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Releases: sisby-folk/surveyor

0.1.0-beta.26

30 Mar 22:58
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Changes:

  • Attempt to correct chunk scanning accuracy after optimisations

Full Changelog: v0.1.0-beta.25...v0.1.0-beta.26

0.1.0-beta.25

30 Mar 09:58
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Fixes:

  • Fix world loading before both players are loaded
  • Make some attempts to fix structure exploration keyset not working

Full Changelog: v0.1.0-beta.24...v0.1.0-beta.25

0.1.0-beta.24

30 Mar 09:20
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Changes:

  • Speed up chunk summarizing by unpacking full palettes (thanks Crosby!)
  • Implement new floor logic to possibly improve accuracy, or break everything

Full Changelog: v0.1.0-beta.23...v0.1.0-beta.24

0.1.0-beta.23

30 Mar 07:46
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Changes:

  • Speed up chunk summarizing by unpacking full palettes (thanks Crosby!)
  • Implement new floor logic to possibly improve accuracy, or break everything

Full Changelog: v0.1.0-beta.22...v0.1.0-beta.23

0.1.0-beta.22

29 Mar 23:37
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Fix:

  • changing landmarks removed the player from the server world
  • sending empty landmark events and packets
  • events and packets firing even when their contents are empty

Full Changelog: v0.1.0-beta.21...v0.1.0-beta.22

0.1.0-beta.21

29 Mar 11:38
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Fix:

  • CME when applying structure exploration

Full Changelog: v0.1.0-beta.20...v0.1.0-beta.21

0.1.0-beta.20

29 Mar 10:36
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Fix:

  • A bug when unpacking nibbles causing ridiculous values

Full Changelog: v0.1.0-beta.19...v0.1.0-beta.20

0.1.0-beta.19

29 Mar 09:44
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Fix:

  • A tiny typo in the new fillEmptyFloors implementation (oops)

Full Changelog: v0.1.0-beta.18...v0.1.0-beta.19

0.1.0-beta.18

29 Mar 09:36
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Changes:

  • Fix terrain arrays always loading in memory as int arrays
  • Reimplement remapping terrain arrays without fully decompressing them
  • [Breaks Save Format] remove default-trimming compression as it wasn't very good
  • [Breaks Save Format] Use bit-identical representation for unsigned bytes/shorts/nibbles (thanks Jasmine!)
  • [Breaks Save Format] Add unsigned nibble and short array compression for terrain using packed values (thanks Falkreon and Jasmine!)
  • Reimplement toSingleLayer in a hopefully faster way.

Full Changelog: v0.1.0-beta.17...v0.1.0-beta.18

0.1.0-beta.17

27 Mar 00:27
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Changes:

  • Replace structure exploration raycast with a cylinder that doesn't load chunks.
  • Expand bounding box check for structure exploration by 1 to reduce false negatives

Full Changelog: v0.1.0-beta.16...v0.1.0-beta.17