Updated to Socket.IO v1 api in case of active signalmaster's maxClients configuration #57
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Just a trivial fix for Socket.IO v1, I encountered the bug using maxClients in the config. I wasn't sure if it's good to return 0 if the
room
is not valid (because I'm not sure how it can happen that is not valid).Let me know if I need to adjust anything.
(Thanks for signalmaster, btw :D)