig(customOptions);
// Create production configuration
const buildConfig = makeWebpackBuildConfig();
// Create production configuration with custom definitions
const buildConfig2 = makeWebpackBuildConfig(customOptions, customDefinitions);
// Create production configuration with custom definitions and custom webpack config to merge
const buildConfig3 = makeWebpackBuildConfig(customOptions, customDefinitions, customWebpackConfig);
// Create your own webpack config, based on webpackCommonConfig
const customConfig = merge(webpackCommonConfig, {
// ...
});
const { runDev } = require('@smoud/playable-scripts');
// Start development server with custom config
runDev(webpackDevConfig);
// Start development server with default config
runDev();
// Start development server with custom definitions
runDev(null, null, customDefines);
const { runBuild } = require('@smoud/playable-scripts');
// Run production build with custom config
runBuild(webpackBuildConfig);
// Run production build with default config
runBuild();
// Run production build with custom options
runBuild(null, customOptions);
The package includes several webpack plugins for ad network integration:
const { ExitAPIInjectorPlugin, DebuggerInjectionPlugin } = require('@smoud/playable-scripts');
// Google Ads ExitAPI integration
new ExitAPIInjectorPlugin();
// Custom debugger integration
new DebuggerInjectionPlugin('http://debugger-url');
Get started quickly with our template projects:
- playable-template-base - Clean TypeScript starter with minimal dependencies
- playable-template-base-js - Clean JavaScript starter with minimal dependencies
- playable-template-pixi - PixiJS template for 2D playable ads
- playable-template-three - Three.js template for 3D playable ads
- playable-template-phaser - Phaser template for 2D playable ads
Report issues at GitHub Issues