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Balaclavas Aren't Gas Masks (#3609)
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## About The Pull Request

Addresses a longstanding pet peeve of mine. As originally implemented
military balaclavas were just better gas masks. Now they just function
as normal breath masks that can hide your identity, providing no passive
gas protection nor hailer functionality. Also rewrites the description
for the regular balaclava to no longer be a joke.

**This PR contains repaths, don't TM it alongside map PRs.**

## Why It's Good For The Game

actual gas masks should be useful enough to justify using them instead
of balaclavas when gas is about

## Changelog

:cl:
balance: Balaclavas and half masks are now just breath masks, not gas
masks
balance: Normal balaclavas can use internals too
fix: Balaclavas don't have a joke description anymore
iconadd: mask-up sprites for NGR balaclavas and masks
/:cl:

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Apogee-dev authored Nov 1, 2024
1 parent 06ba896 commit 95eeeff
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Showing 19 changed files with 71 additions and 55 deletions.
2 changes: 1 addition & 1 deletion _maps/shuttles/independent/independent_beluga.dmm
Original file line number Diff line number Diff line change
Expand Up @@ -4929,7 +4929,7 @@
/obj/item/storage/belt/security/webbing/inteq,
/obj/item/clothing/glasses/hud/security/sunglasses/inteq,
/obj/item/clothing/glasses/hud/security/sunglasses/eyepatch,
/obj/item/clothing/mask/gas/sechailer/balaclava/inteq,
/obj/item/clothing/mask/balaclava/inteq,
/obj/item/clothing/under/syndicate/inteq/skirt,
/obj/item/clothing/under/syndicate/inteq,
/obj/item/clothing/head/beret/sec/inteq,
Expand Down
10 changes: 5 additions & 5 deletions _maps/shuttles/inteq/inteq_colossus.dmm
Original file line number Diff line number Diff line change
Expand Up @@ -732,7 +732,7 @@
/area/ship/security)
"hx" = (
/obj/item/clothing/glasses/hud/security/sunglasses/inteq,
/obj/item/clothing/mask/gas/sechailer/balaclava/inteq,
/obj/item/clothing/mask/balaclava/inteq,
/obj/item/clothing/gloves/tackler/combat/insulated,
/obj/item/clothing/shoes/combat,
/obj/item/storage/belt/security/webbing/inteq/alt,
Expand Down Expand Up @@ -2671,7 +2671,7 @@
},
/obj/machinery/atmospherics/pipe/simple/supply/hidden/layer2,
/obj/item/clothing/glasses/hud/security/sunglasses/inteq,
/obj/item/clothing/mask/gas/sechailer/balaclava/inteq,
/obj/item/clothing/mask/balaclava/inteq,
/obj/item/clothing/gloves/tackler/combat/insulated,
/obj/item/clothing/shoes/combat,
/obj/item/storage/belt/security/webbing/inteq/alt,
Expand Down Expand Up @@ -4304,9 +4304,9 @@
name = "equipment locker";
req_access_txt = "1"
},
/obj/item/clothing/mask/gas/sechailer/balaclava/inteq,
/obj/item/clothing/mask/gas/sechailer/balaclava/inteq,
/obj/item/clothing/mask/gas/sechailer/balaclava/inteq,
/obj/item/clothing/mask/balaclava/inteq,
/obj/item/clothing/mask/balaclava/inteq,
/obj/item/clothing/mask/balaclava/inteq,
/obj/item/storage/belt/security/webbing/inteq,
/obj/item/storage/belt/security/webbing/inteq,
/obj/item/storage/belt/security/webbing/inteq,
Expand Down
2 changes: 1 addition & 1 deletion _maps/shuttles/inteq/inteq_hound.dmm
Original file line number Diff line number Diff line change
Expand Up @@ -968,7 +968,7 @@
req_access_txt = "58"
},
/obj/item/clothing/glasses/hud/security/sunglasses/inteq,
/obj/item/clothing/mask/gas/sechailer/balaclava/inteq,
/obj/item/clothing/mask/balaclava/inteq,
/obj/item/clothing/gloves/tackler/combat/insulated,
/obj/item/clothing/shoes/combat,
/obj/item/storage/belt/military/assault,
Expand Down
8 changes: 4 additions & 4 deletions _maps/shuttles/inteq/inteq_talos.dmm
Original file line number Diff line number Diff line change
Expand Up @@ -1867,7 +1867,7 @@
/area/ship/hallway/central)
"ml" = (
/obj/item/clothing/glasses/hud/security/sunglasses/inteq,
/obj/item/clothing/mask/gas/sechailer/balaclava/inteq,
/obj/item/clothing/mask/balaclava/inteq,
/obj/item/clothing/gloves/tackler/combat/insulated,
/obj/item/clothing/shoes/combat,
/obj/item/storage/belt/military/assault,
Expand Down Expand Up @@ -7251,7 +7251,7 @@
/obj/item/clothing/head/hardhat/white,
/obj/item/clothing/head/beret/sec/inteq,
/obj/item/clothing/shoes/combat,
/obj/item/clothing/mask/gas/sechailer/balaclava/inteq,
/obj/item/clothing/mask/balaclava/inteq,
/obj/item/clothing/gloves/combat,
/obj/item/megaphone/cargo{
name = "engineering megaphone"
Expand Down Expand Up @@ -7594,7 +7594,7 @@
name = "equipment locker";
req_access_txt = "1"
},
/obj/item/clothing/mask/gas/sechailer/balaclava/inteq,
/obj/item/clothing/mask/balaclava/inteq,
/obj/item/storage/belt/security/webbing/inteq,
/obj/item/clothing/glasses/hud/security/sunglasses/inteq,
/obj/item/storage/box/handcuffs,
Expand Down Expand Up @@ -7648,7 +7648,7 @@
/area/ship/crew/canteen)
"Yz" = (
/obj/item/clothing/glasses/hud/security/sunglasses/inteq,
/obj/item/clothing/mask/gas/sechailer/balaclava/inteq,
/obj/item/clothing/mask/balaclava/inteq,
/obj/item/clothing/gloves/tackler/combat/insulated,
/obj/item/clothing/shoes/combat,
/obj/item/storage/belt/military/assault,
Expand Down
6 changes: 3 additions & 3 deletions _maps/shuttles/inteq/inteq_valor.dmm
Original file line number Diff line number Diff line change
Expand Up @@ -517,8 +517,8 @@
pixel_x = -16;
pixel_y = 5
},
/obj/item/clothing/mask/gas/sechailer/balaclava/inteq,
/obj/item/clothing/mask/gas/sechailer/balaclava/inteq,
/obj/item/clothing/mask/balaclava/inteq,
/obj/item/clothing/mask/balaclava/inteq,
/obj/item/attachment/rail_light,
/obj/item/attachment/rail_light,
/obj/item/attachment/rail_light,
Expand Down Expand Up @@ -4415,7 +4415,7 @@
/turf/open/floor/plasteel/dark,
/area/ship/medical)
"Oc" = (
/obj/item/clothing/mask/gas/sechailer/balaclava/inteq,
/obj/item/clothing/mask/balaclava/inteq,
/obj/item/clothing/gloves/tackler/combat/insulated,
/obj/item/clothing/shoes/combat,
/obj/item/storage/backpack/messenger/inteq,
Expand Down
6 changes: 3 additions & 3 deletions _maps/shuttles/inteq/inteq_vaquero.dmm
Original file line number Diff line number Diff line change
Expand Up @@ -914,7 +914,7 @@
req_access_txt = "20"
},
/obj/item/clothing/glasses/hud/security/sunglasses/inteq,
/obj/item/clothing/mask/gas/sechailer/balaclava/inteq,
/obj/item/clothing/mask/balaclava/inteq,
/obj/item/clothing/gloves/tackler/combat/insulated,
/obj/item/clothing/shoes/combat,
/obj/item/storage/belt/security/webbing/inteq/alt,
Expand Down Expand Up @@ -1968,7 +1968,7 @@
/area/ship/maintenance/starboard)
"DP" = (
/obj/item/clothing/glasses/hud/security/sunglasses/inteq,
/obj/item/clothing/mask/gas/sechailer/balaclava/inteq,
/obj/item/clothing/mask/balaclava/inteq,
/obj/item/clothing/gloves/tackler/combat/insulated,
/obj/item/clothing/shoes/combat,
/obj/item/storage/belt/security/webbing/inteq/alt,
Expand Down Expand Up @@ -2204,7 +2204,7 @@
/obj/item/clothing/head/helmet/swat/inteq,
/obj/item/clothing/gloves/combat,
/obj/item/clothing/glasses/hud/security/sunglasses/inteq,
/obj/item/clothing/mask/gas/sechailer/balaclava/inteq,
/obj/item/clothing/mask/balaclava/inteq,
/obj/item/storage/belt/security/webbing/inteq,
/obj/item/storage/belt/security/webbing/inteq/alt,
/obj/item/melee/baton/loaded,
Expand Down
2 changes: 1 addition & 1 deletion code/game/objects/items/storage/boxes.dm
Original file line number Diff line number Diff line change
Expand Up @@ -179,7 +179,7 @@
internal_type = /obj/item/tank/internals/emergency_oxygen/engi //clip actually cares about their personnel

/obj/item/storage/box/survival/clip/balaclava
mask_type = /obj/item/clothing/mask/gas/sechailer/balaclava
mask_type = /obj/item/clothing/mask/balaclava
internal_type = /obj/item/tank/internals/emergency_oxygen/double

/obj/item/storage/box/survival/frontier
Expand Down
8 changes: 8 additions & 0 deletions code/modules/clothing/factions/clip.dm
Original file line number Diff line number Diff line change
Expand Up @@ -384,6 +384,14 @@

supports_variations = SNOUTED_VARIATION

/obj/item/clothing/mask/balaclava/combat
name = "combat balaclava"
desc = "A surprisingly advanced balaclava. While it doesn't muffle your voice, it has a mouthpiece for internals. Comfy to boot!"
icon_state = "combat_balaclava"
item_state = "combat_balaclava"
alternate_worn_layer = BODY_LAYER
flags_inv = HIDEFACIALHAIR|HIDEFACE|HIDEEARS|HIDEHAIR

//gloves

/obj/item/clothing/gloves/color/latex/nitrile/clip
Expand Down
6 changes: 3 additions & 3 deletions code/modules/clothing/factions/ngr.dm
Original file line number Diff line number Diff line change
Expand Up @@ -219,15 +219,15 @@
//Masks//
/////////

/obj/item/clothing/mask/gas/sechailer/balaclava/ngr
/obj/item/clothing/mask/balaclava/ngr
name = "NGR combat balaclava"
desc = "A surprisingly advanced balaclava. while it doesn't muffle your voice it has a miniature rebreather for internals. Comfy to boot! This version is commonly used by the soldiers of the New Gorlex Republic to protect against sandstorms."
desc = "A surprisingly advanced balaclava. While it doesn't muffle your voice, it has a mouthpiece for internals. Comfy to boot! This version is commonly used by the soldiers of the New Gorlex Republic to protect against sandstorms."
icon_state = "ngr_balaclava"
item_state = "ngr_balaclava"
icon = 'icons/obj/clothing/faction/ngr/mask.dmi'
mob_overlay_icon = 'icons/mob/clothing/faction/ngr/mask.dmi'

/obj/item/clothing/mask/gas/syndicate/ngr
/obj/item/clothing/mask/breath/ngr
name = "NGR face mask"
desc = "A face mask that covers the nose, mouth and neck of those who wear it. Favored by field medics over the balaclava due to lessened heat while wearing."
icon_state = "ngr_facemask"
Expand Down
22 changes: 20 additions & 2 deletions code/modules/clothing/masks/boxing.dm
Original file line number Diff line number Diff line change
@@ -1,17 +1,35 @@
/obj/item/clothing/mask/balaclava
name = "balaclava"
desc = "LOADSAMONEY"
desc = "A stretchy fabric hood with eye holes meant for keeping the face warm in cold weather. Also useful for concealing one's identity."
icon_state = "balaclava"
item_state = "balaclava"
flags_inv = HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
clothing_flags = ALLOWINTERNALS
visor_flags = ALLOWINTERNALS
flags_inv = HIDEFACIALHAIR|HIDEFACE|HIDEEARS|HIDEHAIR
visor_flags_inv = HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
w_class = WEIGHT_CLASS_SMALL
gas_transfer_coefficient = 0.1
permeability_coefficient = 0.5
actions_types = list(/datum/action/item_action/adjust)
flags_cover = MASKCOVERSMOUTH
visor_flags_cover = MASKCOVERSMOUTH
resistance_flags = NONE
supports_variations = SNOUTED_VARIATION | SNOUTED_SMALL_VARIATION

/obj/item/clothing/mask/balaclava/attack_self(mob/user)
adjustmask(user)

/obj/item/clothing/mask/balaclava/AltClick(mob/user)
..()
if(!user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
return
else
adjustmask(user)

/obj/item/clothing/mask/balaclava/examine(mob/user)
. = ..()
. += "<span class='notice'>Alt-click [src] to adjust it.</span>"

/obj/item/clothing/mask/infiltrator
name = "infiltrator balaclava"
desc = "It makes you feel safe in your anonymity, but for a stealth outfit you sure do look obvious that you're up to no good. It seems to have a built in heads-up display."
Expand Down
5 changes: 5 additions & 0 deletions code/modules/clothing/masks/breath.dm
Original file line number Diff line number Diff line change
Expand Up @@ -36,3 +36,8 @@
permeability_coefficient = 0.01
equip_delay_other = 10

/obj/item/clothing/mask/balaclava/inteq //inteq needs a faction clothing file badly but it's out of scope for this PR -apogee
name = "IRMG combat balaclava"
desc = "A surprisingly advanced balaclava. While it doesn't muffle your voice, it has a mouthpiece for internals. Comfy to boot! This one is a variataion commonly used by the IRMG to protect it's members idenites."
icon_state = "inteq_balaclava"
item_state = "inteq_balaclava"
15 changes: 0 additions & 15 deletions code/modules/clothing/masks/hailer.dm
Original file line number Diff line number Diff line change
Expand Up @@ -66,18 +66,3 @@
icon_state = "whistle"
item_state = "whistle"
blown_sound = 'sound/misc/trenchwhistle.ogg'

/obj/item/clothing/mask/gas/sechailer/balaclava
name = "combat balaclava"
desc = "A surprisingly advanced balaclava. while it doesn't muffle your voice it has a miniature rebreather for internals. Comfy to boot!"
icon_state = "combat_balaclava"
item_state = "combat_balaclava"
strip_delay = 60
alternate_worn_layer = BODY_LAYER
flags_inv = HIDEFACIALHAIR|HIDEFACE|HIDEEARS|HIDEHAIR
supports_variations = SNOUTED_VARIATION | SNOUTED_SMALL_VARIATION

/obj/item/clothing/mask/gas/sechailer/balaclava/inteq
desc = "A surprisingly advanced balaclava. while it doesn't muffle your voice it has a miniature rebreather for internals. Comfy to boot! This one is a variataion commonly used by the IRMG to protect it's members idenites."
icon_state = "inteq_balaclava"
item_state = "inteq_balaclava"
8 changes: 4 additions & 4 deletions code/modules/clothing/outfits/ert/frontiersmen_ert.dm
Original file line number Diff line number Diff line change
Expand Up @@ -61,9 +61,9 @@
if(prob(50))
mask = pick_weight(list(
/obj/item/clothing/mask/gas/frontiersmen = 12,
/obj/item/clothing/mask/gas/sechailer/balaclava = 10,
/obj/item/clothing/mask/balaclava = 10,
/obj/item/clothing/mask/breath = 7,
/obj/item/clothing/mask/whistle/trench = 3))
/obj/item/clothing/mask/whistle = 3))

if(prob(90))
back = pick_weight(list(
Expand Down Expand Up @@ -230,7 +230,7 @@
name = "ERT - Frontiersman Medic (Shock Troop)"

head = /obj/item/clothing/head/helmet/bulletproof/x11/frontier
mask = /obj/item/clothing/mask/gas/syndicate/ngr
mask = /obj/item/clothing/mask/breath/ngr
suit = /obj/item/clothing/suit/armor/vest/bulletproof/frontier
suit_store = /obj/item/gun/ballistic/automatic/pistol/mauler
belt = /obj/item/storage/belt/medical/webbing/frontiersmen/combat
Expand Down Expand Up @@ -274,7 +274,7 @@
name = "ERT - Frontiersman Sentry (SKM-24v LMG)"

head = /obj/item/clothing/head/helmet/marine/frontier
mask = /obj/item/clothing/mask/gas/sechailer/balaclava
mask = /obj/item/clothing/mask/balaclava
suit = /obj/item/clothing/suit/armor/vest/marine/frontier
suit_store = /obj/item/gun/ballistic/automatic/hmg/skm_lmg/drum_mag
gloves = /obj/item/clothing/gloves/combat
Expand Down
4 changes: 2 additions & 2 deletions code/modules/clothing/outfits/ert/inteq_ert.dm
Original file line number Diff line number Diff line change
Expand Up @@ -7,7 +7,7 @@
wallet = null

head = /obj/item/clothing/head/helmet/inteq
mask = /obj/item/clothing/mask/gas/sechailer/balaclava/inteq
mask = /obj/item/clothing/mask/balaclava/inteq
glasses = /obj/item/clothing/glasses/hud/security/sunglasses/inteq
uniform = /obj/item/clothing/under/syndicate/inteq
suit = /obj/item/clothing/suit/armor/vest
Expand Down Expand Up @@ -119,7 +119,7 @@
gloves = /obj/item/clothing/gloves/color/white
shoes = /obj/item/clothing/shoes/combat
head = /obj/item/clothing/head/beret/sec/hos/inteq/honorable
mask = /obj/item/clothing/mask/gas/sechailer/balaclava/inteq
mask = /obj/item/clothing/mask/balaclava/inteq
ears = /obj/item/radio/headset/inteq/captain
glasses = /obj/item/clothing/glasses/hud/security/sunglasses/inteq
r_pocket = /obj/item/restraints/handcuffs
Expand Down
4 changes: 2 additions & 2 deletions code/modules/clothing/outfits/ert/minutemen_ert.dm
Original file line number Diff line number Diff line change
Expand Up @@ -128,7 +128,7 @@
name = "ERT - C-MM Military Police (Riot Control)"

suit = /obj/item/clothing/suit/armor/riot/clip
mask = /obj/item/clothing/mask/gas/sechailer/balaclava
mask = /obj/item/clothing/mask/balaclava/combat
glasses = /obj/item/clothing/glasses/sunglasses/big
gloves = /obj/item/clothing/gloves/combat
head = /obj/item/clothing/head/helmet/riot/clip
Expand Down Expand Up @@ -159,7 +159,7 @@
name = "ERT - C-MM Chief Military Police (Riot Control)"

suit = /obj/item/clothing/suit/armor/riot/clip
mask = /obj/item/clothing/mask/gas/sechailer/balaclava
mask = /obj/item/clothing/mask/balaclava/combat
glasses = /obj/item/clothing/glasses/sunglasses/big
gloves = /obj/item/clothing/gloves/tackler/combat
head = /obj/item/clothing/head/helmet/riot/clip
Expand Down
10 changes: 5 additions & 5 deletions code/modules/clothing/outfits/ert/syndicate_ert.dm
Original file line number Diff line number Diff line change
Expand Up @@ -14,7 +14,7 @@
ears = /obj/item/radio/headset/headset_sec/alt
gloves = /obj/item/clothing/gloves/color/black
id = /obj/item/card/id/syndicate_command/crew_id
mask = /obj/item/clothing/mask/gas/sechailer/balaclava
mask = /obj/item/clothing/mask/balaclava
head = /obj/item/clothing/head/helmet/syndie
belt = /obj/item/storage/belt/military/hydra
glasses = /obj/item/clothing/glasses/hud/security
Expand All @@ -30,7 +30,7 @@
job_icon = "lieutenant"

head = /obj/item/clothing/head/HoS/beret/syndicate
mask = /obj/item/clothing/mask/gas/sechailer/balaclava
mask = /obj/item/clothing/mask/balaclava/combat
ears = /obj/item/radio/headset/syndicate/alt/leader

// inspector
Expand Down Expand Up @@ -69,7 +69,7 @@
id_assignment = "Serviceman"

head = /obj/item/clothing/head/helmet/ngr
mask = /obj/item/clothing/mask/gas/sechailer/balaclava/ngr
mask = /obj/item/clothing/mask/balaclava/ngr
ears = /obj/item/radio/headset/headset_sec/alt
uniform = /obj/item/clothing/under/syndicate/ngr
glasses = /obj/item/clothing/glasses/hud/security/sunglasses/ngr
Expand All @@ -92,7 +92,7 @@
id_assignment = "Field Medic"

head = /obj/item/clothing/head/ngr/surgical
mask = /obj/item/clothing/mask/gas/syndicate/ngr
mask = /obj/item/clothing/mask/breath/ngr
belt = /obj/item/storage/belt/medical/webbing/paramedic
glasses = /obj/item/clothing/glasses/hud/health
gloves = /obj/item/clothing/gloves/color/latex/nitrile/evil
Expand Down Expand Up @@ -255,7 +255,7 @@
suit_store = /obj/item/gun/ballistic/automatic/smg/sidewinder
belt = /obj/item/storage/belt/security/webbing/hardliners/sidewinder
gloves = /obj/item/clothing/gloves/color/black
mask = /obj/item/clothing/mask/gas/sechailer/balaclava
mask = /obj/item/clothing/mask/balaclava/combat
head = /obj/item/clothing/head/helmet/hardliners

/datum/outfit/job/syndicate/ert/hardliner/engineer
Expand Down
8 changes: 4 additions & 4 deletions code/modules/clothing/outfits/factions/inteq.dm
Original file line number Diff line number Diff line change
Expand Up @@ -38,7 +38,7 @@
id = /obj/item/card/id/gold
head = /obj/item/clothing/head/beret/sec/hos/inteq
glasses = /obj/item/clothing/glasses/hud/security/sunglasses/inteq
mask = /obj/item/clothing/mask/gas/sechailer/balaclava/inteq
mask = /obj/item/clothing/mask/balaclava/inteq
suit = /obj/item/clothing/suit/armor/hos/inteq
dcoat = /obj/item/clothing/suit/hooded/wintercoat/security/inteq
belt = /obj/item/storage/belt/security/webbing/inteq
Expand Down Expand Up @@ -89,7 +89,7 @@
ears = /obj/item/radio/headset/inteq
uniform = /obj/item/clothing/under/syndicate/inteq/artificer
head = /obj/item/clothing/head/hardhat/white
mask = /obj/item/clothing/mask/gas/sechailer/balaclava/inteq
mask = /obj/item/clothing/mask/balaclava/inteq
dcoat = /obj/item/clothing/suit/hooded/wintercoat/security/inteq
shoes = /obj/item/clothing/shoes/combat
gloves = /obj/item/clothing/gloves/color/yellow
Expand Down Expand Up @@ -140,7 +140,7 @@
head = /obj/item/clothing/head/helmet/inteq
suit = /obj/item/clothing/suit/armor/vest/alt
belt = /obj/item/storage/belt/security/webbing/inteq
mask = /obj/item/clothing/mask/gas/sechailer/balaclava/inteq
mask = /obj/item/clothing/mask/balaclava/inteq
uniform = /obj/item/clothing/under/syndicate/inteq
dcoat = /obj/item/clothing/suit/hooded/wintercoat/security/inteq
shoes = /obj/item/clothing/shoes/combat
Expand Down Expand Up @@ -202,7 +202,7 @@
head = /obj/item/clothing/head/warden/inteq
uniform = /obj/item/clothing/under/syndicate/inteq
glasses = /obj/item/clothing/glasses/hud/security/sunglasses/inteq
mask = /obj/item/clothing/mask/gas/sechailer/balaclava/inteq
mask = /obj/item/clothing/mask/balaclava/inteq
belt = /obj/item/storage/belt/military/assault
suit = /obj/item/clothing/suit/armor/vest/security/warden/inteq
dcoat = /obj/item/clothing/suit/hooded/wintercoat/security/inteq
Expand Down
Binary file modified icons/mob/clothing/faction/ngr/mask.dmi
Binary file not shown.
Binary file modified icons/obj/clothing/faction/ngr/mask.dmi
Binary file not shown.

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