SketchfabPlugin v0.0.85a (alpha)
SketchfabPlugin v0.0.85a (alpha) for Unity
Import glTF assets into Unity, and export your scene to Sketchfab
IMPORTANT NOTE: this is an alpha version and the plugin files layout might change. If you already have a previous version in your project, please remove Sketchfab Plugin
directory entirely to avoid duplicates
How to use
Download the attached unity package file and double click to import the plugin into your current Unity project.
The plugin is then available in the menu:
Import a glTF asset
- Open the importer (Sketchfab/Import glTF in the menu)
- Drag'n drop your glTF asset on the importer window (
.gltf
,.glb
and.zip
supported)
(you can also click on "Import file from disk" to open a file dialog)
Model assets are imported in Asset/Import/[filename]
by default, but you can choose to store them elsewhere in your project directory with Change import directory
.
- Optional: you can choose a name for the model prefab (Options: prefab name)
- Click on Import
The import progress is then visible in the importer UI.
Once the model is imported, it's automatically added to the scene and the camera is set to focus on it.
Export scene to Sketchfab
A Sketchfab account is required (create an account)
- Open the exporter (Sketchfab/Publish to Sketchfab)
- Enter your Sketchfab credentials and click on "Login"
- Fill the model informations (model name is mandatory)
Options:
- Export selection: only the selected GameObjects (and the whole hierarchy under them) will be exported
- Publish immediately: if disabled, your model will be kept in draft mode (useful to tweak 3D settings before publishing it)
Note: you can find and download free glTF assets on Sketchfab