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Version 2.0.9 - Houdini 19.0.561

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@dpernuit dpernuit released this 22 Mar 18:33
· 218 commits to Houdini19.0-Unreal5.00 since this release

Update 9 of the V2 Plugin.

The plugin is now linked to Houdini 19.0.561 / HAPI 4.2.11.

As only version 2 of the plugin now ships with Houdini 19.0, regular updates of the version 2 plugin now resume on this repository.
The source code available on this repository for the Houdini 19.0 branches is for the daily updates of the plugin, and will likely require the daily build of Houdini.

Source and binaries are included for UE4.26 UE4.27 and UE5-preview2.

Please note that the source code now available in the Houdini19.0-5.00 branch is now for the UE5.0 preview builds.

Also, if you are using the UE5 preview binaries with the UE5 version from the Epic Launcher, please make sure to install the plugins as a project plugin, not an engine plugin (copy the plugin in your project's Plugins/Runtime folder, or create it if the folder doesn't exist).

Changes:

  • Fixed issue where saving a level in World Composition mode would trigger a recook of HDAs.
  • Fixed potential crashes with the custom details / UI panels.
  • Fixed crash when using ButtonStrip parameters.
  • Fixed issue where baking Landscapes with edit layers to sublevels can cause UE to crash.
  • Fixed a bug (UE5 only) where mesh translation would crash if the mesh had a k-DOP collision primitive.
  • Improved detection of newly baked levels when WorldComposition is enabled.
  • Fixed crash when baking a non-edit layer landscape.
  • Fixed HoudiniAssetComponent cook-on-transform-change regression.
  • Fixed height offset issue with input landscapes.
  • Partially loaded input landscapes will now correctly send transforms to Houdini.