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A interactive film utilizing Tobii's eyetracking technology

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Out of Control

A interactive film utilizing Tobii's eye-tracking technology

Requirements

  • Tobii eye tracker
  • Tobii Core software
  • Windows x64

Technology In Use

  • Unity
  • Tobii SDK

Core Features

Video Blending - BlendShader.shader

There are two types of videos: background and objects.

Videos in each scene is multi-layered. BlendShader.shader is to blend the background with particular objects into single video texture.

Blur Effects - Blur.shader

Blur the video texture to mimic depth of filed effects.

Colliders Animation - class Enlarge, EnlargeString

Since the objects is animated, the colliders of it must be animated as well.

Dynamic Video Selection - class DataControl, PlayerControl1D, PlayerControl2D

To determine which object video should be played, a dynamic video selection is used.

Video Demo

https://youtu.be/tmn7GfQjc28

Team members:

  • Shenghan Gao (me) - interaction design and development
  • Dongqi Shen - filming, concepts, screenwriting
  • Xinlei Liu, Zhou Wei - actor/ actress

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A interactive film utilizing Tobii's eyetracking technology

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