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Inteqqing #2493

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Inteqqing #2493

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Erikafox
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About The Pull Request

repaths all inteq outfits so they're factioned

Why It's Good For The Game

IFF(2199)

Changelog

🆑
code: Inteq outfits have been repathed, please report any odd happenings
/:cl:

@Erikafox Erikafox requested a review from a team as a code owner November 17, 2023 16:09
@Erikafox Erikafox added the Code change Watch something violently break. label Nov 17, 2023
@github-actions github-actions bot added Map Change Tile placing is hard. Thank you for your service. DME Edit labels Nov 17, 2023
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oh god I forgot to update maps

@Erikafox Erikafox closed this Nov 19, 2023
github-merge-queue bot pushed a commit that referenced this pull request Jan 17, 2024
…SecHud Icons (#2628)

<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->

## About The Pull Request
This pull request does the following:
* Revives #2455 and
#2493
* Sorts every factional outfit into a base outfit. These base outfits
apply a faction.
* Puts factional outfits into their own files.
* Adds (partial) factional backgrounds for sechud icons.

![imagen](https://github.com/shiptest-ss13/Shiptest/assets/75212565/07f7b83b-14bb-4cbf-a250-4dd16208da02)

![imagen](https://github.com/shiptest-ss13/Shiptest/assets/75212565/b32620e5-d0fe-4b59-b013-d30211f2f2aa)
* Adds a new Frontiersmen ERT. The gimmick is that their equipment is
randomized, for the true "when the first is killed, the second takes the
rifle" experience. You could get a mounted machine gun. Or a flyswatter.

![imagen](https://github.com/shiptest-ss13/Shiptest/assets/75212565/f5f058f1-4bdf-4abd-8bef-ff6158bdfb41)
* Makes Agent Cards work with SecHuds, and get overlays when using the
Select Chameleon Outfit button.
* Fixes the chameleon mask and goggles default icon states.

<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->

## Why It's Good For The Game
Easier to sift through. IFF (2234). Support for custom SecHud icons.
Actually looks pretty on the outfit manager. Sugarcube Frontiersmen
Rogue-like 2024. Identity Threat+.

<!-- Please add a short description of why you think these changes would
benefit the game. If you can't justify it in words, it might not be
worth adding. -->

## Changelog

:cl: MeeMOfCourse, retlaw34
tweak: Repathed almost every faction outfit, and they now apply factions
upon being used.
tweak: SecHud icons have been redone. Sprites by retlaw34.
tweak: Descriptions of multiple clothing items.
add: SecHuds now identify factions. Somewhat.
add: More desperate groups of Frontiersmen have been spotted roaming the
frontier.
/:cl:

<!-- Both :cl:'s are required for the changelog to work! You can put
your name to the right of the first :cl: if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->

---------

Signed-off-by: meem <[email protected]>
MysticalFaceLesS pushed a commit to CeladonSS13/Shiptest that referenced this pull request Jan 27, 2024
…SecHud Icons (shiptest-ss13#2628)

<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->
This pull request does the following:
* Revives shiptest-ss13#2455 and
shiptest-ss13#2493
* Sorts every factional outfit into a base outfit. These base outfits
apply a faction.
* Puts factional outfits into their own files.
* Adds (partial) factional backgrounds for sechud icons.

![imagen](https://github.com/shiptest-ss13/Shiptest/assets/75212565/07f7b83b-14bb-4cbf-a250-4dd16208da02)

![imagen](https://github.com/shiptest-ss13/Shiptest/assets/75212565/b32620e5-d0fe-4b59-b013-d30211f2f2aa)
* Adds a new Frontiersmen ERT. The gimmick is that their equipment is
randomized, for the true "when the first is killed, the second takes the
rifle" experience. You could get a mounted machine gun. Or a flyswatter.

![imagen](https://github.com/shiptest-ss13/Shiptest/assets/75212565/f5f058f1-4bdf-4abd-8bef-ff6158bdfb41)
* Makes Agent Cards work with SecHuds, and get overlays when using the
Select Chameleon Outfit button.
* Fixes the chameleon mask and goggles default icon states.

<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->
Easier to sift through. IFF (2234). Support for custom SecHud icons.
Actually looks pretty on the outfit manager. Sugarcube Frontiersmen
Rogue-like 2024. Identity Threat+.

<!-- Please add a short description of why you think these changes would
benefit the game. If you can't justify it in words, it might not be
worth adding. -->

:cl: MeeMOfCourse, retlaw34
tweak: Repathed almost every faction outfit, and they now apply factions
upon being used.
tweak: SecHud icons have been redone. Sprites by retlaw34.
tweak: Descriptions of multiple clothing items.
add: SecHuds now identify factions. Somewhat.
add: More desperate groups of Frontiersmen have been spotted roaming the
frontier.
/:cl:

<!-- Both :cl:'s are required for the changelog to work! You can put
your name to the right of the first :cl: if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->

---------

Signed-off-by: meem <[email protected]>
@Erikafox Erikafox deleted the inteqing branch November 11, 2024 21:25
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