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<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> Adds a new ruin, the Ice Lodge! Formerly an SRM settlement, Frontiersmen have since come in and taken it over for their own use. <details> <summary>Screenshots (Updated as of 05/09)</summary> <br> ![image](https://github.com/user-attachments/assets/d950e34e-baa2-4f38-89fa-ff967b52a088) ![image](https://github.com/user-attachments/assets/937f68f9-84b3-4958-9996-78a397a0f70a) ![icelodgenew](https://github.com/user-attachments/assets/dc34a037-ba30-473b-ba31-6bfab0befdce) </details> Adds two new Frontiersmen mobs based off the new roles, flametroopers and surgeons. Flametroopers will rush enemies and spray fire at their enemies. Surgeons will fire syringes and attempt to sedate their enemies. Modifies fireline code to support igniting tiles as an option. Adds a var to hostile mob AI, shoot_point_blank. If enabled ranged mobs can shoot their guns at melee range instead of melee attacking if possible. Deletes the cat butcher since the Surgeon fills the same niche and being much less questionable. Fences no longer call update fence status on initialize. All this did was make closed fence doors spawn open and open fence doors spawn closed. Adds gunpowder barrels, broken display cases and random chemical jug spawners, SRM corpse spawners for use in the ruin. Adds a var for bullets, grown items, and nutrient bottles (auto_scatter) so you can choose whether they scatter on initialize. Fixes the pathing for some internals pathed frontiersmen simple mobs. ## Why It's Good For The Game <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> New ruins are good and the new frontiersmen simple mobs will hopefully diversify the enemy roster nicely. The cat butcher is cruft, and won't be missed. ## Changelog :cl: add: Ice Lodge Ruin Map and areas add: Simple Mob Frontiersmen Flametrooper and Surgeon add: shoot_point_blank option for simple mobs add: dragon_fire_line supports igniting tiles add: broken display case, gunpowder barrel, SRM corpse spawners, chemical jug spawners del: Cat Butcher fix: Frontiersmen simplemob pathing fix: Fence doors spawning open when they should be closed and vice versa code: scattering can be disabled with auto_scatter var for bullets, grown items and nutrient bottles /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Signed-off-by: Theos <[email protected]> Co-authored-by: Theos <[email protected]>
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code/modules/mob/living/simple_animal/hostile/human/cat_butcher.dm
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