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Adds Sprites for Overmap Storm Severities (#3578)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Gives storms some visual differentiation from the minor/moderate/major versions, adding some visual flavor and readability. ![image](https://github.com/user-attachments/assets/9d4ec565-d207-4a2b-9644-b4861788452f) ### Meteors: ![image](https://github.com/user-attachments/assets/9a10bb88-9908-4535-b9cb-b927ea4d0ab4) ### Electrical Storms: ![image](https://github.com/user-attachments/assets/0dabba78-eab6-4d86-bf01-7e59f055eda5) ### Carp Storms: ![image](https://github.com/user-attachments/assets/4f7cd59d-a934-4637-902f-f68a4ffc6a9c) ## Why It's Good For The Game A ton of people have complained about not being able to pick apart various storm severities, and this makes it pretty obvious which ones will MURDER YOU AND YOUR CREW and which ones will pleasantly tickle your hull ## Changelog :cl: fix: fallback sprite for dust storms was set to the carp sprite for some reason. imageadd: fancy new carp, meteor, and electrical storm imagedel: old carp, meteor, and electrical storm sprites /:cl: (soul: taken out back and shot) <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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