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Update substancePaintertoMaya.md
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sharktacos authored Feb 1, 2023
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Expand Up @@ -150,7 +150,8 @@ While color, bump, and metalness texture maps are connected directly to the shad

Note that this workflow is also included in the roughness section of my "UberShader" Smart Material included in the [Substance tools](Substance.md). The technique is also demonstrated here:

<div style="padding:56.25% 0 0 0;position:relative;"><iframe src="https://player.vimeo.com/video/326948120?h=da9e609785&amp;badge=0&amp;autopause=0&amp;player_id=0&amp;app_id=58479" frameborder="0" allow="autoplay; fullscreen; picture-in-picture" allowfullscreen style="position:absolute;top:0;left:0;width:100%;height:100%;" title="Substance Painter: A better way to export roughness maps for artistic control"></iframe></div><script src="https://player.vimeo.com/api/player.js"></script><br>
<iframe width="560" height="315" src="https://www.youtube.com/embed/aN8nAVqEYSo" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>



## Layer Shader network option
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