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Trickwines! Part 2! #2166
Trickwines! Part 2! #2166
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Seems functional; I just have some balance and coding style nitpicks.
commiting so i can work on my laptop later
… into trickwine-2
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
Signed-off-by: FalloutFalcon <[email protected]>
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
Fix your conflicts |
Signed-off-by: FalloutFalcon <[email protected]>
i did that wrong |
Signed-off-by: FalloutFalcon <[email protected]>
Signed-off-by: FalloutFalcon <[email protected]>
doneeee |
All of the review has been addressed
Trickwines! Part 2! (shiptest-ss13#2166)
About The Pull Request
A set of 3 new trick wines following the same concepts of the originals!
Prismwine, Forcewine, and Hearthwine!
Also makes trickwines made in a distiller which can only be found on srm ships
More information about them are here
https://hackmd.io/@1AmYOEuoR22oazvD5KVcDg/rJTEL1DM3
Adds new lovely sprites done by stiel0248
This also fixes a lot of minor issues with the original pr and shifts the code into separate files!
Also to prevent trickwines from being abused in smoke grenades, smoke is now separate from TOUCH = method
Why It's Good For The Game
Trickwines are fun!
I love Trickwines!
The new sprites are alot better!
This tweaks em to be harder to obtain makes them more varied and balanced as well
Changelog
🆑
add: 3 new Trickwines! Prism, Hearth, and Force
tweak: tweaked the old Trickwines to be slightly more balanced
add: srm tree and Trickwine distiller
tweak: copy big mortar code to small mortar so you can chose between grinding and juicing
refactor: splits smoke flags for more control over chemical reactions
server: Blackbox now records more info about chems
/:cl: