-
-
Notifications
You must be signed in to change notification settings - Fork 542
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Makes radio crackle a lot less spammy. Basically, first of all re-adds the toggle to disable it, second of all, simplifies the code into one place, and third of all, makes it so that messages (besides your own) only crackle when another message hasn't been sent in 5 seconds (subject to change). As a ~~side effect~~ totally intended feature, people using radios near you will instead play the much less intrusive radio message receive sound instead of the noisy walkie-talkie sound. ## Why It's Good For The Game Making it less repetitive and focusing it down to when it's actually needed is good for everyone. ## Changelog :cl: add: A pref to totally disable radio crackle sounds. tweak: Radio crackle will only play if it's been 5 seconds since the last radio message the mob has heard. tweak: The radio crackle will only play once a message has been successfully transmitted. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
- Loading branch information
1 parent
74f4c1f
commit 23bdb9c
Showing
8 changed files
with
37 additions
and
21 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters