Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Adds the Banshee-class Salvage Clipper [Hardliner] #3761

Open
wants to merge 73 commits into
base: master
Choose a base branch
from

Conversation

Burning02
Copy link
Contributor

@Burning02 Burning02 commented Nov 14, 2024

About The Pull Request

Adds the Banshee-class Salvage Clipper to the game for the Hardliner faction in-game as pictured below:

Screenshot 2024-11-28 141823

StrongDMM screenshots

Screenshot with areas
2024-11-28 14 09 05

Screenshot without areas
2024-11-28 14 09 03

A drastic refit of an ICW-era Cybersun yacht into a salvage vessel. While the Banshee retains most of the original exterior, its interior houses an exosuit-based Hardliner salvage team and all the facilities they could need. Though somewhat dated, it functions well as a sleeper ship that could easily be mistaken for any other civilian vessel.

Description revised by @Apogee-dev

Why It's Good For The Game

This adds a new vessel for a faction lacking in not only player spawnable vessels, but also small ships. The only currently available Hardliner vessel (Komodo) was too large for the average Komodo crew of 4, with either semi-important roles missing crew (Engineer, medic, or in some cases 2IC's), or the majority of the crew being one role (Deckhand, trooper).

Changelog

🆑
add: Adds the Banshee-class Salvage Clipper as a playable Hardliner vessel
/:cl:

@Latentish
Copy link
Member

This looks so tm'able I might add it to TMs.

MrCat15352 pushed a commit to MrCat15352/MrCat that referenced this pull request Dec 27, 2024
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->
Title.
<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->
Three Hardliner ships are open (shiptest-ss13#3761, shiptest-ss13#3744, shiptest-ss13#3741) and all are using
the base syndicate faction. What a shame.
<!-- Please add a short description of why you think these changes would
benefit the game. If you can't justify it in words, it might not be
worth adding. -->

:cl:
code: Added a Hardliner faction datum.
/:cl:

<!-- Both :cl:'s are required for the changelog to work! You can put
your name to the right of the first :cl: if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->
@Gristlebee Gristlebee added the Test Merged They've done it for free. label Jan 6, 2025
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Map Change Tile placing is hard. Thank you for your service. Ship Ship successfully tested. Test Merge Candidate You do it for free. Test Merged They've done it for free.
Projects
None yet
Development

Successfully merging this pull request may close these issues.

7 participants