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Info update
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slxdy committed Apr 3, 2024
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3 changes: 2 additions & 1 deletion README.md
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Expand Up @@ -29,4 +29,5 @@ The project should be compiled using Visual Studio. Make sure to build the entir
[Cpp2IL](https://github.com/SamboyCoding/Cpp2IL) - Work-in-progress tool to reverse unity's IL2CPP toolchain.<br>
[BepInEx/Dobby](https://github.com/BepInEx/Dobby) - Fork of jmpews/Dobby with stability edits for Windows<br>
[HarmonyX](https://github.com/BepInEx/HarmonyX) - Harmony built on top of MonoMod.RuntimeDetours with additional features<br>
[Pastel](https://github.com/silkfire/Pastel) - A tiny utility class that makes colorizing console output a breeze.
[Pastel](https://github.com/silkfire/Pastel) - A tiny utility class that makes colorizing console output a breeze.<br>
[GameFinder.StoreHandlers.Steam](https://github.com/erri120/GameFinder) - Library for finding games installed with Steam.
3 changes: 1 addition & 2 deletions TweaksLauncher.API/Launcher.cs
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Expand Up @@ -50,8 +50,7 @@ public static int Main(string[] args)
logger.Log("Set the launch options to:");
logger.Log($"\"{ExePath}\" %command%", Color.Green);
logger.Log();
logger.Log($"To run a game manually, run in the console:");
logger.Log($"\"{ExePath}\" \"Path/To/Game/Directory\"", Color.Green);
logger.Log($"To run a game manually, drag your game shortcut/executable file to the launcher's executable.");

Console.ReadKey();

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