Releases: sisby-folk/surveyor
Releases · sisby-folk/surveyor
0.5.3
Changes:
- Fix a crash when syncing regions
- Expose the registry within registry palettes for 1.21 client/server registry split in singleplayer
Full Changelog: v0.5.2...v0.5.3
0.5.2
Changes:
- Port for 1.21
- Bump Kaleido
- Soft fail when hitting packet limits, logging an error and continuing.
- Don't save structures without structure types
Full Changelog: v0.5.1...v0.5.2
0.5.1
Changes:
- Refactor the regional block and biome palettes to be authoritative based on the registry raw IDs
- This resolves an issue where other mods could flood the palette with duplicate instances of the same biome by mixing into the wrong place.
- This is bad behaviour anyway, but it's worth having resilience there.
- The new raw-id-based palettes are strict about registry freeze - they do not resize and will crash when handed a biome registered after world load. We'll see if this needs to be changed when we improve cross-dimension support.
- Palettes are still exposed as
IndexedIterable<Biome/Block>
so there shouldn't be any API breakages.
- This resolves an issue where other mods could flood the palette with duplicate instances of the same biome by mixing into the wrong place.
Full Changelog: v0.5.0...v0.5.1
0.5.0
Changes:
- Record the block light level at the surface of the water above submerged floors (a.k.a "glint")
- This is required for accurate transparent water rendering.
Full Changelog: v0.4.3...v0.5.0
0.4.3
Fixes:
- Packet splitting logic incorrectly splitting packets, causing a stack overflow.
Full Changelog: v0.4.2...v0.4.3
0.4.2
Fixes:
- Allow splitting landmark packets to avoid a packet too large kick
Full Changelog: v0.4.1...v0.4.2
0.4.1
Fixes:
- Allow splitting structure packets to avoid a packet too large kick
Full Changelog: v0.4.0...v0.4.1
0.4.0
Changes:
- Split structure data (and save files) per-region to avoid laggy saves.
- Compatible with existing single-file saves using a fallback path.
Full Changelog: v0.3.5...v0.4.0
0.3.5
Changes:
- Speed up structure piece serialization slightly
- Actually clear the dirty flag for terrain/structures/landmarks on save (oops)
- Don't log world saves where nothing was actually saved (cleaner logs in big modpacks)
Full Changelog: v0.3.4...v0.3.5
0.3.4
Fix:
- Crash when the client exploration is accessed too early (e.g. via a landmark added event)
Full Changelog: v0.3.3...v0.3.4