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A game based on the famous Doodle Jump game. Made using MIPS assembly language.

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shin19991207/Assembly-Doodle-Jump

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This repo showcases my final project for CSC258 - Computer Organization at the University of Toronto.

Assembly-DoodleJump

A Doodle Jump like game made in Mips assembly code using the Mars Mips simulator.

Install MARS

If you haven’t downloaded it already, get MARS v4.5 
http://courses.missouristate.edu/kenvollmar/mars/download.htm.

How to Get Started

This program requires the Keyboard and Display MMIO and the Bitmap Display to be connected to MIPS.

Set Up Bitmap Display

  1. Tools > Bitmap display

  2. Bitmap Display Settings:

  • Unit Width: 8

  • Unit Height: 8

  • Display Width: 256

  • Display Height: 256

  • Base Address for Display: 0x10008000 ($gp)

  1. Click “Connect to MIPS” once these are set.

Set Up Keyboard and Display MMIO

  • Tools > Keyboard and Display MMIO Simulator > Click “Connect to MIPS”

Build and Run

  • Open the file doodlejump.s > Assemble > Run

  • Input the character j (go the the left) or k (go to the right) or s (start/restart) in Keyboard area in Keyboard and Display MMIO Simulator window

Clone this Repository

git clone https://github.com/shin19991207/Assembly-DoodleJump.git

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A game based on the famous Doodle Jump game. Made using MIPS assembly language.

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