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surface_camp_combination fixes and adjustments #3809

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merged 2 commits into from
Dec 20, 2024

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Zevotech
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About The Pull Request

Some changes to spawners caused a spawner on this map to spawn a shitton of exotic guns out in the open. This PR fixes the spawner on the map, and adjusts the distribution of loot on the map to better reflect current mapping standards.

Botany hut no longer has a free biogenerator and plant DNA manipulator board. Also has less seeds.
Armory hut no longer has a Candor and surplus .45 box just sitting inside of it. Now just the SKM-24v and polymer rifle.
Bar's unguarded double barrel shotgun has been replaced with an improvised shotgun. Weird bag of coins was removed.
Removed the thermal eyepatch hidden in a cave. Replaced the armory exotic gun spawner with a medical supplies spawner. Removed the syndicate tool spawner sitting out in the open.

Why It's Good For The Game

This was one of my earliest "good" ruins. Its loot distribution suffered from me being a new to map balance at the time (me being a stupid powergamer). It had a lot of powerful items hidden in weird spots. Now the loot is less deranged and generally in line with other ruins of its size.

Changelog

🆑
fix: fixed an incorrect spawner on whitesands_surface_camp_combination
tweak: adjusted loot distribution on whitesands_surface_camp_combination
/:cl:

@Zevotech Zevotech requested a review from a team as a code owner November 19, 2024 19:46
@github-actions github-actions bot added Map Change Tile placing is hard. Thank you for your service. Ruin Ruin successfully tested. labels Nov 19, 2024
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This PR has been inactive for a month. This means it is at risk of being auto closed in a week, please address any outstanding review items and ensure your PR is finished, if these are all true and you are auto-staled anyway, you need to actively ask maintainers if your PR will be merged. Once you have done any of the previous actions then you should request a maintainer remove the stale label on your PR, to reset the stale timer. If you feel no maintainer will respond in that time, you may wish to close this PR youself, while you seek maintainer comment, as you will then be able to reopen the PR yourself

@github-actions github-actions bot added the Stale All falls to entropy eventually. label Dec 20, 2024
@Erikafox
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im pretty sure this shouldn't be staling out.

@Gristlebee Gristlebee removed the Stale All falls to entropy eventually. label Dec 20, 2024
@Gristlebee Gristlebee added this pull request to the merge queue Dec 20, 2024
@github-merge-queue github-merge-queue bot removed this pull request from the merge queue due to failed status checks Dec 20, 2024
@Gristlebee Gristlebee added this pull request to the merge queue Dec 20, 2024
Merged via the queue into shiptest-ss13:master with commit ad9705b Dec 20, 2024
16 checks passed
MrCat15352 pushed a commit to MrCat15352/MrCat that referenced this pull request Jan 3, 2025
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->

## About The Pull Request
Some changes to spawners caused a spawner on this map to spawn a shitton
of exotic guns out in the open. This PR fixes the spawner on the map,
and adjusts the distribution of loot on the map to better reflect
current mapping standards.

Botany hut no longer has a free biogenerator and plant DNA manipulator
board. Also has less seeds.
Armory hut no longer has a Candor and surplus .45 box just sitting
inside of it. Now just the SKM-24v and polymer rifle.
Bar's unguarded double barrel shotgun has been replaced with an
improvised shotgun. Weird bag of coins was removed.
Removed the thermal eyepatch hidden in a cave. Replaced the armory
exotic gun spawner with a medical supplies spawner. Removed the
syndicate tool spawner sitting out in the open.
<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->

## Why It's Good For The Game
This was one of my earliest "good" ruins. Its loot distribution suffered
from me being a new to map balance at the time (me being a stupid
powergamer). It had a lot of powerful items hidden in weird spots. Now
the loot is less deranged and generally in line with other ruins of its
size.
<!-- Please add a short description of why you think these changes would
benefit the game. If you can't justify it in words, it might not be
worth adding. -->

## Changelog

:cl:
fix: fixed an incorrect spawner on whitesands_surface_camp_combination
tweak: adjusted loot distribution on whitesands_surface_camp_combination
/:cl:

<!-- Both :cl:'s are required for the changelog to work! You can put
your name to the right of the first :cl: if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->

Co-authored-by: Gristlebee <[email protected]>
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3 participants