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Inteqqing #2493
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Inteqqing #2493
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Map Change
Tile placing is hard. Thank you for your service.
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Nov 17, 2023
oh god I forgot to update maps |
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…SecHud Icons (#2628) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request This pull request does the following: * Revives #2455 and #2493 * Sorts every factional outfit into a base outfit. These base outfits apply a faction. * Puts factional outfits into their own files. * Adds (partial) factional backgrounds for sechud icons. ![imagen](https://github.com/shiptest-ss13/Shiptest/assets/75212565/07f7b83b-14bb-4cbf-a250-4dd16208da02) ![imagen](https://github.com/shiptest-ss13/Shiptest/assets/75212565/b32620e5-d0fe-4b59-b013-d30211f2f2aa) * Adds a new Frontiersmen ERT. The gimmick is that their equipment is randomized, for the true "when the first is killed, the second takes the rifle" experience. You could get a mounted machine gun. Or a flyswatter. ![imagen](https://github.com/shiptest-ss13/Shiptest/assets/75212565/f5f058f1-4bdf-4abd-8bef-ff6158bdfb41) * Makes Agent Cards work with SecHuds, and get overlays when using the Select Chameleon Outfit button. * Fixes the chameleon mask and goggles default icon states. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Easier to sift through. IFF (2234). Support for custom SecHud icons. Actually looks pretty on the outfit manager. Sugarcube Frontiersmen Rogue-like 2024. Identity Threat+. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: MeeMOfCourse, retlaw34 tweak: Repathed almost every faction outfit, and they now apply factions upon being used. tweak: SecHud icons have been redone. Sprites by retlaw34. tweak: Descriptions of multiple clothing items. add: SecHuds now identify factions. Somewhat. add: More desperate groups of Frontiersmen have been spotted roaming the frontier. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Signed-off-by: meem <[email protected]>
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…SecHud Icons (shiptest-ss13#2628) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> This pull request does the following: * Revives shiptest-ss13#2455 and shiptest-ss13#2493 * Sorts every factional outfit into a base outfit. These base outfits apply a faction. * Puts factional outfits into their own files. * Adds (partial) factional backgrounds for sechud icons. ![imagen](https://github.com/shiptest-ss13/Shiptest/assets/75212565/07f7b83b-14bb-4cbf-a250-4dd16208da02) ![imagen](https://github.com/shiptest-ss13/Shiptest/assets/75212565/b32620e5-d0fe-4b59-b013-d30211f2f2aa) * Adds a new Frontiersmen ERT. The gimmick is that their equipment is randomized, for the true "when the first is killed, the second takes the rifle" experience. You could get a mounted machine gun. Or a flyswatter. ![imagen](https://github.com/shiptest-ss13/Shiptest/assets/75212565/f5f058f1-4bdf-4abd-8bef-ff6158bdfb41) * Makes Agent Cards work with SecHuds, and get overlays when using the Select Chameleon Outfit button. * Fixes the chameleon mask and goggles default icon states. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> Easier to sift through. IFF (2234). Support for custom SecHud icons. Actually looks pretty on the outfit manager. Sugarcube Frontiersmen Rogue-like 2024. Identity Threat+. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> :cl: MeeMOfCourse, retlaw34 tweak: Repathed almost every faction outfit, and they now apply factions upon being used. tweak: SecHud icons have been redone. Sprites by retlaw34. tweak: Descriptions of multiple clothing items. add: SecHuds now identify factions. Somewhat. add: More desperate groups of Frontiersmen have been spotted roaming the frontier. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Signed-off-by: meem <[email protected]>
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About The Pull Request
repaths all inteq outfits so they're factioned
Why It's Good For The Game
IFF(2199)
Changelog
🆑
code: Inteq outfits have been repathed, please report any odd happenings
/:cl: