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Adds marine armor to cargo. balances it somewhat. #3750

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Nov 15, 2024
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2 changes: 1 addition & 1 deletion code/__DEFINES/obj_flags.dm
Original file line number Diff line number Diff line change
Expand Up @@ -40,7 +40,7 @@
#define LAVAPROTECT (1<<0)
#define STOPSPRESSUREDAMAGE (1<<1) //SUIT and HEAD items which stop pressure damage. To stop you taking all pressure damage you must have both a suit and head item with this flag.
#define BLOCK_GAS_SMOKE_EFFECT (1<<2) // blocks the effect that chemical clouds would have on a mob --glasses, mask and helmets ONLY!
#define ALLOWINTERNALS (1<<3) // mask allows internals //WS Port - Changed Maskinternals to allowinternals
#define ALLOWINTERNALS (1<<3) // mask allows internals
#define NOSLIP (1<<4) //prevents from slipping on wet floors, in space etc
#define NOSLIP_ICE (1<<5) //prevents from slipping on frozen floors
#define THICKMATERIAL (1<<6) //prevents syringes, parapens and hypos if the external suit or helmet (if targeting head) has this flag. Example: space suits, biosuit, bombsuits, thick suits that cover your body.
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18 changes: 18 additions & 0 deletions code/modules/cargo/packs/spacesuit_armor.dm
Original file line number Diff line number Diff line change
Expand Up @@ -135,3 +135,21 @@
contains = list(/obj/item/clothing/suit/armor/laserproof)
crate_name = "reflector vest crate"
crate_type = /obj/structure/closet/crate/secure/plasma

/datum/supply_pack/spacesuit_armor/marine_armor
name = "Tactical Armor Crate"
desc = "One set of well-rounded, tactical body armor. The set includes a helmet and vest."
cost = 1500
contains = list(/obj/item/clothing/suit/armor/vest/marine,
/obj/item/clothing/head/helmet/marine)
crate_name = "armor crate"
crate_type = /obj/structure/closet/crate/secure/plasma

/datum/supply_pack/spacesuit_armor/marine_armor
name = "Medium Tactical Armor Crate"
desc = "One set of well-rounded medium tactical body armor. The set includes a helmet and vest."
cost = 1500
contains = list(/obj/item/clothing/suit/armor/vest/marine/medium,
/obj/item/clothing/head/helmet/marine)
crate_name = "armor crate"
crate_type = /obj/structure/closet/crate/secure/plasma
9 changes: 5 additions & 4 deletions code/modules/clothing/head/helmet.dm
Original file line number Diff line number Diff line change
Expand Up @@ -234,11 +234,12 @@
desc = "A tactical black helmet, sealed from outside hazards with a reinforced visor."
icon_state = "marine_command"
item_state = "helmetalt"
armor = list("melee" = 50, "bullet" = 75, "laser" = 55, "energy" = 25, "bomb" = 60, "bio" = 100, "fire" = 70, "acid" = 50)
slowdown = 0.3
min_cold_protection_temperature = SPACE_HELM_MIN_TEMP_PROTECT
clothing_flags = STOPSPRESSUREDAMAGE
armor = list("melee" = 35, "bullet" = 55, "laser" = 45, "energy" = 25, "bomb" = 30, "bio" = 75, "fire" = 40, "acid" = 50)
slowdown = 0.1
min_cold_protection_temperature = HELMET_MIN_TEMP_PROTECT
clothing_flags = STOPSPRESSUREDAMAGE | SNUG_FIT | BLOCK_GAS_SMOKE_EFFECT | ALLOWINTERNALS
resistance_flags = FIRE_PROOF | ACID_PROOF
flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH | PEPPERPROOF | SEALS_EYES
can_flashlight = TRUE
dog_fashion = null

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22 changes: 16 additions & 6 deletions code/modules/clothing/suits/armor.dm
Original file line number Diff line number Diff line change
Expand Up @@ -47,22 +47,32 @@
icon_state = "marine_light"
item_state = "armor"
clothing_flags = THICKMATERIAL
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
armor = list("melee" = 50, "bullet" = 75, "laser" = 55, "energy" = 25, "bomb" = 60, "bio" = 100, "fire" = 70, "acid" = 50)
cold_protection = CHEST | GROIN | LEGS | FEET | ARMS | HANDS
body_parts_covered = CHEST|GROIN
armor = list("melee" = 20, "bullet" = 45, "laser" = 45, "energy" = 25, "bomb" = 30, "bio" = 65, "fire" = 40, "acid" = 50)
cold_protection = CHEST|GROIN
min_cold_protection_temperature = ARMOR_MIN_TEMP_PROTECT
heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
heat_protection = CHEST|GROIN
resistance_flags = FIRE_PROOF | ACID_PROOF
supports_variations = VOX_VARIATION | DIGITIGRADE_VARIATION_NO_NEW_ICON
slowdown = 0.5
slowdown = 0 //one day...

/obj/item/clothing/suit/armor/vest/marine/medium
name = "medium tactical armor vest"
icon_state = "marine_medium"
body_parts_covered = CHEST|GROIN|LEGS|ARMS
cold_protection = CHEST|GROIN|LEGS|ARMS
heat_protection = CHEST|GROIN|LEGS|ARMS
armor = list("melee" = 35, "bullet" = 55, "laser" = 45, "energy" = 25, "bomb" = 30, "bio" = 75, "fire" = 40, "acid" = 50)
slowdown = 0.1

/obj/item/clothing/suit/armor/vest/marine/heavy
name = "large tactical armor vest"
name = "heavy tactical armor vest"
icon_state = "marine_heavy"
body_parts_covered = CHEST|GROIN|LEGS|ARMS
cold_protection = CHEST|GROIN|LEGS|ARMS
heat_protection = CHEST|GROIN|LEGS|ARMS
armor = list("melee" = 60, "bullet" = 75, "laser" = 55, "energy" = 25, "bomb" = 50, "bio" = 75, "fire" = 40, "acid" = 50)
slowdown = 0.5

/obj/item/clothing/suit/armor/vest/old
name = "degrading armor vest"
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